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Preview Supreme Commander (SupCom), new E3 video

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H@H@
post Feb 8 2007, 10:24 PM

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QUOTE(Crossbone @ Feb 8 2007, 07:57 PM)
one of the most annoying thing to me is the UI/menu or whatever you call it is big.
i mean..ITS XBOX HUEG!
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QUOTE(SpikeTwo @ Feb 8 2007, 10:11 PM)
the menu kinda blocking my view...it used up too much space. and my vieawable area is somewhat limited, even on my 20". playing without sound, thanks to the corrupted download. laugh.gif
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You have to remember, that unlike other RTS' before this. You never had the ability to view the entire battlefield in just your main viewing area...

Anyway, that's what a second monitor is for whistling.gif
RangerKarl
post Feb 8 2007, 10:56 PM

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You can move your UI menu around the screen by pressing Alt + Up arrow. Helps a bit, though I'd still love a full screen view. Shouldn't have sold my old LCD sad.gif
Sichiri
post Feb 8 2007, 11:53 PM

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QUOTE(H@H@ @ Feb 8 2007, 10:24 PM)
You have to remember, that unlike other RTS' before this. You never had the ability to view the entire battlefield in just your main viewing area...

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Homeworld tongue.gif
H@H@
post Feb 9 2007, 12:04 AM

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QUOTE(Sichiri @ Feb 8 2007, 11:53 PM)
Homeworld  tongue.gif
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And have you tried playing the game proper in that view?
Sichiri
post Feb 9 2007, 12:07 AM

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QUOTE(H@H@ @ Feb 9 2007, 12:04 AM)
And have you tried playing the game proper in that view?
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you didn't mention anything about 'playing' in that view. tongue.gif

just kidding bro.

But Supcom's UI could really use a little 'slimming down'.
Amedion
post Feb 9 2007, 01:47 PM

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One thing that i like about RTS game is the ability to create various kinda units. I wonder Supreme Commander got how many types of unit? In mecha, tank and air?

If this game is so nice then i wanna upgrade my pc liao.. otherwise just keep for PS3.. biggrin.gif

This post has been edited by Amedion: Feb 9 2007, 01:52 PM
Sichiri
post Feb 9 2007, 02:07 PM

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as much as I want love this game, the gameplay feels flawed. similiar problems with Total annihilation still exists, like slow unit response(it feels like playing a bnet game with 2 second delay) and bad pathing.

The battle screen is so small, its a sharp contrast of what you've seen on all the trailers.

and is it just me or is the ferry system a little...bugged? The transports won't pick up my units as I queue them on the 'ferry point'.
Amedion
post Feb 9 2007, 02:17 PM

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Then i guess no upgrading for my pc.. laugh.gif
Xonius
post Feb 9 2007, 03:28 PM

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i just tried the demo, i'd say really nice, like red alert but much much bigger and more intense, but the AI is pretty farked up, 1 Battlecruiser is enough to bring down their whole base.
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post Feb 9 2007, 03:39 PM

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QUOTE(Amedion @ Feb 9 2007, 01:47 PM)
One thing that i like about RTS game is the ability to create various kinda units. I wonder Supreme Commander got how many types of unit? In mecha, tank and air?

If this game is so nice then i wanna upgrade my pc liao.. otherwise just keep for PS3..  biggrin.gif
*
Oh you've got plenty of units to play with. Every tier level (3 + 1 experimental level) gives you access to a whole new range of units and base defences. But unlike the original TA, there's more differences other than the usual "More HP, more damage output" and each side does reflect this as well.

QUOTE(Sichiri @ Feb 9 2007, 02:07 PM)
as much as I want love this game, the gameplay feels flawed. similiar problems with Total annihilation still exists, like slow unit response(it feels like playing a bnet game with 2 second delay) and bad pathing.

The battle screen is so small, its a sharp contrast of what you've seen on all the trailers.

and is it just me or is the ferry system a little...bugged? The transports won't pick up my units as I queue them on the 'ferry point'.
*
I think Rangerkarl pointed out that you could minimize the interface.

As for unit resonses and unit pathing, I have to agree with you there, although 2 second lag seems a bit of a stretch.

But in the bigger picture, that all is pretty moot as SupCom is meant to be a large scale RTS which means instant unit response isn't exactly as important in your regular micro intensive RTS'. The gameplay itself will take getting used to as long-drawn out battles are the call of the day (IIRC, they mentioned that a 'rush' game would be 45 minutes at least)

And I don't have issues with the ferry system. Unless of course you're sending stuff that's either too big or can't be transported.

Crossbone
post Feb 9 2007, 10:00 PM

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hey guys

a nice little trick that lets you play as other factions in the demo

QUOTE
1) Open lua.scd in WinRar (Usually located at: C:\Program Files\THQ\Gas Powered Games\Demo\Supreme Commander\gamedata\lua.scd)
2) In WinRar navigate to \lua\modules\ui\menus and extract main.lua to a temp folder.
3) Open main.lua in notepad.
4) Search for the line: sessionInfo.teamInfo[1].Faction = 3
5) Change the number to your faction: 1=UEF, 2=Aeon, 3=Cybran
6) Save main.lua and drag and drop the file back into your open WinRar window. Click okay to replace the file.

Cheesenium
post Feb 9 2007, 11:05 PM

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QUOTE(RangerKarl @ Feb 8 2007, 10:56 PM)
You can move your UI menu around the screen by pressing Alt + Up arrow. Helps a bit, though I'd still love a full screen view. Shouldn't have sold my old LCD sad.gif
*
How to do activate the full screen mode?

QUOTE(Sichiri @ Feb 9 2007, 12:07 AM)
you didn't mention anything about 'playing' in that view.  tongue.gif

just kidding bro.

But Supcom's UI could really use a little 'slimming down'.
*
I do agree.The UI seems to occupy 1/4 of my screen.

QUOTE(Crossbone @ Feb 9 2007, 10:00 PM)
hey guys

a nice little trick that lets you play as other factions in the demo
*
Sweet.Are they really there or you'll get a bugged or imcomplete version?

I have just tried the demo.It's awesome but im also kinda dissppointed with the ai.They are as dumb as hell.Just send a few stupid ships to harass me and thats all. doh.gif I just send an experimental unit and it can destroy the entire base with even losing 1/2 of it's life but the Commander's nuclear blast kill it.

Whats the closest distance i can zoom in?It seems like i cant really zoom very up close to the units.

The graphics are fantastic but the camera zoom just somehow screw it.Cannot appreciate the beauty and the details of the units.


Added on February 9, 2007, 11:18 pmJust wondering,is the ai that dumb in the beta?

This post has been edited by Cheesenium: Feb 9 2007, 11:18 PM
Araes
post Feb 9 2007, 11:24 PM

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QUOTE(Crossbone @ Feb 9 2007, 10:00 PM)
hey guys

a nice little trick that lets you play as other factions in the demo
*
Nice find.
Crossbone
post Feb 9 2007, 11:42 PM

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QUOTE(Cheesenium @ Feb 9 2007, 11:05 PM)
Sweet.Are they really there or you'll get a bugged or imcomplete version?
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more like incomplete,
well,it is a demo after all,cant expect too much

The UEF faction (the commander unit that appears in the box art) could only advance to Tech 2,you cant go Tech 3 or build any experimental weapons.
You cant build naval units too.

Haven't try the third faction,Aeon of whatever it is called.
Xonius
post Feb 10 2007, 04:36 AM

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the Experimental Units is freakin hard to get, will take hours just to fulfill its energy requirements. By then the AI would have been dead due to one of your battlecruisers LOL.
Cheesenium
post Feb 10 2007, 11:03 AM

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Is the ai really that dumb in the beta?It's damn stupid as donkey.No fun at all.
H@H@
post Feb 10 2007, 12:21 PM

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QUOTE(Crossbone @ Feb 9 2007, 11:42 PM)
more like incomplete,
well,it is a demo after all,cant expect too much

The UEF faction (the commander unit that appears in the box art) could only advance to Tech 2,you cant go Tech 3 or build any experimental weapons.
You cant build naval units too.

Haven't try the third faction,Aeon of whatever it is called.
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I assume that's the case because that's all the units that are included in the game based on the campaign missions.

QUOTE(Cheesenium @ Feb 10 2007, 11:03 AM)
Is the ai really that dumb in the beta?It's damn stupid as donkey.No fun at all.
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There was no AI in the beta. It was multiplayer only.

Anyway, I can zoom in pretty damned close until a tier 1 unit can fill my whole playing area.

Oh yeah, holding Alt and pressing the arrow keys will reorientate the HUD, so you could actually get the original TA interface style biggrin.gif... You can also shrink the UI a bit in the options... Can't remember precisely which one.

Yesterday, I discovered the true might of Assist command in the game. Unlike other games where "right clicking" on another friendly unit pretty much means they'll either follow or guard that unit, this one makes it extremely robust. For instance, if you have one transport ferry troops from one point to another, order other transports to assist this one and they'll do just that. What makes it even more impressive, is that just by altering that one ferry, the others will follow suit.

But the biggest and most awesome thing about the assist function is with the factories. Factories that are set to assist other factories will automatically build whatever item is left in the build queue for the main factory. This and together with the ability to customize your build order means you can pretty much control the production of troops using just one factory.
Amedion
post Feb 10 2007, 01:12 PM

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Sounds pretty fun but i still deciding.. laugh.gif
Araes
post Feb 10 2007, 02:00 PM

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I just love the automation in this game, once you get your econ going everything just falls into place. The 'shift' key probably has the most important fuction in this game.

Those confused with the controls and stuff should read this manual, its for the beta but it should still be same for the demo.

Supreme Commander Beta Basics

Finally, got 2 New Trailers for your viewing pleasure.

Supreme Commander - Base Assault Gameplay HD - QT HD

Supreme Commander - Base Assault Gameplay HD - WMV HD

Supreme Commander - Base Assault Gameplay - QT non-HD

Supreme Commander - Base Assault Gameplay - WMV non-HD

Supreme Commander - Factions Trailer HD - QT HD

Supreme Commander - Factions Trailer HD - WMV HD

Supreme Commander - Factions Trailer - QT non-HD

Supreme Commander - Factions Trailer - WMV non-HD

This post has been edited by Araes: Feb 10 2007, 02:27 PM
MasterAlvin
post Feb 10 2007, 02:31 PM

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yeah the asist function is really a new taste in RTS. right click never has been this useful

and i absolutely agree the shift key is incredibly useful now.

it was merely a way point key in other RTS game thus far.

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