QUOTE(Quazacolt @ May 12 2007, 10:20 AM)
ranged aggro = require 130% to overtake tank, that accompanied by 10% talent aggro reduction, not much chance the mage can get aggro unless he REALLY want to do it and continue trinketing + more crits and land a counterspell or 2 for more extra threat.
hmm....backtrack to this one. wanted to find out more.Scenarios happened over the weekend.
Scenario 1: Shattered Halls
Pally tank + pally healer. Pally tank had crusader of aura out. Pally healer decided to put seal of judgement during single mob pull. Mob switches to pally healer and pally tank cannot pull off.
In multiple mob pulls, pally healer seems to get pummeled more. I've run with the pally tank as well as some of the ppl who were in the team with no problems but that was Botanic/Mech where we don't see these problems happening.
Scenario 2 : Shadow Labs
2nd boss room pull. 4-5 man pull. Prot Tank pulls. Before tank can pick up, pally healer puts seal on 1st mob tank pulls. All 4-5 man switches target immediately to pally healer if no one started pulling their targets.
Pally healer then stops putting seals on any of the mobs. Still gets a lot of aggro. Same thing happens when Shadow Priest drops VE and Shadow Word:Pain - only in these 2 instances.
I've not seen Scenario 1 and 2 happening except for those 2 instances. Mech, Bot, SV : no problems. Just in those 2 instances (SL & SH) that it seemed easy to reach the aggro threshhold a lot faster?
May 15 2007, 01:21 PM

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