QUOTE(stringfellow @ Jun 9 2017, 02:50 AM)
for real.
Have you seen Legend of Zelda: Breath of the Wild running in 4K? The graphics and texture assets are just up-ressed from the stock graphics, and it looks magnificent in 4K. I've tested it on the emulator (CEMU), but the ever changing nature of emulator and requirement to download updated versions of the emulator, needs to retweak. But the fact is, assets already present inside the game is beautiful enough for the game to run by increasing the resolution. The same principle with 3DS and its Citra emulator, the only thing holding it back is the pathetic hardware inside the 3DS itself. Move those assets to Switch and you have the same effect as you've seen there. Games these days running on emulators are developed with graphics engine with in-game quality toggles already built-in, all you need is to enable them on different hardware.
That's the technical side of it, but judging from the reaction of Nintendo fans (here and elsewhere), they'll even take the game at 240p as it is, and even then, running it rendered at 240p, and blowing it up to 720 screen on the switch, would already show huge improvement over the shitty screen of the 3DS.
u r talking as if porting software that runs on one hardware to another is a button click awayHave you seen Legend of Zelda: Breath of the Wild running in 4K? The graphics and texture assets are just up-ressed from the stock graphics, and it looks magnificent in 4K. I've tested it on the emulator (CEMU), but the ever changing nature of emulator and requirement to download updated versions of the emulator, needs to retweak. But the fact is, assets already present inside the game is beautiful enough for the game to run by increasing the resolution. The same principle with 3DS and its Citra emulator, the only thing holding it back is the pathetic hardware inside the 3DS itself. Move those assets to Switch and you have the same effect as you've seen there. Games these days running on emulators are developed with graphics engine with in-game quality toggles already built-in, all you need is to enable them on different hardware.
That's the technical side of it, but judging from the reaction of Nintendo fans (here and elsewhere), they'll even take the game at 240p as it is, and even then, running it rendered at 240p, and blowing it up to 720 screen on the switch, would already show huge improvement over the shitty screen of the 3DS.
it would be nice if that's so easy
often times it involves a lot of testing, and vomiting out a lot of platform specific code (every hardware + os combo has different way to produce graphics, play sounds, handles input and stuff, also not forgetting from DS -> switch, there is a screen fewer on switch)
considering they are selling you for a profit (so that they can pay the team properly at least), i suppose they have a lot of work to do to ensure the game is not only playable, but gives u good experience while playing it too (you wouldn't want a buggy game would you?)
instead of pet-project kinda nature of emulator development (i.e. the emulator devs typically won't die of hunger because they don't get paid to do their stuff, also speaking as a user of emulator, have you donated for their work?)
yea, i am a bit disappointed for not seeing a port of pokemon on switch (whichever version)
but that's okay, i suppose sooner or later we shall see one *finger crossed*
(argh, gimme back me 8 mins)
UPDATE:
yes, supporting mainstream game development engine like unity and unreal is there for switch, but being mainstream doesn't mean everyone uses it
and also doesn't mean you "write once and it runs on everything" kinda thing
often times there would be some work to do to optimize performance on each platform (hardware + OS combo)
This post has been edited by Upsilon: Jun 9 2017, 08:36 AM
Jun 9 2017, 08:30 AM

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