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Thaurissan- [LoTH] Guild-Horde. www.lothguild.org, Casual, Progressive, Friendly Community
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lilzany
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Feb 6 2007, 01:02 AM
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the best place to train is in the major cities. and you don't have to worry about levelling. When you check your WoW map, the city area is a noobie zone. One zone away from the cities are higher level for 10-20. Two zones away from the major cities are for level 20-30, etc. Pretty straightforward right?
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seen
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Feb 6 2007, 10:34 AM
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Getting Started

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QUOTE(XenoFr3ak @ Feb 5 2007, 08:13 PM) Guys .. just to let u guys know, I will not be online this week cause of my work, Im currently working night shift, i will try my best to be online during the morning. I have taken 12 days annual leave for CNY to play WOW .. i know its crazy .. but wat to do .. i wanna reach lvl 70. Yep, agree, you're crazy. Got a friend who lvled from 0-60 in 7 days, when I asked how'd he do it his reply was: no sleep, some toilet, and make sure the potato chips and coke are within a hand's reach.
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dazzywazzy
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Feb 6 2007, 10:55 AM
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QUOTE(Tentris @ Feb 5 2007, 01:27 PM) Level yourself up steadily. The guild is still new, given how things will settle down in the coming weeks, we may love to have your services. yup dont worry about it.. aha we'll both level at our own pace  oh btw.. add us on friends list.. anything can party together or do instance.. pvp ker.. hahaa peekaboo and youngblood This post has been edited by dazzywazzy: Feb 6 2007, 11:04 AM
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TSnitrofang
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Feb 6 2007, 11:31 AM
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New Member
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hi ppl. some heads up on our guild development.
the guild is progressing well. members of the guild are leveling in groups. we already have a lot of 20s, 30s, and some 40s already. i am especially glad to see that the guild members is working and questing together. this is a very good indicator that we are going to be a successful, long term casual guild. there are many ppl in community who show keen interest in joining LoTH. we intend to recruit further, but before we do, we are currently conducting sampling and gathering data of average class distributions online in the guild. once we have the data by end of this week, the officers will discuss on which class and their numbers that we need. there are some imbalance in the class distributions and we are addressing it. we will inform of which class we need by next week. thank you for your patience.
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calvinteh
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Feb 6 2007, 11:48 AM
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i think right, each clase got 3 different type of specs. we need to cover these specs as well.
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dazzywazzy
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Feb 6 2007, 12:21 PM
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no nid to detailed la calvin lol at the moment.. watever spec we are now.. towards end game we all have to respec to 40 man spec/raid spec.. else we sure GG
unless u wanna purely pvp..
so i think we should have slots for our pvp ppl and raiding ppl? i think? suggesting only lolz
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Gladys
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Feb 7 2007, 09:04 AM
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Getting Started

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i still lvl 9 will kena kick ?
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Tentris
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Feb 7 2007, 01:06 PM
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New Member
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We have frozen apps of quite a number of ppl who want to join because the guild already has so many players of that class. In order to be fair to those who want to join and play, we may have to remove those who are in the guild, but don't really seem interested to play (i.e. have not even logged on in weeks, or even made an effort to level their characters).
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seen
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Feb 7 2007, 04:21 PM
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Getting Started

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QUOTE(Gladys @ Feb 7 2007, 03:57 PM) okay, my nick is blurberryx . giving my spot away to other  NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Gladys
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Feb 7 2007, 04:48 PM
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Getting Started

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i got no time to play lately, cum my house connection is #$%^ am a casual player so let other join is better . add me as fren when i log in give me a beep
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dazzywazzy
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Feb 7 2007, 10:58 PM
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blurberryx? lol i thought i saw u somewhere added anywayz
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Hornsen
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Feb 8 2007, 12:33 AM
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Getting Started

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QUOTE We have 93 members with 88 unique accounts. Below is the numbers of each race
Rogue - 12 Mage - 11 Paladin - 10 Warrior - 10 Druid - 7 Shaman - 3 Warlock - 11 Priest - 10 Hunter - 19 Can i join as a Druid or a Shaman? Coz i really wanna team up and play with the rest of the folks with same time zone and have fun togehter...
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Gladys
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Feb 8 2007, 08:51 AM
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Getting Started

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QUOTE(dazzywazzy @ Feb 7 2007, 10:58 PM) blurberryx? lol i thought i saw u somewhere added anywayz   somewhere okay, noted.
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Tentris
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Feb 8 2007, 10:00 AM
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New Member
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Hornsen, create a character on Thau. Level him up a bit, then message one of the officers. You'll also be asked to put in an app on our forums.
Druid/Priest/Shammy/Warrior -- you'll most likely be invited to guild, those are the classes needed atm.
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stefanong
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Feb 8 2007, 04:00 PM
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QUOTE(Tentris @ Feb 7 2007, 01:06 PM) We have frozen apps of quite a number of ppl who want to join because the guild already has so many players of that class. In order to be fair to those who want to join and play, we may have to remove those who are in the guild, but don't really seem interested to play (i.e. have not even logged on in weeks, or even made an effort to level their characters). I thought the essence of a casual guild is that people level in their own pace which was stressed in the beginning. Some will be slower than others...looks like the guild's definition of casual is changing to hardcore....i haven't signed up yet because the line in my area is basically SH(*& and besides I wanted to see whether the guild was casual friendly as promoted. Is there a maximum limit to how many players can be in a guild? e.g. maximum 200 or 300? If there isnt, then a simple comparison of level distribution between lets say 2-3 months will tell you approximately how many truly casual/slow levelers there are and the proportion of more serious/hard core players. Then to supplement lagging classes start opening memberships in tranches while still allowing the slowpokes to level at their own pace (albeit slowly) Review the class mix each 3 months and Voila! There is no need to kick anybody out..is there? This is of course dependant on whether there is a limit on members joining the guild and whether the overall "spirit" of LoTH has not changed from a "welcome all" to just another "serious players only" guild. This post has been edited by stefanong: Feb 8 2007, 04:03 PM
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Gladys
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Feb 8 2007, 04:15 PM
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Getting Started

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QUOTE(stefanong @ Feb 8 2007, 04:00 PM) I thought the essence of a casual guild is that people level in their own pace which was stressed in the beginning. Some will be slower than others...looks like the guild's definition of casual is changing to hardcore....i haven't signed up yet because the line in my area is basically SH(*& and besides I wanted to see whether the guild was casual friendly as promoted. Is there a maximum limit to how many players can be in a guild? e.g. maximum 200 or 300? If there isnt, then a simple comparison of level distribution between lets say 2-3 months will tell you approximately how many truly casual/slow levelers there are and the proportion of more serious/hard core players. Then to supplement lagging classes start opening memberships in tranches while still allowing the slowpokes to level at their own pace (albeit slowly) Review the class mix each 3 months and Voila! There is no need to kick anybody out..is there? This is of course dependant on whether there is a limit on members joining the guild and whether the overall "spirit" of LoTH has not changed from a "welcome all" to just another "serious players only" guild.
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seen
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Feb 8 2007, 04:23 PM
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Getting Started

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QUOTE(stefanong @ Feb 8 2007, 04:00 PM) I thought the essence of a casual guild is that people level in their own pace which was stressed in the beginning. Some will be slower than others...looks like the guild's definition of casual is changing to hardcore....i haven't signed up yet because the line in my area is basically SH(*& and besides I wanted to see whether the guild was casual friendly as promoted. Is there a maximum limit to how many players can be in a guild? e.g. maximum 200 or 300? If there isnt, then a simple comparison of level distribution between lets say 2-3 months will tell you approximately how many truly casual/slow levelers there are and the proportion of more serious/hard core players. Then to supplement lagging classes start opening memberships in tranches while still allowing the slowpokes to level at their own pace (albeit slowly) Review the class mix each 3 months and Voila! There is no need to kick anybody out..is there? This is of course dependant on whether there is a limit on members joining the guild and whether the overall "spirit" of LoTH has not changed from a "welcome all" to just another "serious players only" guild. Well said Added on February 8, 2007, 4:28 pmQUOTE(nitrofang @ Dec 28 2006, 03:04 PM) Who Are We? We believe in enjoying the game at our own pace while helping each other and most importantly, building a friendly and lovely community amongst ourselves. If u feel that u are NOT a wow elites, join our ranks now and be part of stress free environment! Most of us are working individuals or students who don't have much time to play, but at the same time, we too want to experience in high end instances and end game content. LoTH is here to cater all those needs. Some of us may have been into a hardcore guild, including myself. But we feel that there is too much heat in those type of guild so we decide to be here in LoTH where everything is peace and care. Sorry nitrofang. That day when I PMed you I didn't know (remember) you're the GM. I just cincai picked someone in the /who Loth list and picked you. I think I acted a bit airheaded-ly. But please let me know if you are changing your guild's policy. This post has been edited by seen: Feb 8 2007, 04:49 PM
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mainFrame
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Feb 8 2007, 04:32 PM
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QUOTE(stefanong @ Feb 8 2007, 04:00 PM) I thought the essence of a casual guild is that people level in their own pace which was stressed in the beginning. Some will be slower than others...looks like the guild's definition of casual is changing to hardcore....i haven't signed up yet because the line in my area is basically SH(*& and besides I wanted to see whether the guild was casual friendly as promoted. Is there a maximum limit to how many players can be in a guild? e.g. maximum 200 or 300? If there isnt, then a simple comparison of level distribution between lets say 2-3 months will tell you approximately how many truly casual/slow levelers there are and the proportion of more serious/hard core players. Then to supplement lagging classes start opening memberships in tranches while still allowing the slowpokes to level at their own pace (albeit slowly) Review the class mix each 3 months and Voila! There is no need to kick anybody out..is there? This is of course dependant on whether there is a limit on members joining the guild and whether the overall "spirit" of LoTH has not changed from a "welcome all" to just another "serious players only" guild. well said.... i suppose there are no actual "casual guild" in MMORPG...  ps : btw, if thats how its gonna be, i'll give my spot to someone else who can dedicate his/her time for LoTH...in-game toon, Grull.. This post has been edited by mainFrame: Feb 8 2007, 04:36 PM
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TSnitrofang
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Feb 8 2007, 11:27 PM
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New Member
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we have discussion regarding this matter among the officers that day. there are a few concern ppl who wish to join the guild but thinking that it might not be a good idea as it seems that the guild is moving towards a 'hardcore' characteristics. this is actually a huge misunderstanding. let me just recap on what i stated earlier and the most important characteristics of the guild.
1) casual 2) progressive.
focus at this 2 points at the moment.
when we said casual AND progressive, we meant that this guild is taking time to level at their own pace while progressing toward the objective (i.e end game instances and PVP). NOT casuals as in hi my name is casuals and i parked my nick here while i go play my main and thats the last time we see him/her. we are casuals in terms of the number of hours we commit in the game, which in this case, much lesser hours and liberal as compared to hardcore. let me just break this up into groups so u guys can properly understand.
1) casuals who dont give a damn ---> 2) casual raiders (this is LoTH) ----> 3) hardcore (must attend every raid on weekend and weekdays) ----> 4) ultra elite. (omfg u dont log in 4 hours u are gkick!)
later as the guild progress we find that hey there are actually a lot of casual raiders (woking ppl, students, nubies, rerolls etc) which really suit the guild characteristics and we need to put some form of the rules, strategy, plan, idea, guide, in place to maintain the guild development. so dont confuse the word casuals as in casual guild that dont give a damn of the guild development. guild harmony and development is actually our major focus.
bottomline is, we are a casual guild, but we still have proper plan, rules and strategy in place so that every casuals out there who are unable to commit the requirement of a hardcore guild can still enjoy the game. thats why u join LoTH... without going mental.
i hope this clear some of the misunderstandings. overtime, we may change some rules here and there but let me stress that we strive to maintain the guild as casuals as much as we could even there is changes in ruling, strategy, plan, etc. like recently, we change the rules from 'u can join guild and we will not remove u' to ' we will remove u if u did not log in xx month'. does that make us a hardcore guild? no. it actually makes us a guild with plan and strategy.
regarding recruitment, as i stated earlier, we need to balance the distributions of class so that everybody is happy. we cannot simply accept ten million hunters. that will hurt the other hunters. and problem will arise when we reach the stage we want to raid if we have to many of certain classes. we are working on collecting samples and data every 2 hours or so to check the average online class so that we can determine which class we need in the future. this is one of the strategy we put in place so that everyone have fun today AND the future. recruitment is freez at the moment but we will open it back soon once we gather the data, which will be completed very soon.
Thank you.
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