QUOTE(MattAces @ Apr 22 2017, 09:42 PM)
Switch is like a second class citizen... Not only it is treated like a joke from AAA developers, indie developers aren't prioritizing it either.
Just played Portal Knight demo on PS4, really enjoyed it. Steam version RM23, both version releasing end of this month. So naturally I went and google Switch version, there is a Switch version, hooray, with unannounced date and the developer said won't be so soon.
Maybe.....or...more likely.....This is the main reason why devs are having a hard time porting to NS
http://www.eurogamer.net/articles/2017-03-...-more-expensive"Well, we've heard that the cost of manufacturing a Nintendo Switch game is higher than the cost of making a PS4, PC or Xbox One game, because the cartridges the Switch uses cost more to make than Blu-ray discs."
"But why would a Nintendo Switch game cost more on the Nintendo eShop? Digital games, after all, are just a download. There's no need to factor in costly cart manufacture with an eShop game. Well, we've heard that Nintendo's policy is that Switch eShop games should cost the same as their physical versions, in a bid to keep bricks and mortar shops on-side. A shop such as GAME, for example, is unlikely to go all in on a Switch game if you can download it for half the price instead."
"So, we end up in a situation such as Rime, where the game costs £39.99 on Nintendo Switch physical and digital, when the PC, PS4 and Xbox One versions cost just £29.99 physical and digital.
"Rime isn't the only game to suffer from this problem, by the way. Puyo Puyo Tetris, from publisher Koch, costs £34.99 on Nintendo Switch both physically and digitally. It costs £24.99 on PS4."
I don't think that devs hate NS, I think it's just Nintendo shooting themselves in the foot again.
This post has been edited by angelaers: Apr 23 2017, 01:05 PM