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Games Final Fantasy VII Remake (PS4), April 10, 2020

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danger46
post Jan 11 2017, 10:42 AM

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QUOTE
Final Fantasy VII Remake director and Kingdom Hearts III co-director and series creator Tetsuya Nomura has essentially warned fans to temper expectations for those games being released any time soon, warning they're still a way away.

"The release of these titles will still be a while," he told Japanese gaming magazine Famitsu (via Hachima and Siliconera).

Nomura also apologized for the wait and for a recent lack of information, but promised to make up for it with high quality games and by releasing and by revealing surprises about this coming year.

"We have many titles releasing this year, and we hope you look forward to any surprises," he said.

Nomura also described development on both games in detail, saying that Kingdom Hearts III "still has worlds that remain untouched," though the development tem is "advanced on the production of games still to be announced."

On FF7 Remake, Nomura said that the game was "making steady progress", but ultimately returned to the classic Square Enix adage of asking fans to "wait a little longer" for both games.

We'll get them. Soon. Eventually. When we do, we'll be here with the news.


so.. 2019 release date? mega_shok.gif
NixiN-7hieN
post Jan 11 2017, 10:46 AM

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QUOTE(danger46 @ Jan 11 2017, 10:42 AM)
so.. 2019 release date?  mega_shok.gif
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If we're lucky I guess. But it could be earlier as it's episodic, and there's no more Naruto games I think. So Cyberconnect2 can focus squarely on FFVIIR
Dominic Toretto
post Jan 11 2017, 10:53 AM

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Nemura is originally a character designer, not suit to direct and manage game development schedule. I had to doubt his promise to the fans.

But if if gave the project to Kitase and Tabata, the game mechanic may change to suit with western market (look what happened to FF13 and FF15).

Haihh, shud hire Hinorobu Sakaguchi back.

This post has been edited by Dominic Toretto: Jan 11 2017, 10:54 AM
NixiN-7hieN
post Jan 11 2017, 10:56 AM

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QUOTE(Dominic Toretto @ Jan 11 2017, 10:53 AM)
Nemura is originally a  character designer, not suit to direct and manage game development schedule. I had to doubt his promise to the fans.

But if if gave the project to Kitase and Tabata, the game mechanic may change to suit with western market (look what happened to FF13 and FF15).

Haihh, shud hire Hinorobu Sakaguchi back.
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Not sure if hiring Sakaguchi back would bring back what you expect from the game since I don't know what you expect out of it, maybe can share why you want Sakaguchi to come back?

Edit: Or what you feel Sakaguchi could bring to this game?

This post has been edited by NixiN-7hieN: Jan 11 2017, 10:57 AM
Dominic Toretto
post Jan 11 2017, 11:33 AM

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QUOTE(NixiN-7hieN @ Jan 11 2017, 10:56 AM)
Not sure if hiring Sakaguchi back would bring back what you expect from the game since I don't know what you expect out of it, maybe can share why you want Sakaguchi to come back?

Edit: Or what you feel Sakaguchi could bring to this game?
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I feel that perhaps by bringing him back can return back the glorious era of Final Fantasy especially he can monitor the development of FFVII Remake since he's the original story teller of FFVII, whilst also the previous director of FF series.

Bringing him back might also bring back the old FF music composer Nobuo Uematsu, coz I like the original FF team, Hinorobu-Uematsu-Kitase-Nemura, they can create masterpiece like FFVI/FFVII and other best FF titles like FFVIII/FFIX/FFX

Its my hunch only.

Tabata did great with FFXV, but this is FFVII remake that we talking about.

This post has been edited by Dominic Toretto: Jan 11 2017, 11:34 AM
NixiN-7hieN
post Jan 11 2017, 12:11 PM

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QUOTE(Dominic Toretto @ Jan 11 2017, 11:33 AM)
I feel that perhaps by bringing him back can return back the glorious era of Final Fantasy especially he can monitor the development of FFVII Remake since he's the original story teller of FFVII, whilst also the previous director of FF series.

Bringing him back might also bring back the old FF music composer Nobuo Uematsu, coz I like the original FF team, Hinorobu-Uematsu-Kitase-Nemura, they can create masterpiece like FFVI/FFVII and other best FF titles like FFVIII/FFIX/FFX

Its my hunch only.

Tabata did great with FFXV, but this is FFVII remake that we talking about.
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I get your point that for a lot of people, FFVII was their first experience with a FF game. Many will feel that they should have the same people working on the game before to bring back the same magic. Maybe it's my personality that I'm not a nostalgic person, played FFVII so many times over the years that I kinda wish that they would move on from VII and do something new. Which, from what I've seen of the remake has me excited because they aren't doing the same thing over again.

Would I love seeing Cloud cross-dress, or the dolphin jump into Junon, XIII trying to fit into a sailor's costume or that cat fight on top of the cannon in HD? Maybe. Would I love to see a retelling of the old story with new gameplay styles and set pieces, I want that more. Also bring in Crisis Core into the main story as well, so we know why Aerith has a soft-spot for SOLDIER, Cloud's insecurities and the whole of Wutai.

It's difficult to please both sides, but I hope that they can come to a balance of old and new. While we're at it, there's this great article on Polygon about the creation of FFVII.
SSJBen
post Jan 11 2017, 01:57 PM

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Bringing back an old team does not automatically equate to an instant classic remake. Times have moved, things has changed, the way people play is different.

There actually may be more hurdles to overcome with an old team instead of a team mixed of old and new.
NixiN-7hieN
post Jan 11 2017, 02:02 PM

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QUOTE(SSJBen @ Jan 11 2017, 01:57 PM)
Bringing back an old team does not automatically equate to an instant classic remake. Times have moved, things has changed, the way people play is different.

There actually may be more hurdles to overcome with an old team instead of a team mixed of old and new.
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Yeah, that's what I feel. Better to do what they are good at and create something memorable instead of copying and falling short. At least then we will have two versions that we can enjoy rather than the real one and the fake poser one.
t0ya
post Jan 13 2017, 01:30 PM

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I feel that they are stuck between trying to make it a game that can live up to the graphical capabilities of PS4 and old school game mechanics that won't really make sense with let says, FFXV style. I believe it is possible to find the balance but maybe its just really hard to code it. Also they probably need to reimagine a lot of "dungeons". If you remember the northern crater, i still remember a part where it feels like u r playing mario.

IMO, just maybe, the whole reason why old FF felt better is cause they put equal time and effort on all compartments and didn't need to specifically emphasize a single compartment. Not that I know, but maybe for FF games since PS3 era, they made everything suit the graphical demands, instead of vice versa. Or its just my nostalgia talking.
t0ya
post Jan 13 2017, 01:36 PM

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QUOTE(NixiN-7hieN @ Jan 11 2017, 12:11 PM)
I get your point that for a lot of people, FFVII was their first experience with a FF game. Many will feel that they should have the same people working on the game before to bring back the same magic. Maybe it's my personality that I'm not a nostalgic person, played FFVII so many times over the years that I kinda wish that they would move on from VII and do something new. Which, from what I've seen of the remake has me excited because they aren't doing the same thing over again.

Would I love seeing Cloud cross-dress, or the dolphin jump into Junon, XIII trying to fit into a sailor's costume or that cat fight on top of the cannon in HD? Maybe. Would I love to see a retelling of the old story with new gameplay styles and set pieces, I want that more. Also bring in Crisis Core into the main story as well, so we know why Aerith has a soft-spot for SOLDIER, Cloud's insecurities and the whole of Wutai.

It's difficult to please both sides, but I hope that they can come to a balance of old and new. While we're at it, there's this great article on Polygon about the creation of FFVII.
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While they are doing episodes, we need episode Genesis (Crisis Core), episode Reunion (Advent Children) and episode Omega (Dirge of Cerberus).

All purchasable as DLC at USD99.99 each.

This post has been edited by t0ya: Jan 13 2017, 01:37 PM
SSJBen
post Jan 13 2017, 05:50 PM

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QUOTE(t0ya @ Jan 13 2017, 01:30 PM)
I feel that they are stuck between trying to make it a game that can live up to the graphical capabilities of PS4 and old school game mechanics that won't really make sense with let says, FFXV style. I believe it is possible to find the balance but maybe its just really hard to code it. Also they probably need to reimagine a lot of "dungeons". If you remember the northern crater, i still remember a part where it feels like u r playing mario.

IMO, just maybe, the whole reason why old FF felt better is cause they put equal time and effort on all compartments and didn't need to specifically emphasize a single compartment. Not that I know, but maybe for FF games since PS3 era, they made everything suit the graphical demands, instead of vice versa. Or its just my nostalgia talking.
*
No.

Old FF felt better because you didn't know better when you first played it back in 97.
Old FF felt better because there were only a handful of games at that time to have a wide open world, in an RPG, that spanned a playtime of over 40 hours.
Old FF felt better because many mechanics were pioneered during then, not rehashed to sound "new" in today's games.

Oh and FF7 pushed the boundaries of graphical capabilities at the time too. They've continued to push that boundary right up until XIII. There seems to be a misconception that only recent FF titles are pushing visuals, because that's not true at all.

Like I said, times have moved, the way people play are different. People need to stop thinking about "nostalgia" because the remake isn't ever going to give you exactly what you felt 20 years ago. Nor will any future FF title give you the kind of "magical feeling" ever again.
TSRei7
post Jan 14 2017, 02:54 AM

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Yeah people living in the past yo lul
t0ya
post Jan 14 2017, 11:21 AM

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QUOTE(SSJBen @ Jan 13 2017, 05:50 PM)
No.

Old FF felt better because you didn't know better when you first played it back in 97.
Old FF felt better because there were only a handful of games at that time to have a wide open world, in an RPG, that spanned a playtime of over 40 hours.
Old FF felt better because many mechanics were pioneered during then, not rehashed to sound "new" in today's games.

Oh and FF7 pushed the boundaries of graphical capabilities at the time too. They've continued to push that boundary right up until XIII. There seems to be a misconception that only recent FF titles are pushing visuals, because that's not true at all.

Like I said, times have moved, the way people play are different. People need to stop thinking about "nostalgia" because the remake isn't ever going to give you exactly what you felt 20 years ago. Nor will any future FF title give you the kind of "magical feeling" ever again.
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Yeah u got a point. That's why i say in my opinion. You were assuming I was an PS1 era player though. I didn't transit from 2D gaming and I started FF in the PS2 era where PS1 games already looked inferior. Still I gave FFVII, VIII and IX a chance because FFX, FFXII were great (to me). Its probably not so much of nostalgia for me but rather the traditional turn-based JRPG. Maybe that was the "magic" for most people. I won't say people, including me, are getting delusional or nostalgic, but perhaps its a valid point to say departure from turn based, for the better or worse, might have made new FF games different and appeal to different people?

I am nobody to question their decisions or if they will try to stay faithful to some mechanics (in FFVII remake), and until the actual game comes out, its all but speculation.

No doubt original FFVII's graphics was great, if not greatest, during 97, but what i was saying is, they probably knew, consciously or not, they had to make sure everything else keeps up too. For newer FFs, Its very hard to tell if they were pushing visuals or they had no choice but to put all their resources on it. They were probably a lot of problems only the development staffs knew which resulted in the game that we know today. If i subtract that from the equation and only look at the game itself, yes FFXIII-2 and LR is a good game, but does it felt like a final fantasy game? In my opinion, not as much as the others. Then again, that is if FF games is defined rigidly, and I am one of those who do.

FFXV was initially versus XIII because they knew it is a departure (in terms of gameplay) from the main series. The proposed gameplay was probably too drastically different. I could enjoy Type-0 because it is supposed to be a different kind of FF.

What differs today's FF and of yesterday's is not something that can be determined easily. Maybe the staffs had many conflicting ideas about what really make a FF game successful, tried to compromise here and there, and we got the end result. Old-school doesn't mean bad and new doesn't mean good. You can try to make a game look like Witcher 3 and people will compare it to Witcher 3. I am all in for a revamped FFVII (I accepted FFXV anyway) but I only thought some core mechanics had to be retained no matter what.

If SE chooses to define their games based on the way (most) people play, then they are just following the bandwagon instead of promoting and polishing the sub-genre they were so good at. It is mostly "nostalgia" that made FFVII remake possible and for that reason alone i think putting a bit of nostalgia in the remake is not necessarily a bad thing. Changing the game according to time is good, otherwise SE probably can't survive. I won't argue it.

Whether the future FFs will give us the "magical feeling" or not, I think its still too early to decide. No harm in adopting their new style of gameplay while hoping SE will revisit their (Square's) past successes.

In the end, each to his own. smile.gif
jehutyz
post Jan 14 2017, 11:53 AM

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Yeah agreed with what SSJBen said... Actually I don't really have good feeling with FFVII Remake, in fact I hope it never happen. Memories with the original game just remain as it is. Somehow feel that remake by different team, different generation, different expectation... end game result also will be different. Who still want to spend much time to level up in a game like last time? Now want fast pace game.

FFVII Remake... just a thing to boost up SquareEnix market value.

Nomura should concerntrate in Kingdom Hearts... and the others create a better FF game.

Past is memories... now you can't that feeling anymore.
EternalC
post Jan 17 2017, 09:49 AM

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QUOTE(NixiN-7hieN @ Jan 11 2017, 12:11 PM)
I get your point that for a lot of people, FFVII was their first experience with a FF game. Many will feel that they should have the same people working on the game before to bring back the same magic. Maybe it's my personality that I'm not a nostalgic person, played FFVII so many times over the years that I kinda wish that they would move on from VII and do something new. Which, from what I've seen of the remake has me excited because they aren't doing the same thing over again.

Would I love seeing Cloud cross-dress, or the dolphin jump into Junon, XIII trying to fit into a sailor's costume or that cat fight on top of the cannon in HD? Maybe. Would I love to see a retelling of the old story with new gameplay styles and set pieces, I want that more. Also bring in Crisis Core into the main story as well, so we know why Aerith has a soft-spot for SOLDIER, Cloud's insecurities and the whole of Wutai.

It's difficult to please both sides, but I hope that they can come to a balance of old and new. While we're at it, there's this great article on Polygon about the creation of FFVII.
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SE wont be so generous to include that all in one game

for sure got DLC punya

hope got season pass, dont wanna spend a fortune buying each individually



and regarding Nobuo Uematsu, i agree that his music is stll the best of all the ff series. biggrin.gif
guarayakha
post Jan 17 2017, 10:46 AM

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QUOTE(EternalC @ Jan 17 2017, 09:49 AM)
SE wont be so generous to include that all in one game

for sure got DLC punya

hope got season pass, dont wanna spend a fortune buying each individually
and regarding Nobuo Uematsu, i agree that his music is stll the best of all the ff series. biggrin.gif
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DLC Girly costumes set for Cloud, USD3.99 each laugh.gif
EternalC
post Jan 17 2017, 10:48 AM

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QUOTE(guarayakha @ Jan 17 2017, 10:46 AM)
DLC Girly costumes set for Cloud, USD3.99 each  laugh.gif
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inb4 maid costume

innocent.gif
Dominic Toretto
post Jan 17 2017, 12:59 PM

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There is a part in the original game where Cloud and Tifa suppose having sex at the crater before they go final battle. Finally can see that part in newest game mechanic and in full HD!
guarayakha
post Jan 17 2017, 03:17 PM

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QUOTE(Dominic Toretto @ Jan 17 2017, 12:59 PM)
There is a part in the original game where Cloud and Tifa suppose having sex at the crater before they go final battle. Finally can see that part in newest game mechanic and in full HD!
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Still not going to be as epic as Tifa's slap battle in HD biggrin.gif
danger46
post Feb 1 2017, 03:18 AM

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QUOTE
   

Final Fantasy VII Remake still exists - and Square released a new key artwork for the game showcasing Cloud and a one-winged Sephiroth against the backdrop of Midgar.


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