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Preview Supreme Commander (SupCom), new E3 video

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H@H@
post Feb 10 2007, 03:06 PM

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QUOTE(Araes @ Feb 10 2007, 02:00 PM)
I just love the automation in this game, once you get your econ going everything just falls into place. The 'shift' key probably has the most important fuction in this game.
*
Well I would agree with you on that, but unlike TA, the differences in econ usage per tier is so immense, you actually have to maintain a steady increase in energy and mass production or your war machine will just shut down.

For once, the econ is finally playing a really important role in an RTS. In most RTS, if you're low on cash, just wait a bit for your resources to build up... Can't do that here as the gathering rate is what's important and sitting around sucking thumbs doesn't do that. Add together the insanely high prices of units now, using your reserves to fund yourself as you increase econ production just isn't as viable as before.

QUOTE(MasterAlvin @ Feb 10 2007, 02:31 PM)
yeah the asist function is really a new taste in RTS. right click never has been this useful

and i absolutely agree the shift key is incredibly useful now.

it was merely a way point key in other RTS game thus far.
*
Well considering how it was the original TA that introduced the Shift key to the RTS, world, it only seems fitting that the sequel to that would take it further biggrin.gif

PS. You can actually click and drag to build multiple buildings using the shift key tongue.gif
Cheesenium
post Feb 10 2007, 03:41 PM

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QUOTE(H@H@ @ Feb 10 2007, 12:21 PM)
Anyway, I can zoom in pretty damned close until a tier 1 unit can fill my whole playing area.

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How did you do that?I cant and those T1 units are as small as an ant in the closest zoom.

Can you still do that in your demo if you have download?
Araes
post Feb 10 2007, 03:45 PM

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QUOTE(Cheesenium @ Feb 10 2007, 03:41 PM)
How did you do that?I cant and those T1 units are as small as an ant in the closest zoom.

Can you still do that in your demo if you have download?
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Use the mouse wheel and zoom until you get as close as possible.
Cheesenium
post Feb 10 2007, 03:57 PM

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QUOTE(Araes @ Feb 10 2007, 03:45 PM)
Use the mouse wheel and zoom until you get as close as possible.
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I have tried but i cant zoom till a T1 unit cover the whole screen.It's not like how H@H@ said.

I can zoom out till the satellite mode but i cant zoom close to a T1 unit.

This post has been edited by Cheesenium: Feb 10 2007, 03:57 PM
fujkenasai
post Feb 11 2007, 01:33 AM

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What about setting it on duo monitor I cant seem to do that.
RangerKarl
post Feb 11 2007, 01:37 AM

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QUOTE(Cheesenium @ Feb 10 2007, 03:57 PM)
I have tried but i cant zoom till a T1 unit cover the whole screen.It's not like how H@H@ said.

I can zoom out till the satellite mode but i cant zoom close to a T1 unit.
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Tried using the spacebar as well? That's how you can pan and turn the camera.
Xonius
post Feb 11 2007, 06:42 AM

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hey guys, any tips on getting alot of MASS? i always run out of MASS, even when i have half of the map with lvl 3 Mass collectors, building the artificial mass collector thingy (forgot the name) would require alot of power. And i still cant get the Energy mountain near our base, what is it for? how do we make use of it?

The hard enemy likes to use Nukes..damn them.
Cheesenium
post Feb 11 2007, 10:21 AM

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QUOTE(Xonius @ Feb 11 2007, 06:42 AM)
The hard enemy likes to use Nukes..damn them.
*
Thats good but they seem to send too little forces to attack me.One Loyalist and a bunch of T1 stuff.A few T2 planes in between.
dos
post Feb 11 2007, 10:51 AM

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The units are so tiny. Hard to make out or is there some trick i don't know about? I don't want to play with just icons on the screen and playing the game zoomed in didn't feel right. sad.gif Also how to target aircraft with other aircraft? They move so fast i can't click them. The experimentals are pretty cool though. The spider robot(why is called monkeylord???) laser beam was so cool.
paanjang16
post Feb 11 2007, 04:01 PM

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Looks like I nees to upgrade my computer when this game comes out. No chance to try it out coz the message "pls ensure your computer fill the minimum specs" popped out sad.gif

BTW, by house computer is Geforce 4 MX and is already 5 years old and my laptop is ATI mobility 9200. Nearly lose out on BF2 coz my laptop is just under specs but with the right drivers luckily can play. Now my luck has ran out I guess.

Upgrades, here I come!!!
fujkenasai
post Feb 11 2007, 05:00 PM

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Ive tried fast rush seems quite useful in this game......
I mean turret rush.
H@H@
post Feb 11 2007, 06:14 PM

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QUOTE(Xonius @ Feb 11 2007, 06:42 AM)
hey guys, any tips on getting alot of MASS? i always run out of MASS, even when i have half of the map with lvl 3 Mass collectors, building the artificial mass collector thingy (forgot the name) would require alot of power. And i still cant get the Energy mountain near our base, what is it for? how do we make use of it?

The hard enemy likes to use Nukes..damn them.
*
Ah, it just takes getting used to .

Few things to remember:
1) In most situations, you will almost NEVER have enough Mass points to generate mass. You MUST rely on mass fabricators if you want to focus on the more expensive troops

2) Build Mass and Energy Storage early in the game. The more mass and energy you have in storage, the longer you can sustain negative mass and energy income later in the game without it crumbling your economy. This is the case, as energy and mass usage early in the game is easy to control and you'll often have surplus which would be wasted unless you have access storage.

3) Learn to use the building adjacency bonus with your metal extractors and fabricators. Every building that either uses mass or energy, will use less of that resource if a building that generates that resource is placed next to it (And connector lines will appear). Example, mass extractors use about 5 energy per second. Putting an energy generator next to it, reduces it to 4. The larger the building, the more efficient it becomes.

4) Balance mass and energy production accordingly. If you're gaining one resource far higher than the other, you need to do something about it. If you have excess energy, exploit it using mass fabricators. If mass, more mass storage or energy production for the eventual need for mass.

5) Learn to toggle construction/production on or off to focus on certain buildings. That way, you can pause production of your experimental/T3 stuff while waiting to finish your production buildings or shut down mass fabricators to stop energy drainage.

6) Remember, most abilities and units use energy to operate. Everything from stealth generators, artillery installations, shields and radar. So, be careful with these units.

Like I said earlier. The econ IS part of the strategic gameplay which is awesome.

QUOTE(dos @ Feb 11 2007, 10:51 AM)
The units are so tiny. Hard to make out or is there some trick i don't know about? I don't want to play with just icons on the screen and playing the game zoomed in didn't feel right. sad.gif Also how to target aircraft with other aircraft? They move so fast i can't click them. The experimentals are pretty cool though. The spider robot(why is called monkeylord???) laser beam was so cool.
*
Don't worry about ordering your troops to target other aircraft. Worst comes to worse, order them to patrol around where the aircraft are.

QUOTE(fujkenasai @ Feb 11 2007, 05:00 PM)
Ive tried fast rush seems quite useful in this game......
I mean turret rush.
*
Ah, the classic offensive Porcupine strategy from TA. IMO, its not really easy to pull off this time as the maps are SOOOOOO huge now and artillery in general has been nerfed from before (Shorter ranges, ridiculously high energy consumption, and long reload times)


Araes
post Feb 11 2007, 08:09 PM

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QUOTE(fujkenasai @ Feb 11 2007, 01:33 AM)
What about setting it on duo monitor I cant seem to do that.
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First, does your graphics card driver detect the 2nd monitor?

If it does your only choice would be to try and mess around with the Game.prefs file by opening it with notepad. The file can be found here...(make sure your enable viewing hidden files and folders)

X:\Documents and Settings\User\Local Settings\Application Data\Gas Powered Games\SupremeCommanderDemo


There is a line in the file secondary_adapter = 'disabled', try and change it to secondary_adapter = 'type your monitor resolution here', ,for example if your monitor resolution is 1024x768 with a refresh rate of 60 then type this 1024,768,60.

There is also more lines involving the 2nd adapter at the bottom of file page. See if you can figure it out.

I can't guarantee this will work 100% but its worth a shot.

QUOTE(H@H@ @ Feb 11 2007, 06:14 PM)
Ah, the classic offensive Porcupine strategy from TA. IMO, its not really easy to pull off this time as the maps are SOOOOOO huge now and artillery in general has been nerfed from before (Shorter ranges, ridiculously high energy consumption, and long reload times)
*
The Tech 3 artillery can single handedly wipe out the entire base on demo map. It depends on what size map your playing on really. I don't think it uses energy to work but only when you build it. Its a one time cost.

This post has been edited by Araes: Feb 11 2007, 08:23 PM
H@H@
post Feb 11 2007, 08:53 PM

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QUOTE(Araes @ Feb 11 2007, 08:09 PM)
The Tech 3 artillery can single handedly wipe out the entire base on demo map. It depends on what size map your playing on really. I don't think it uses energy to work but only when you build it. Its a one time cost.
*
Well, judging from the beta, even on the medium sized maps, the T3 artillery can't even reach a quarter of the map. In TA, the Bertha could easily cover half the largest map in the game.

And yes, artillery shots cost energy (Its per shot).
Xonius
post Feb 11 2007, 09:18 PM

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thanks for the tips, i really hope they will fix the dumbness of Normal AI to at least something abit more challenging, Hard is ok, but still very boring since they like to use nukes, which usually means 1 hit KO. I would want the fight like i saw in the trailers, LOL.
H@H@
post Feb 11 2007, 09:56 PM

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QUOTE(Xonius @ Feb 11 2007, 09:18 PM)
thanks for the tips, i really hope they will fix the dumbness of Normal AI to at least something abit more challenging, Hard is ok, but still very boring since they like to use nukes, which usually means 1 hit KO. I would want the fight like i saw in the trailers, LOL.
*
You can stop nukes... Just build the missile defense buildings.

Was trying out Hard for the first time just now and damn, and the AI was kinda sneaky. Kept sending T1 units to their doom in my base, while I slowly built my army up (Which was mostly gunships and air sup fighters)... Then a Monkeylord came into the picture and I was GG.


Cheesenium
post Feb 11 2007, 10:48 PM

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QUOTE(H@H@ @ Feb 11 2007, 09:56 PM)
You can stop nukes... Just build the missile defense buildings.

Was trying out Hard for the first time just now and damn, and the AI was kinda sneaky. Kept sending T1 units to their doom in my base, while I slowly built my army up (Which was mostly gunships and air sup fighters)... Then a Monkeylord came into the picture and I was GG.
*
WTF?Then,it is not so bad after all.Mine was like sneaking 3 Loyalists into the heart of my base and destroy almost all my power generators while a bunch of T1 crap keeping my main force busy.At the same time,the air is filled with Zeus and Gunships and it break my air defense and destroyed half of my main force.My gunships was out numbered by their gunships.There was one or two Destroyers( the funny looking ship with legs) lurking near the coast line,blowing up my coastal base but my subs manage to stop them.

After,GG cause my econ is screwed and the com has more map control.I have a feeling that a Monkeylord is under construction.The Hard com seem to tech up pretty fast.

Hard is pretty decent rclxms.gif but Easy and Medium are crap yawn.gif .They have to fix this and make hard harder to play with than whats in the demo.

So far,still havent see any big battles like those in the trailers.
fujkenasai
post Feb 11 2007, 11:27 PM

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QUOTE(H@H@ @ Feb 11 2007, 06:14 PM)
Ah, it just takes getting used to .

Like I said earlier. The econ IS part of the strategic gameplay which is awesome.
Don't worry about ordering your troops to target other aircraft. Worst comes to worse, order them to patrol around where the aircraft are.
Ah, the classic offensive Porcupine strategy from TA. IMO, its not really easy to pull off this time as the maps are SOOOOOO huge now and artillery in general has been nerfed from before (Shorter ranges, ridiculously high energy consumption, and long reload times)
*
I was just using t1 point defence at a hard computer and it sent its SC towards it thus I sent my sc away and wait for the AI's sc to self destruct then its Gg for the AI. TD FTW.

QUOTE(Araes @ Feb 11 2007, 08:09 PM)
First, does your graphics card driver detect the 2nd monitor?

If it does your only choice would be to try and mess around with the Game.prefs file by opening it with notepad. The file can be found here...(make sure your enable viewing hidden files and folders)

X:\Documents and Settings\User\Local Settings\Application Data\Gas Powered Games\SupremeCommanderDemo
There is a line in the file secondary_adapter = 'disabled', try and change it to secondary_adapter = 'type your monitor resolution here', ,for example if your monitor resolution is 1024x768 with a refresh rate of 60 then type this 1024,768,60.

There is also more lines involving the 2nd adapter at the bottom of file page. See if you can figure it out.

*
Thanks alot, although my graphic card can detect the 2nd monitor but the 2nd monitor option is still dissabled though Ive made the following changes just like last time in the beta also the only way I can utilise the 2nd monitor is to set the resolution beyond the monitor and set it on continuous on the GPU control. sad.gif

Thanks for your help.

Anyone else trying a 2nd monitor on this game?

QUOTE(H@H@ @ Feb 11 2007, 08:53 PM)
Well, judging from the beta, even on the medium sized maps, the T3 artillery can't even reach a quarter of the map. In TA, the Bertha could easily cover half the largest map in the game.

And yes, artillery shots cost energy (Its per shot).
*
Yeah each shot cost I was like wth.....

QUOTE(Cheesenium @ Feb 11 2007, 10:48 PM)
So far,still havent see any big battles like those in the trailers.
*
You want big battles prepare to spend atleast 2 hours building up your army unless its pure T1 rush which was rather effective when I was playing aginst humans during the earlier versions of the multiplayer beta.

This post has been edited by fujkenasai: Feb 11 2007, 11:41 PM
kean89
post Feb 11 2007, 11:31 PM

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Finally , a game where battles are fought in continental level .
timjim
post Feb 11 2007, 11:43 PM

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Is it out yet?

Can someone tell me the minimum specs for this game? I need to upgrade my com first before playing.

Thanks

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