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 Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback

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TSwinternight
post Jul 23 2006, 04:17 PM, updated 20y ago

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Well, just a bit boring so want to have some feedback from you guyz so that we can actually ask them use the same rule for next Dota Competition...

For WCG rules, basically it count by TOWER >> Barrack >> KILLS and no backdooring and warding at neutral creeps spot are allowed (It's Strictly NOT ALLOWED) with these rules, scourge will be the most advantage side to wining the game, u can see under WCG rule, out of 80% game are win using scourge side, but now WCG change it's rule again, From 60min gameplay change to 90min, now it sound more advantage to the Sentinel side IMO, and IMO under WCG rules, replay will be more nice to watch becoz everyone will not hestitate and keep pushing and pushing, so it will be very "good replay" coz when the game end up, the kill will go 40+ kill for one game... it will show you team work are very needed under WCG rules...

For SMM rules, everything goes by point system, so basically sentinel have the more advantage to win the game, coz sentinel hero have a early game advantage on owning their own lane, and now already change the rule, allow backdooring and no warding restriction, No ward restriction <<< have already make Chen become a useless chen ( it's didn't As Great As before the rules changed ) What more, Under SMM rules it will show u the most quality gameplay and everything really depend on your personal skill, it really required you have a very good personal skill in order to win the game... but the Replay will be very S**K, everyone will make their move carefully and a Pro team vs a Pro team, basically whole game didn't have alot kill, i got saw one Semi final before, end game only have 19 kill... if you see the replay i think you will fall a sleep biggrin.gif

Ok, all these thing i mention above, you can ignore or agree, because it's not my main point... hahahahaha
What i want to point is, Can "Someone" come out a "Rules" that every single tournament will us it ? like a Standard rules, did you see a different football rule's using for worldcup and european cup ??? IMO, it very annoying for those team who want to train these two rules, they have to think alot combo, lineup for different rules... it really annoying..

So i hope that in future will have a standard DotA rules for everyone to follow, but please make it fast... lolx it quit suffering for me biggrin.gif

and a great thing, those CC Preliminaries champion have to play another round for Singapore Asian champion, who win it will represent Malaysia go to SIN and play and it using Singapore AP rules ..... cry.gif sweat.gif

P/S: Welcome feedback and flame me if you one, biggrin.gif coz all is IMO

This post has been edited by winternight: Jul 23 2006, 04:19 PM
SUSFlizzardo
post Jul 23 2006, 06:32 PM

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i agree with most the thingu said
Darkmage12
post Jul 23 2006, 07:07 PM

shhhhhhhhh come i tell you something hehe
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WCG rules la
sowhatz
post Jul 23 2006, 08:40 PM

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wcg rules totally sux...count tower..all jus use life to change tower but if playing SMM rules u will not do tat..thats y..
pOpFynX
post Jul 23 2006, 09:27 PM

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smm rules is the best... most fair...
KiLLing-z2
post Jul 23 2006, 10:53 PM

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QUOTE(sowhatz @ Jul 23 2006, 08:40 PM)
wcg rules totally sux...count tower..all jus use life to change tower but if playing SMM rules u will not do tat..thats y..
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relax la xD.. i no wat u think =PPPP
sowhatz
post Jul 23 2006, 10:59 PM

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QUOTE(KiLLing-z2 @ Jul 23 2006, 10:53 PM)
relax la xD.. i no wat u think =PPPP
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lol i relax la xD..i noe who u missing tongue.gif
nles
post Jul 23 2006, 11:54 PM

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Actually, for me dota is already an unbalance game.
Different rules will have different type of playing. To make a fair rules for each side will take very long time and experience.
Some say 60minute is good enough, why wcg change? cause alot gamers complain 60minute is not enough. Some like WCG Rules, Some prefer SMM rules.
I think the most important thing right now is we standardise the game rules for every tournament.
Darkmage12
post Jul 24 2006, 01:22 AM

shhhhhhhhh come i tell you something hehe
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wcg got all the time they have.... many FPS games are played for 2-3 hours so dota play 1.5 hour shouldn be a problem
nles
post Jul 24 2006, 04:02 AM

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If wcg really have that much time, i got a better rules =P
But if really got 128 teams then problem a bit.
Hell Fire
post Jul 24 2006, 08:14 AM

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FYI, barrack is counted as tower.
For SMM rules, they din ask for permission and "stealed" the rules from dota-kaki tourney (some mini tourney hosted in the ahem server in malaysia)
And about the asian championship, it is not champion will represent malaysia to that event, i also not sure bout it, but we will know during the national final ;o

QUOTE
Can "Someone" come out a "Rules" that every single tournament will us it ? like a Standard rules


Follow TDA rules! TDA rules FTW!

This post has been edited by Hell Fire: Jul 24 2006, 08:16 AM
WoOWoO
post Jul 24 2006, 11:44 AM

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I Think this is a interesting post... But in my opinion i think that its better that each Dota Tournament has its own set of rules... Regardless whether the game is won by tower count/rax count or point system... The main challenge of the game is to be able to adapt to the gameplay... There is no Noob or Pro really, just like a simple human theory "Trial N Error"... Since the begining of the Dota competitions a lot of teams that lose complain "Oh they stole our Combo" or "They know our strat" Hence if the rules keep changing we can see which team puts more effort into the game in terms of research and coming out with new tactics to play with...
Though Dota has a limited variety of heroes and combo's its up the teams individual skill to prove its worth... Just My Opinion... Plz Dont Flame Me... I Shy HAHAHA...
TSwinternight
post Jul 24 2006, 01:21 PM

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*** loh, woowoo also know shy one.... hahaha
what u say is true also la.... but v6 really gay la... what combo also can say "is a combo", like ur Orge Magi... JOke

anywayz, who host the event should have their own rules, you don't like then you don't join, if u want, u must follow, a very simple theory.... if a tournament prize money is 50k and with a "sohai" rules, i think everyone will join it, coz everyone see the prize money first... not the rule smile.gif
synzo
post Jul 24 2006, 01:31 PM

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QUOTE(WoOWoO @ Jul 24 2006, 11:44 AM)
I Think this is a interesting post... But in my opinion i think that its better that each Dota Tournament has its own set of rules... Regardless whether the game is won by tower count/rax count or point system... The main challenge of the game is to be able to adapt to the gameplay... There is no Noob or Pro really, just like a simple human theory "Trial N Error"... Since the begining of the Dota competitions a lot of teams that lose complain  "Oh they stole our Combo" or "They know our strat" Hence if the rules keep changing we can see which team puts more effort into the game in terms of research and coming out with new tactics to play with...
Though Dota has a limited variety of heroes and combo's its up the teams individual skill to prove its worth... Just My Opinion... Plz Dont Flame Me... I Shy HAHAHA...
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i think the biggest problem with DOTA development in the gaming scene now is that the major international gaming event such as CPL, ESWC, WCG do not treat DOTA as a "legitimate" competition game, DOTA is not featured in these events at the world stage, unlike CS and WC3, which these events will standardize the rules, and the rest of smaller competition will follow their footsteps.

others pros in international gaming community like CS and WC3 also treat DOTA players as just some "pro-gamers wannabe", they feel those that are pros in DOTA usually are those that failed in Single Melee WC3 and make a switch to DOTA , so without the respect and recognition of those sponsors, event organizers and other players in gaming community in international stage, DOTA will always stayed in this form, whereby each country will hold their small scale national competition, and each country will come up with different rules for their own competition.

p/s: the Asian-WCG that featured DOTA is actually an event that Singapore is responsible for, so DOTA is still not regconized in the Official Worldwide WCG.
WoOWoO
post Jul 24 2006, 04:07 PM

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u have a point there synzo... but every game takes time to develop... even cs used to be a minor game... but its also a fact that a games impact on WCG depends on its popularity... and as for "Pro-Gamer Wannabe" a person who can make that statement doesnt have much ground to stand on... A Pro Cs player is a Pro Cs player... Why dont u try to ask Ronaldo to go play Rugby? Nothing much to compare...
CrankY
post Jul 24 2006, 04:21 PM

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Regarding your comment about 80% scourge winning on 60 min limit,i strongly agree. The changes from 627-632b has buffed scourge quite a bit.

But how does that reflect to sentinel advantage on 90 min game ?
From CAL replays, where games go 60+mins, it's quite obvious scourge wins easily.
Teams like CoL and Pandemic even take an all scourge line up for the deciding AP game if given the chance.


Singapore rules where they skip to an AP game straight probably saves up alot of time if both teams are good/equal in skill and more fair, since the deciding game is going to be AP anyway.

During 627b when senti was strong,getting a coin toss of senti at early brackets during 1 round knockout is all that really matters.
Senti may not be a sure win, but it gives you enough of an advantage to make a win on scourge a rare thing if both sides are equally skilled.

This is especially obvious in the blitzone tourney, where the semifinals/finals had alot of draws with Senti winning both sides.
And Enet losing to Wizz2's senti.
Wizz2's senti combo and execution that match was great, but you can't deny that if Enet flipped senti, the results might have very well been different.

Also our match vs gamebox/k5 at blitz tournament is another example,with us flipping sentinel and winning by just 7 points. If they flipped senti, i'm quite sure they would have gone to semis instead of us.

So in comparison of SG/WCG/SMM ruling, i would say SG rules are probably better in terms of fairness.

Of course that is just my opinion heh.


Bz - n a t a k u
post Jul 24 2006, 05:27 PM

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v true v true.. DQ ALL WoooPs doh.gif ... i mean GG ALLL yawn.gif

This post has been edited by Bz - n a t a k u: Jul 24 2006, 05:53 PM
synzo
post Jul 24 2006, 06:53 PM

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QUOTE(CrankY @ Jul 24 2006, 04:21 PM)
Regarding your comment about 80% scourge winning on 60 min limit,i strongly agree. The changes from 627-632b has buffed scourge quite a bit.

But how does that reflect to sentinel advantage on 90 min game ?
From CAL replays, where games go 60+mins, it's quite obvious scourge wins easily.
Teams like CoL and Pandemic even take an all scourge line up for the deciding AP game if given the chance.
Singapore rules where they skip to an AP game straight probably saves up alot of time if both teams are good/equal in skill and more fair, since the deciding game is going to be AP anyway.

During 627b when senti was strong,getting a coin toss of senti at early brackets during 1 round knockout is all that really matters.
Senti may not be a sure win, but it gives you enough of an advantage to make a win on scourge a rare thing if both sides are equally skilled.

This is especially obvious in the blitzone tourney, where the semifinals/finals had alot of draws with Senti winning both sides.
And Enet losing to Wizz2's senti.
Wizz2's senti combo and execution that match was great, but you can't deny that if Enet flipped senti, the results might have very well been different.

Also our match vs gamebox/k5 at blitz tournament is another example,with us flipping sentinel and winning by just 7 points. If they flipped senti, i'm quite sure they would have gone to semis instead of us.

So in comparison of SG/WCG/SMM ruling, i would say SG rules are probably better in terms of fairness.

Of course that is just my opinion heh.
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in term of fairness and time management, maybe AP mode is the way to go, but...

DOTA is a game that based on it "Sentinels Vs Scourge, Good Vs Bad" theme, maybe the current balance in sentinels vs scourge is not yet fair, but sometimes this "imbalance" shows the best out of a team, like during the v5 era, when sentinels used to win every game, KS came up with the infamous 4 bucklers int hero & medusa strat that no team was able to beat them using sentinels....

maybe now in v6, there will be 1 team that come up with another brilliant strategy that show us all that sentinels can still defeat scourge if both teams are equally skilled, and we will cheer for that team , and that my friends, is where the romance and intrigue of a normal pick mode has over AP mode. thumbup.gif

there is a way to solve this "imbalance" without switching tourneys to AP mode, which is to start the tourney playing both sides from the 1st round , that way teams will not argue that they were unlucky to be eliminated at early rounds because they got the "weaker" side, there is no need for a 3rd deciding game as points from the 2 games can be add up to get a total score, thumbup.gif
nles
post Jul 24 2006, 07:15 PM

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Lets say, i got a rules which i think is most fair to both side but it requires to play for 2 hours straight. Will it be too stressful for the gamers?
zxcvbnm
post Jul 24 2006, 07:32 PM

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Tournament that using AP rules in stupid in my opinion ..

There is the reason why Sladar and Centaur are not in the same..( some example )

Just as someone said, Dota's main theme is about ' good vs bad '.

and about the time-limit, I think SMM rules probably is the best.

60min and the scoring system is perfect. You kill, You raze , you get the point

Unlike WGC, OMFG, 1 More TOWER! we will win!! Let me SUICIDE!!!



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