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 Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback

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Tienhoven
post Jul 24 2006, 09:58 PM

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Both WCG and SMM rules have their own pros n cons,the best way is of course to merge this rules and discard the absurd unfair rules.SMM still allows warding in neutral creep's spot?Thats one rule deserving the thrash can,WCG tower count?That is one unfair rule,so basically the orga's just have to sit down and really put in effort in evaluating such matters and come out with a very stable acceptable rule.

Like Odin said,hero kills down almost 20?But the fact that they got the last push and broke an extra tower,of course with them changing with their lives aiming that tower,resulted to their win.Even the winner don't feel its fair at all,so this rule isn't really working.Imagine the replay,nobody cares of dying,they just aim the tower,so there wont be really wars and nice combos shown,just some lame pushing.Tower defense anyone?

And for the 60 or 90 mins debate,lets just look further in the long term effect.[90mins]If you draw 1 - 1 or just win both games 2- 0,thats already 3 hour game,then u need -AP mode for the decisive win IF there was a draw.Now that is 4 and a half hour game,wow...then you'll have another game against another team and it keeps going on.Of course this normally comes into effect in semi-finals and finals,but still,adding the single elimination rounds to your road to finals,that is a whole load of time.Imagine having 128 teams?Imagine the time the orga is going to waste and gamers having to wait their turn.

I don't really have the time to write more,ending this with a note that it is also true that with different set of rules,tournaments would be more challenging,teams just got to adapt and come up with different strategies.Just leave the dumb rules out,and everyone would be happy.Have a nice day.

Tienhoven
post Jul 26 2006, 11:31 AM

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I shall leap from flaming and criticizing others ideas and comments. I am quite sure some of you really came up with some good points. But eventually these ideas would need approval and of course decisions can only be made by organizers. Their discretion is the most critical part of this debate. Lets keep the positive ideas in.

I'll just share some thoughts about three things mentioned.

QUOTE
There's some rules that i like feedback from gamers.

1. Backdoor, allowed or not? ( How u guys define backdoor as? )
2. Ward on neutral creeps spot, allowed or not?
3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P)

For backdooring, lets say when u push u walked faster than ur creeps and u hit the buildings 1-2 hit before the creeps wave arrived, will u guys consider that as backdoor?
What bout barracks, is it only your creeps hit opponent barracks only u can hit or you just need your creeps in the sight then can hit?


I'll just share some thoughts about three things mentioned.

For the backdoor issue, without any creeps heroes can start hitting the tower. I shall elaborate on why the definition of backdoor should be this way.
1. Its already designed not to allow overlap attacks on buildings.
2. The fact that there is an item called the teleportation scroll.
3. Limited strategy can be made up due to the fact that you might need to push from TOP of Scrouge side to Sentinel side just to find 5 opponents already waiting you for like few minutes? And when that attack fails, you find yourself again with the miles away of pushing creeps job before you can decently touch that tower. (this allows a much more fast paced game and of course the players will need to give more attention on situation, decoy attacks and etc.)
4. Will eventually help the game end faster, and everybody walks happy not tired.

Second issue is the warding on neutral creeps spot. This issue is not that easy to deal with. I shall explain why so. It is not only a problem for the players but to the marshals too. After really putting some thought in this matter, in my opinion the marshals will have to do an outrageous work of watching every replay to check the wards placements, that is sick. Why not leave the 'ward war' to the players? Out ward your opponent and that's all there is to say. If you want neutral creeps to spawn, be more hardworking with your wards.
1. The real 1st point is the wards can be placed anywhere near the spawn area, it is allowed and will not be counted as breaking the rule. I know it still doesn't allow creeps to spawn but this is because sometimes the area where the ward was placed is the best strategic area to view the map.
2. This is also to stop DQ good teams who accidentally placed wards viewing the neutral creep spawn area. Life is much more easier this way for both players and the organizers. It is dumb, but easier.

Third issue doesn't really need to be debated, the answer is already in our heads.

Time should be 60 mins. Yeah synzo,CS method is not bad calculation, but -AP is essential skill.

Preliminary stage should be Sentinel vs. Scrouge format. Spare us the Sentinel owns at lane or the Scrouge owns at gather or pushes or hunting or hiding or whatever funny mindset you are programmed with. Its really how your team plays the game with what type of lineup you choose, hands down.

Advanced stage needs an -AP mode to decide the winner if it was to be a draw game. Personally I think -AP is the best. But for the sake of GOOD VS. EVIL...

There is one issue that I don't see will ever change. Bad decision making by marshals. This is related to the personality of the marshals and also their common sense ability. Rules are meant to be bend and not literally taken as of its meaning. What is the most important thing is on that very day, when it comes to the marshals hand to decide something, normally it turns out to be a very bad call.

Remember this, in a court, decisions can never be the same as the fact of the cases would be different. The situation of both parties might be different. Such deep considerations have to be architected before a decision is made. That is why we have qualified Judges in those seats. Marshals are like Judges, and there is no need for me to lay out the importance of the issue if this was not to be taken seriously.

This post has been edited by Tienhoven: Jul 26 2006, 11:36 AM
Tienhoven
post Jul 27 2006, 10:35 AM

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QUOTE
good point of view
do i know u?
i think so


You answered it yourself. I doubt that you do know me.

Well GL guys.


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