Regarding your comment about 80% scourge winning on 60 min limit,i strongly agree. The changes from 627-632b has buffed scourge quite a bit.
But how does that reflect to sentinel advantage on 90 min game ?
From CAL replays, where games go 60+mins, it's quite obvious scourge wins easily.
Teams like CoL and Pandemic even take an all scourge line up for the deciding AP game if given the chance.
Singapore rules where they skip to an AP game straight probably saves up alot of time if both teams are good/equal in skill and more fair, since the deciding game is going to be AP anyway.
During 627b when senti was strong,getting a coin toss of senti at early brackets during 1 round knockout is all that really matters.
Senti may not be a sure win, but it gives you enough of an advantage to make a win on scourge a rare thing if both sides are equally skilled.
This is especially obvious in the blitzone tourney, where the semifinals/finals had alot of draws with Senti winning both sides.
And Enet losing to Wizz2's senti.
Wizz2's senti combo and execution that match was great, but you can't deny that if Enet flipped senti, the results might have very well been different.
Also our match vs gamebox/k5 at blitz tournament is another example,with us flipping sentinel and winning by just 7 points. If they flipped senti, i'm quite sure they would have gone to semis instead of us.
So in comparison of SG/WCG/SMM ruling, i would say SG rules are probably better in terms of fairness.
Of course that is just my opinion heh.
Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback
Jul 24 2006, 04:21 PM
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