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Preview Supreme Commander (SupCom), new E3 video

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Sichiri
post Feb 7 2007, 11:23 PM

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bullcrap for some unknown reason my download restarted itself, and now its back to 1% (from 50%)!
mad.gif
fujkenasai
post Feb 8 2007, 12:13 AM

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QUOTE(Cheesenium @ Feb 7 2007, 10:28 PM)
Thanks,fujkenasai.Now,i can mess around with the demo 1st.

Just asking,how much is the original version of SupCom?
*
Waiting for the Publishers to release the price.

QUOTE(WildChai @ Feb 7 2007, 11:06 PM)
Game's not bad....just that u need a huge monitor or a dual.
*
Ive got duo mon but some how cant get it to work. Both shows the same image.
WildChai
post Feb 8 2007, 12:30 AM

Wut is this?
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QUOTE(fujkenasai @ Feb 8 2007, 12:13 AM)
Waiting for the Publishers to release the price.
Ive got duo mon but some how cant get it to work. Both shows the same image.
*
try this, in the Video tab in Options menu, the Secondary Adapter function.
Araes
post Feb 8 2007, 01:24 AM

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With all the excitement of the demo this one slipped by.

Supreme Commander - Multiplayer Featurette 4 - QT

Supreme Commander - Multiplayer Featurette 4 - WMV
fujkenasai
post Feb 8 2007, 02:23 AM

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QUOTE(WildChai @ Feb 8 2007, 12:30 AM)
try this, in the Video tab in Options menu, the Secondary Adapter function.
*
Although my monitor is attached to the end output the Secondary Adapter function still isnt available for me. >_<
Prolly Ive got to wait for the full release.

QUOTE(Araes @ Feb 8 2007, 01:24 AM)
With all the excitement of the demo this one slipped by.

Supreme Commander - Multiplayer Featurette 4 - QT

Supreme Commander - Multiplayer Featurette 4 - WMV
*
Thanks again Araes.
RiCHBoyZ
post Feb 8 2007, 08:56 AM

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Supreme Commander DEMO 1.1GB
H@H@
post Feb 8 2007, 09:25 AM

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Finished downloading the demo late last night (And after trying out the first campaign mission, which meant I slept in the wee hours of the morning), its been nicely spruced up since the beta.

As Araes said, the briefings brings back memories of Starcraft (Minus the stellar voice acting of course) and the mission structure is no longer the typical TA "Blow everything else" style for everyone one of them.

Performance wise, NOW it hates my PC sad.gif I love how they improved on the ferry system though. That in itself is one awesome RTS innovation.

Few gripes though which may or may not be intentional:
1) Lack of an attack move command. The fact this has been omitted has raised quite a number of eyebrows considering how just about every game since Starcraft has it. Honestly, it has to be done like this for a reason.

2) Some of the command lines are harder to see (Like ferry routes) which makes it extremely hard to reorganize them from macro view. That being said, I never thought playing from a fully zoomed out view would be so much fun smile.gif

Gonna give skirmish a shot and see if my PC can handle a typical bout with average unit limit.
fujkenasai
post Feb 8 2007, 09:51 AM

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QUOTE(H@H@ @ Feb 8 2007, 09:25 AM)
Finished downloading the demo late last night (And after trying out the first campaign mission, which meant I slept in the wee hours of the morning), its been nicely spruced up since the beta.

As Araes said, the briefings brings back memories of Starcraft (Minus the stellar voice acting of course) and the mission structure is no longer the typical TA "Blow everything else" style for everyone one of them.

Performance wise, NOW it hates my PC sad.gif I love how they improved on the ferry system though. That in itself is one awesome RTS innovation.

Few gripes though which may or may not be intentional:
1) Lack of an attack move command. The fact this has been omitted has raised quite a number of eyebrows considering how just about every game since Starcraft has it. Honestly, it has to be done like this for a reason.

2) Some of the command lines are harder to see (Like ferry routes) which makes it extremely hard to reorganize them from macro view. That being said, I never thought playing from a fully zoomed out view would be so much fun smile.gif

Gonna give skirmish a shot and see if my PC can handle a typical bout with average unit limit.
*
Yes it has a nostalgic feeling to the game, despite of the improvements in graphics through all these years Starcraft's mission breefing is still very attractive. I wonder when will they have mission breefing or better still in game experience like the cinematics opening. Prolly by then we will need a quad core gpu with l2 cache.

I find it hard to master the econ of the game since online beta and now in demo also. There are also lots more short cut keys to remeber compared to other RTS games that Ive played but then its sup com.

btw H@H@ what kinda specs is your com?
Mine is a

C2D E6300
1 1Gig Pc800 RAM
DFI 975X/G
Geforce 7600GT 256
320 SATA2 16M hdd

and it was ok though I set everthing to high at 1280 X 1024 and I do not feel any difference in graphics from the beta version prolly cos I started the game late where as you started at an earlier beta stage.

Wish all of you happy demo playing.
H@H@
post Feb 8 2007, 12:22 PM

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QUOTE(fujkenasai @ Feb 8 2007, 09:51 AM)
Yes it has a nostalgic feeling to the game, despite of the improvements in graphics through all these years Starcraft's mission breefing is still very attractive. I wonder when will they have mission breefing or better still in game experience like the cinematics opening. Prolly by then we will need a quad core gpu with l2 cache.

I find it hard to master the econ of the game since online beta and now in demo also. There are also lots more short cut keys to remeber compared to other RTS games that Ive played but then its sup com.

btw H@H@ what kinda specs is your com?
Mine is a

C2D E6300
1 1Gig Pc800 RAM
DFI 975X/G
Geforce 7600GT 256
320 SATA2 16M hdd

and it was ok though I set everthing to high at 1280 X 1024 and I do not feel any difference in graphics from the beta version prolly cos I started the game late where as you started at an earlier beta stage.

Wish all of you happy demo playing.
*
Oh my PC is like top of the line... FOUR years ago tongue.gif

Athlon 64 3400+
Radeon 9800XT
1GB RAM

I'm actually quite happy that I can play it, let alone run it smoothly.

Oh yeah... I just love the load times as well biggrin.gif
fujkenasai
post Feb 8 2007, 01:50 PM

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QUOTE(H@H@ @ Feb 8 2007, 12:22 PM)
Oh my PC is like top of the line... FOUR years ago tongue.gif

Athlon 64 3400+
Radeon 9800XT
1GB RAM

I'm actually quite happy that I can play it, let alone run it smoothly.

Oh yeah... I just love the load times as well biggrin.gif
*
How long does it take to load?
Araes
post Feb 8 2007, 02:00 PM

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QUOTE(H@H@ @ Feb 8 2007, 09:25 AM)
Finished downloading the demo late last night (And after trying out the first campaign mission, which meant I slept in the wee hours of the morning), its been nicely spruced up since the beta.

As Araes said, the briefings brings back memories of Starcraft (Minus the stellar voice acting of course) and the mission structure is no longer the typical TA "Blow everything else" style for everyone one of them.

Performance wise, NOW it hates my PC sad.gif I love how they improved on the ferry system though. That in itself is one awesome RTS innovation.

Few gripes though which may or may not be intentional:
1) Lack of an attack move command. The fact this has been omitted has raised quite a number of eyebrows considering how just about every game since Starcraft has it. Honestly, it has to be done like this for a reason.

2) Some of the command lines are harder to see (Like ferry routes) which makes it extremely hard to reorganize them from macro view. That being said, I never thought playing from a fully zoomed out view would be so much fun smile.gif

Gonna give skirmish a shot and see if my PC can handle a typical bout with average unit limit.
*
There is no attack move command because there is a new 'Return Fire' button in the hud which you can toggle on or off, the default is on. So whenever you move a unit it will auto fire on an enemy without pursuing until it reaches a destination.

I love the ferry system now, its so much more easier to use. Its going to be hard to imagine future RTSs without it.

My pc also is having problem handling the large unit count. It might be able to handle only 1v1. sweat.gif
H@H@
post Feb 8 2007, 02:34 PM

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QUOTE(fujkenasai @ Feb 8 2007, 01:50 PM)
How long does it take to load?
*
Less than 5 seconds.

In the early beta, the load time was so fast, I never knew there was a loading screen. biggrin.gif

QUOTE(Araes @ Feb 8 2007, 02:00 PM)
There is no attack move command because there is a new 'Return Fire' button in the hud which you can toggle on or off, the default is on. So whenever you move a unit it will auto fire on an enemy without pursuing until it reaches a destination.

I love the ferry system now, its so much more easier to use. Its going to be hard to imagine future RTSs without it.

My pc also is having problem handling the large unit count. It might be able to handle only 1v1. sweat.gif
*
The Return fire command was always there... Its just that there are no more unit movement commands to complement it like Maneuver, Roam, Hold Ground which made it become like an attack move.

Anyway, in the 2nd Campaign mission, its now ridiculously smooth despite the fact that i've built DOUBLE what i did in the first mission. The only change I did was change my monitor reso and refresh rate and switch off v-sync.


Cheesenium
post Feb 8 2007, 05:40 PM

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How about my rig?The specs are:

AMD Athlon 64-bit 3000+ 2.0GHz
nVidia Geforce 6600GT DDR128MB
1x Kingston PC400 512 RAM and 2x Corsair PC400 512RAM,a total of 1.5 GB RAM
120SATA Maxtor HD

Can I play Sup Com smoothly? Also,can i play the game with the max amount of players?

Still go 90% to go.
Araes
post Feb 8 2007, 06:54 PM

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QUOTE(Cheesenium @ Feb 8 2007, 05:40 PM)
How about my rig?The specs are:

AMD Athlon 64-bit 3000+ 2.0GHz
nVidia Geforce 6600GT DDR128MB
1x Kingston PC400 512 RAM and 2x Corsair PC400 512RAM,a total of 1.5 GB RAM
120SATA Maxtor HD

Can I play Sup Com smoothly? Also,can i play the game with the max amount  of players?

Still go 90% to go.
*
You pass the min. requirements. You might be able to play up to 2 - 4 players games. How much eye candy are you willing to sacrifice will determine the smoothness because when there hundreds of units in the map with explosions and particle effects, you will start to experience framerate lag.
king99
post Feb 8 2007, 07:49 PM

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The game feal boring to me..
Cheesenium
post Feb 8 2007, 07:56 PM

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Whats the maximum number of players that the game can support in a match?
Crossbone
post Feb 8 2007, 07:57 PM

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one of the most annoying thing to me is the UI/menu or whatever you call it is big.
i mean..ITS XBOX HUEG!

i have only played it for a while,and i like how you could queue the commander's build orders,instead of waiting it to finish building one building then move on to another.

I'm quite happy that my mid-range computer manage to run the game with settings in all high minus AA.
I truly hope C&C3 will run as smooth as this game without sacrificing eye candy,cause some of the newer EA games eats up loads of computer resource.

Araes
post Feb 8 2007, 08:14 PM

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QUOTE(Cheesenium @ Feb 8 2007, 07:56 PM)
Whats the maximum number of players that the game can support in a match?
*
8 players max. In the multiplayer beta the max pop cap of 1000(each), lol you'll need a real speedy comp to handle all that. sweat.gif

This post has been edited by Araes: Feb 8 2007, 08:18 PM
Sichiri
post Feb 8 2007, 09:09 PM

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I love how I can select my ENTIRE ARMY on the whole map and 'right-click' on the enemy base.

and yes, this game redefined strategy. no more micromanaging, its all the massing baby,
4-5 air/land barracks spawning units HOHOHOHO!
SpikeTwo
post Feb 8 2007, 10:11 PM

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the menu kinda blocking my view...it used up too much space. and my vieawable area is somewhat limited, even on my 20". playing without sound, thanks to the corrupted download. laugh.gif

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