Mine should arrive on Monday.
VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR
VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR
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Aug 8 2014, 03:25 PM
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Senior Member
1,477 posts Joined: Jan 2003 |
Mine should arrive on Monday.
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Aug 8 2014, 07:53 PM
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Junior Member
353 posts Joined: Feb 2005 |
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Aug 8 2014, 11:57 PM
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Senior Member
1,477 posts Joined: Jan 2003 |
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Aug 9 2014, 07:37 PM
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Junior Member
46 posts Joined: Dec 2005 |
I am also getting it Monday. So excited. Any cool stuff to test oculus?
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Aug 9 2014, 11:10 PM
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Senior Member
1,477 posts Joined: Jan 2003 |
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Aug 10 2014, 10:58 PM
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Junior Member
353 posts Joined: Feb 2005 |
Argh~!! I havent get it yet.
Havent preorder, still thinking thinking. Please post review here, is it worth it? with the taxes and so on. |
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Aug 11 2014, 09:41 AM
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Junior Member
353 posts Joined: Feb 2005 |
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Aug 12 2014, 01:24 PM
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Senior Member
1,477 posts Joined: Jan 2003 |
Haven't had the chance to try it yet due to work commitments, maybe this weekend.
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Aug 12 2014, 08:05 PM
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Junior Member
353 posts Joined: Feb 2005 |
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Aug 12 2014, 09:00 PM
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Junior Member
636 posts Joined: Jul 2006 |
Mine is in.
Lots of stuff still feels flakey. There's a new SDK out (0.4, with a new point release 0.4.1 earlier today) that doesn't work that well with older APIs. A number of weird crashes and random things needed to be done before it works properly. Wearing glasses with the rift is annoying, but my nearsightedness still requires glasses to see inside the rift properly. Need a lot of fiddling with the rift to get the HMD to fit just right, otherwise, everything is very blur and motion sickness inducing. There's not a lot of apps updated to handle the DK2 properly yet, and even Elite: Dangerous (which I don't have) is still running on the old API. There's a scratch on one of the lens already. They're plastic (lighter) but easier to scratch. Your graphics rig needs to be good enough to run 75fps consistently on 1080p on whatever app you'd be running. IMHO, everything is new, bleeding edge and raw, and it'd be a few months before things are easier on the casual user, including getting a UI/UX that makes sense with a HMD. UI/UX: it's still a freaking pain to take off the HMD, click on GUI to launch an app, and put the HMD back properly. Best app to get a good feel of all the VR goodness right now would be SightLine: Chair http://sightlinevr.com/index.html Oh, had to pay extra customs duty of RM 125.70 Alright, any other questions? This post has been edited by angch: Aug 12 2014, 09:06 PM Attached thumbnail(s) |
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Aug 13 2014, 08:41 AM
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Senior Member
1,477 posts Joined: Jan 2003 |
It'll pick up eventually, just like the DK1.
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Aug 13 2014, 04:08 PM
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Junior Member
353 posts Joined: Feb 2005 |
QUOTE(angch @ Aug 12 2014, 09:00 PM) Mine is in. thanks for the short review.Lots of stuff still feels flakey. There's a new SDK out (0.4, with a new point release 0.4.1 earlier today) that doesn't work that well with older APIs. A number of weird crashes and random things needed to be done before it works properly. Wearing glasses with the rift is annoying, but my nearsightedness still requires glasses to see inside the rift properly. Need a lot of fiddling with the rift to get the HMD to fit just right, otherwise, everything is very blur and motion sickness inducing. There's not a lot of apps updated to handle the DK2 properly yet, and even Elite: Dangerous (which I don't have) is still running on the old API. There's a scratch on one of the lens already. They're plastic (lighter) but easier to scratch. Your graphics rig needs to be good enough to run 75fps consistently on 1080p on whatever app you'd be running. IMHO, everything is new, bleeding edge and raw, and it'd be a few months before things are easier on the casual user, including getting a UI/UX that makes sense with a HMD. UI/UX: it's still a freaking pain to take off the HMD, click on GUI to launch an app, and put the HMD back properly. Best app to get a good feel of all the VR goodness right now would be SightLine: Chair http://sightlinevr.com/index.html Oh, had to pay extra customs duty of RM 125.70 Alright, any other questions? the ui/ux for glasses i very worry. i thought it should be better and improved than dk1. |
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Aug 13 2014, 07:08 PM
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Junior Member
636 posts Joined: Jul 2006 |
QUOTE(-ZeN- @ Aug 13 2014, 04:08 PM) thanks for the short review. The UI/UX issues is not a DK1/DK2 issue, more like for apps to adapt to the HMD paradigm. e.g. how a touch based interface requires different things compared with mouse+keyboard interfaces.the ui/ux for glasses i very worry. i thought it should be better and improved than dk1. One problem is that too many apps right now treats the HMD as just a fancy 3D display, e.g. not fully making use of the head tracking. This can be very nauseous. Also, putting on the HMD is like putting on a blind fold. The display needs to provide some feedback and you need to assume finding keys and mouse is hard with HMD on. (e.g. Press F12 to recenter, but use WASD to move around, wtf. That's hard even for a touch typist). Sound design/implementation needs to be fixed so that we can choose either speakers or headphones. Right now, too many apps assume it's headphones and have sound coming from wrong direction if you have speakers. P.S. Clear your table and surroundings before putting on HMD. Knocked over too many cups and banged head on things. |
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Aug 14 2014, 10:38 AM
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Junior Member
353 posts Joined: Feb 2005 |
QUOTE(angch @ Aug 13 2014, 07:08 PM) The UI/UX issues is not a DK1/DK2 issue, more like for apps to adapt to the HMD paradigm. e.g. how a touch based interface requires different things compared with mouse+keyboard interfaces. setup was to be headset + controller.One problem is that too many apps right now treats the HMD as just a fancy 3D display, e.g. not fully making use of the head tracking. This can be very nauseous. Also, putting on the HMD is like putting on a blind fold. The display needs to provide some feedback and you need to assume finding keys and mouse is hard with HMD on. (e.g. Press F12 to recenter, but use WASD to move around, wtf. That's hard even for a touch typist). Sound design/implementation needs to be fixed so that we can choose either speakers or headphones. Right now, too many apps assume it's headphones and have sound coming from wrong direction if you have speakers. P.S. Clear your table and surroundings before putting on HMD. Knocked over too many cups and banged head on things. |
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Aug 14 2014, 10:45 AM
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Junior Member
174 posts Joined: Jun 2014 |
having great experience while trying it in my office
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Aug 14 2014, 03:52 PM
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Junior Member
353 posts Joined: Feb 2005 |
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Aug 14 2014, 04:44 PM
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Junior Member
174 posts Joined: Jun 2014 |
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Aug 15 2014, 02:21 AM
Show posts by this member only | IPv6 | Post
#98
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Senior Member
1,053 posts Joined: Sep 2009 From: In Your Mind |
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Aug 15 2014, 09:12 AM
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Junior Member
353 posts Joined: Feb 2005 |
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Aug 15 2014, 10:09 AM
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Junior Member
174 posts Joined: Jun 2014 |
QUOTE(TheHitman47 @ Aug 15 2014, 02:21 AM) QUOTE(-ZeN- @ Aug 15 2014, 09:12 AM) mine is 300 and i still can see clearly without glasses the lens will be very close to ur eyes even for those who not wearing glass as well cuz its like we wearing another glass |
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