QUOTE(Crossbone @ Feb 9 2007, 11:42 PM)
more like incomplete,
well,it is a demo after all,cant expect too much
The UEF faction (the commander unit that appears in the box art) could only advance to Tech 2,you cant go Tech 3 or build any experimental weapons.
You cant build naval units too.
Haven't try the third faction,Aeon of whatever it is called.
I assume that's the case because that's all the units that are included in the game based on the campaign missions.
QUOTE(Cheesenium @ Feb 10 2007, 11:03 AM)
Is the ai really that dumb in the beta?It's damn stupid as donkey.No fun at all.
There was no AI in the beta. It was multiplayer only.
Anyway, I can zoom in pretty damned close until a tier 1 unit can fill my whole playing area.
Oh yeah, holding Alt and pressing the arrow keys will reorientate the HUD, so you could actually get the original TA interface style

... You can also shrink the UI a bit in the options... Can't remember precisely which one.
Yesterday, I discovered the true might of Assist command in the game. Unlike other games where "right clicking" on another friendly unit pretty much means they'll either follow or guard that unit, this one makes it extremely robust. For instance, if you have one transport ferry troops from one point to another, order other transports to assist this one and they'll do just that. What makes it even more impressive, is that just by altering that one ferry, the others will follow suit.
But the biggest and most awesome thing about the assist function is with the factories. Factories that are set to assist other factories will automatically build whatever item is left in the build queue for the main factory. This and together with the ability to customize your build order means you can pretty much control the production of troops using just one factory.