QUOTE(allvin @ Oct 30 2016, 02:48 AM)
Try battlezone and EVE.
Seriously thought, EVE would have been better if they take their time to code better, make the cockpit looks better but using better bit texture while rest of the stuff using low res texture. It makes sense to think that cockpit is nearest to you (better graphic) while enemy space ship looks muddy because it's so much further way.
I bet mostly they direct port from their PC version. If let game system low res, everything low res.
Battlezone is really more immersive. Cockpit so clear.
Somehow if the game using cell-shaded texture, the game looks better. If using realism texture, really looks muddy.
I bet you say that to make yourself feel better. Coz if it's running the PC version, everything is pin sharp. I have that very same version for free on my Rift. I bet that the PS4 version suffers this muddy smeared oil treatment because the PS4 GPU horsepower couldn't handle texture details and geometry because it's below the PC hardware requirement for VR. Something's gotta give. The PS4 cant even do Multi-res shading, that would help immensely with performance, it does what you described earlier with the "cockpit looking better, the rest look lower res" thing.
The problem with the PS4 version is that the game is rendered in such low resolution and low detail, to maintain higher framerate, but jaggies were plainly visible at low resolution and low detail that, some form of aggresive anti-aliasing is "smeared" on top of the game itself, making it look like that, like it's swimming inside oil, in an attempt to make the image quality "look better". The devs were hoping that with you moving so much during the game, that you'd forgive the "smeared oil" look, and let the game's visually kinetic motion attempt to immerse you.