Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
126 Pages « < 112 113 114 115 116 > » Bottom

Outline · [ Standard ] · Linear+

 Monk Discussion V2, guides, opinions and builds for Monk!

views
     
LifeX
post Sep 26 2012, 04:41 PM

New Member
*
Junior Member
22 posts

Joined: Jun 2012



QUOTE(yuhhaur @ Sep 26 2012, 04:10 PM)
Yes so lower dps does not meant bad either. Like I downgraded from a 850dps @ 1.2 att spd 0 LoH to a 780dps @ 1.3att 2.9%LS for better survival. Of course, how deep your pocket & how much you willing to spent is the key here.

Like myself I would not want to invest >10mil for a gear. Shop smart is my motto. Some other with 700Mil (yes you LifeX! tongue.gif) might be ok to throw 50mil to a fist.
*
Don't la say like that. I just bought my new FIST, higher dps but lower LOH only 10.5mil. Bid some more. :-)


Added on September 26, 2012, 4:46 pm
QUOTE(nonameNo @ Sep 26 2012, 04:29 PM)
I just surprise to see you guys having high DPS on monk.

Feeling sad that my monk can do 31K dps. When Co-Op with Barbarian, I'm still hitting a minority where all kills by Barbarian... but do have better survival coz having 1.3K LOH.

One silly question want to ask.

Weapon in 3 types.

1. Min and Max Damage with Dex and etc.
2. Weapon Damage % with Dex and etc
3. xxx-xxx Damage with Dex and etc.

Among all these three, how do we know it carry higher dps?
*
Don't see any of that stats. For all points, as for min-max, weapon damage, all is calculated ON the DPS itself already.

So don't see that. Whats important is the DPS Range on the small figure located at the bottom fo the BIG VALUE DPS, and DEX is an add on.

Use bios-gaming DPS calculator, it will help alot and save time. PLUS it helps you to buy the RIGHT items.




This post has been edited by LifeX: Sep 26 2012, 04:46 PM
yuhhaur
post Sep 26 2012, 04:47 PM

I came. I saw. I help
*******
Senior Member
3,757 posts

Joined: Jan 2003
From: E A R T H
Oh ya, 10.5mil is only 1.4%, portion of you (WAS) 700m, now left 200m? notworthy.gif

I bidded my weapon for 100k (out of my 15mil) = 0.6% whistling.gif

Well, I think that is normal as the more $ you had, the higher you are willing to spent, really no harm though.

LifeX
post Sep 26 2012, 05:03 PM

New Member
*
Junior Member
22 posts

Joined: Jun 2012



QUOTE(yuhhaur @ Sep 26 2012, 04:47 PM)
Oh ya, 10.5mil is only 1.4%, portion of you (WAS) 700m, now left 200m? notworthy.gif

I bidded my weapon for 100k (out of my 15mil) = 0.6% whistling.gif

Well, I think that is normal as the more $ you had, the higher you are willing to spent, really no harm though.
*
Lost my bid for Reflection. DH ppl damn alot of money.

Tonight maybe buy Witching Hour and Vile Ward.

Other then Reflection what ring is good for monk? We dont say rare ring.
nonameNo
post Sep 26 2012, 05:06 PM

~nameLess~
****
Senior Member
569 posts

Joined: Nov 2004
QUOTE(LifeX @ Sep 26 2012, 04:41 PM)
Don't see any of that stats. For all points, as for min-max, weapon damage, all is calculated ON the DPS itself already.

So don't see that. Whats important is the DPS Range on the small figure located at the bottom fo the BIG VALUE DPS, and DEX is an add on.

Use bios-gaming DPS calculator, it will help alot and save time. PLUS it helps you to buy the RIGHT items.
*
So meaning if the total figure of DPS shown in the item, so all additional Dex will be add-on to it.

got it. will use the DPS calculator. sometimes can be headache biggrin.gif
LifeX
post Sep 26 2012, 05:09 PM

New Member
*
Junior Member
22 posts

Joined: Jun 2012



QUOTE(nonameNo @ Sep 26 2012, 05:06 PM)
So meaning if the total figure of DPS shown in the item, so all additional Dex will be add-on to it.

got it. will use the DPS calculator. sometimes can be headache biggrin.gif
*
The total DPS shown in the item will be included of the weapon dmg, min max damage.

This like elemental dmg ( lightning, holy, arcane ), and stats ( dex str vit int ) will be an add on to your char damage, not on weapon.

Weapon dmg to help you up your dps is see the RANGE DPS.

700-800 DPS range is about 300-900 depending on what weapon.
gladfly
post Sep 26 2012, 08:49 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(LifeX @ Sep 26 2012, 05:03 PM)
Lost my bid for Reflection. DH ppl damn alot of money.

Tonight maybe buy Witching Hour and Vile Ward.

Other then Reflection what ring is good for monk? We dont say rare ring.
*
Stone of Jordan.. rclxms.gif cheap wat monk's one smile.gif Just find 1 with + lightning damage and + % to Fot = Profit!!!!
ALeUNe
post Sep 27 2012, 12:46 AM

I'm the purebred with aristocratic pedigree
Group Icon
VIP
9,692 posts

Joined: Jan 2003
From: Mongrel Isle
QUOTE(gladfly @ Sep 26 2012, 08:49 PM)
Stone of Jordan.. rclxms.gif cheap wat monk's one smile.gif Just find 1 with + lightning damage and + % to Fot = Profit!!!!
*
Why you no have AR or at least physical resistance?? laugh.gif
sexbomb
post Sep 27 2012, 12:51 AM

Getting Started
**
Junior Member
93 posts

Joined: Mar 2007
From: ლ(ಠ益ಠლ)



my advice is not to buy any rings and amulets now. if you have a godly ring, sell them now before the new patch comes out.
the prices are gonna plummet down very soon due to the fact that everyone is gonna get the hellfire ring that will be acc bound which ditch out 6-7mil crits on proc and also there will be ilvl63 rings and amulets on 1.0.5

this post is worth a few hundred mil gold.
OldManChild
post Sep 27 2012, 01:10 AM

New Member
*
Junior Member
4 posts

Joined: Apr 2012


QUOTE(sexbomb @ Sep 27 2012, 01:51 AM)
my advice is not to buy any rings and amulets now. if you have a godly ring, sell them now before the new patch comes out.
the prices are gonna plummet down very soon due to the fact that everyone is gonna get the hellfire ring that will be acc bound which ditch out 6-7mil crits on proc and also there will be ilvl63 rings and amulets on 1.0.5

this post is worth a few hundred mil gold.
*
thx for info flex.gif
gladfly
post Sep 27 2012, 12:54 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(sexbomb @ Sep 27 2012, 12:51 AM)
my advice is not to buy any rings and amulets now. if you have a godly ring, sell them now before the new patch comes out.
the prices are gonna plummet down very soon due to the fact that everyone is gonna get the hellfire ring that will be acc bound which ditch out 6-7mil crits on proc and also there will be ilvl63 rings and amulets on 1.0.5

this post is worth a few hundred mil gold.
*
IMHO..I think rings with armour/AR will go up in price since STI nerf and enchantress nerf. Post patch 1.05, with MP I think it would be harder for monks to tank.
TSQuazacolt
post Sep 27 2012, 06:30 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(gladfly @ Sep 27 2012, 12:54 PM)
IMHO..I think rings with armour/AR will go up in price since STI nerf and enchantress nerf. Post patch 1.05, with MP I think it would be harder for monks to tank.
*
have you not read what blizz has said at all? you're going to be taking less damage despite the defensive skills nerfing, less than pre-defensive-skill nerf.

their purpose is to loosen the reliance/mandatory requirement of said defensive skills/passives

sometimes, if you just read a few times over just to grasp on the situation, you would have a clearer perspective on how things work
gladfly
post Sep 27 2012, 07:10 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(Quazacolt @ Sep 27 2012, 06:30 PM)
have you not read what blizz has said at all? you're going to be taking less damage despite the defensive skills nerfing, less than pre-defensive-skill nerf.

their purpose is to loosen the reliance/mandatory requirement of said defensive skills/passives

sometimes, if you just read a few times over just to grasp on the situation, you would have a clearer perspective on how things work
*
Quaza...

I know about the 25% monster damage reduction. I was refering to MP level. As you go up in MP level, the damage is cranked up again, hence the inital nerf on NORMAL mobs is gone..yet the STI and Enchatress nerf stays.

Dont be so scarstic about the reading part mate... I did qualify on post by stating IMHO smile.gif
TSQuazacolt
post Sep 27 2012, 07:36 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(gladfly @ Sep 27 2012, 07:10 PM)
Quaza...

I know about the 25% monster damage reduction. I was refering to MP level. As you go up in MP level, the damage is cranked up again, hence the inital nerf on NORMAL mobs is gone..yet the STI and Enchatress nerf stays.

Dont be so scarstic about the reading part mate... I did qualify on post by stating IMHO smile.gif
*
the emphasis on MP is overall better quality of gear. damage requirement is heavily emphasized over your tanking capability as many have report that even with MP10, the dmg scaled wasnt much, while the monster health was easily few times of normal value.
(feel free to view the videos out there)

if a demonhunter with 150k damage spent few minutes on a WHITE MOB, and still couldn't even bring it to half health before dying, i think it speaks a lot on how much damage you need to do.

also, i believe you meant "clarify"? smile.gif
gladfly
post Sep 27 2012, 08:14 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(Quazacolt @ Sep 27 2012, 07:36 PM)
the emphasis on MP is overall better quality of gear. damage requirement is heavily emphasized over your tanking capability as many have report that even with MP10, the dmg scaled wasnt much, while the monster health was easily few times of normal value.
(feel free to view the videos out there)

if a demonhunter with 150k damage spent few minutes on a WHITE MOB, and still couldn't even bring it to half health before dying, i think it speaks a lot on how much damage you need to do.

also, i believe you meant "clarify"? smile.gif
*
I meant qualify...as its my opinion. I'm just stating that STI is a net nerf. The 25% reduction if I am not mistaken is gone by the time you reach MP3-4. Hence, if you chose to play monk in MP3-4, you essentially looking at playing with 50% reduction of STI in ACT 3 now. To many people its not a biggy if they are geared well, but average monk will feel the pain especially if you highly stacked on dex as the net loss from the armour buff will be bigger. Hence, people would have to re-gear, buy gears with Armour or strength to mitigate the loss in probably trading off some Dex, which in return loses the DPS. Its a catch 22. At the end of the day, monks will be really weak when people move to MP4 and above. No other class had it this bad, nerf on Barbs doesnt effect its survibility (only LoH on nandos procs lesser but its a constant value throught MP1-10) but IMHO monks will see the loss from STI progressvely get worst as you move to higher level ( I qualify again). A MP 10 barb will still get the same loH proc as in MP1. However, monks starts off with a net gain, but as the damage and health of monster scales higher in MP level, the value of STI at 50% diminishes. I hope I managed to clarify what I am trying to put through here.

Also, I think MP does not get you overall better gear. You get better chance of getting better gear since all will roll ilevel63 afflixes. You gain +MF/GF and Exp by 25% for each level you progress hence you will get more rare drops with minimal better chance of better rolls. The only plus thing about MP is that MF/GF is no longer capped, hence theoractically you can get max 550% MF/GF. You will get more rares (hence better chance of getting better stuff) but not guaranteed better items. Thats all...

TSQuazacolt
post Sep 27 2012, 09:32 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(gladfly @ Sep 27 2012, 08:14 PM)
I meant qualify...as its my opinion. I'm just stating that STI is a net nerf. The 25% reduction if I am not mistaken is gone by the time you reach MP3-4. Hence, if you chose to play monk in MP3-4, you essentially looking at playing with 50% reduction of STI in ACT 3 now.  To many people its not a biggy if they are geared well, but average monk will feel the pain especially if you highly stacked on dex as the net loss from the armour buff will be bigger. Hence, people would have to re-gear, buy gears with Armour or strength to mitigate the loss in probably trading off some Dex, which in return loses the DPS. Its a catch 22. At the end of the day, monks will be really weak when people move to MP4 and above. No other class had it this bad, nerf on Barbs doesnt effect its survibility (only LoH on nandos procs lesser but its a constant value throught MP1-10) but IMHO monks will see the loss from STI progressvely get worst as you move to higher level ( I qualify again). A MP 10 barb will still get the same loH proc as in MP1. However, monks starts off with a net gain, but as the damage and health of monster scales higher in MP level, the value of STI at 50% diminishes. I hope I managed to clarify what I am trying to put through here.   

Also, I think MP does not get you overall better gear. You get better chance of getting better gear since all will roll ilevel63 afflixes. You gain +MF/GF and Exp by 25% for each level you progress hence you will get more rare drops with minimal better chance of better rolls. The only plus thing about MP is that MF/GF is no longer capped, hence theoractically you can get max 550% MF/GF. You will get more rares (hence better chance of getting better stuff) but not guaranteed better items. Thats all...
*
i was under the impression that one does not require qualifications to express an opinion laugh.gif
(or "attribute", if you're using that definition anyways, then again it's not like i h ave superb command of the English language)

moving on.
you cannot claim that it is a nerf to monk on higher MP because EVERYONE'S defensive skills/passives received a global nerf. The intention behind the nerf was made clear as day as blizzard wrote it themselves that it is to free up the mandatory requirement of said defensive skills/passive. (granted you can argue that majority of ranged classes such as wiz/dh/wd barely uses them, but thats more of a never ending issue between melees/ranged. to be a fair, melees get additional 30% flat out damage reduction)

hell, the idea of MP is to have the game harder (however more rewarding!) and if things are easily tanked/LoH or LS'ed away, what is the point? you'll then have the hardcores crying foul about how they were promised a challenge.
let me remind you that inferno was initially intended for the most hardcore of players. look at its state today, everyone can access and clear it with relative ease.
mp10 is simply to bring back its stature, albeit granting players the option to scale it themselves rather being outward globally enforced.

if you still aren't getting it:
no you should not need to re-gear, nor the nerf is intended for you to re-gear (OwE talks/discussions/blizz official statements anyone?)
if you can't deal with x level of MP, simply get better gear, that's all there is to is to this game, it isn't rocket science.

oh and that LoH opinion? why can't you get LoH just like barbs do?
as as per your words:
QUOTE
only LoH on nandos procs lesser

how does this NOT affect survivability if LoH is one of a key attribute to survival?
you're contradicting yourself man smile.gif

with all that said, you do at least got one thing right:
mp does not give better gear, merely a higher chance in getting them which indirectly have a higher chance in getting better quality gear smile.gif
HOWEVER.
no, mf/gf is capped.
the bonus from MP goes BEYOND the cap (like how NV do over paragon)
waklu
post Sep 28 2012, 09:12 AM

Getting Started
**
Junior Member
70 posts

Joined: Jan 2006


trying this now..

KETAM BATU SETUP

trying to change ring, amulet, boots for more armor, double resist and HP regen.

Maybe a high dps LoH weapon as well. Any recomendations for legendary 1H with LoH?

trying quick run yesterday, survived really well.
cowithgun
post Sep 28 2012, 10:37 AM

A cow that can play notebook & phone
*******
Senior Member
2,248 posts

Joined: Sep 2010
QUOTE(waklu @ Sep 28 2012, 09:12 AM)
trying this now..

KETAM BATU SETUP

trying to change ring, amulet, boots for more armor, double resist and HP regen.

Maybe a high dps LoH weapon as well. Any recomendations for legendary 1H with LoH?

trying quick run yesterday, survived really well.
*
I really like your various build!!!! thumbup.gif

Lately, I am starting to get a little bored with 1.04. May be that is because I have 'taste' 1.05 PTR...
anechoic
post Sep 28 2012, 11:50 AM

TY
*******
Senior Member
2,278 posts

Joined: Jan 2003
From: KL-KL


if like that, will killing a pack of elites take 10 mins?? just wondering if u play like higher MP..hehe

my hands will tire if play too long... laugh.gif

This post has been edited by anechoic: Sep 28 2012, 11:50 AM
OldManChild
post Sep 28 2012, 12:02 PM

New Member
*
Junior Member
4 posts

Joined: Apr 2012


QUOTE(anechoic @ Sep 28 2012, 12:50 PM)
if like that, will killing a pack of elites take 10 mins?? just wondering if u play like higher MP..hehe

my hands will tire if play too long...  laugh.gif
*
Agree with ur reason
gladfly
post Sep 28 2012, 12:17 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(Quazacolt @ Sep 27 2012, 09:32 PM)
i was under the impression that one does not require qualifications to express an opinion laugh.gif
(or "attribute", if you're using that definition anyways, then again it's not like i h ave superb command of the English language)

moving on.
you cannot claim that it is a nerf to monk on higher MP because EVERYONE'S defensive skills/passives received a global nerf. The intention behind the nerf was made clear as day as blizzard wrote it themselves that it is to free up the mandatory requirement of said defensive skills/passive. (granted you can argue that majority of ranged classes such as wiz/dh/wd barely uses them, but thats more of a never ending issue between melees/ranged. to be a fair, melees get additional 30% flat out damage reduction)

hell, the idea of MP is to have the game harder (however more rewarding!) and if things are easily tanked/LoH or LS'ed away, what is the point? you'll then have the hardcores crying foul about how they were promised a challenge.
let me remind you that inferno was initially intended for the most hardcore of players. look at its state today, everyone can access and clear it with relative ease.
mp10 is simply to bring back its stature, albeit granting players the option to scale it themselves rather being outward globally enforced.

if you still aren't getting it:
no you should not need to re-gear, nor the nerf is intended for you to re-gear (OwE talks/discussions/blizz official statements anyone?)
if you can't deal with x level of MP, simply get better gear, that's all there is to is to this game, it isn't rocket science.

oh and that LoH opinion? why can't you get LoH just like barbs do?
as as per your words:

how does this NOT affect survivability if LoH is one of a key attribute to survival?
you're contradicting yourself man smile.gif

with all that said, you do at least got one thing right:
mp does not give better gear, merely a higher chance in getting them which indirectly have a higher chance in getting better quality gear smile.gif
HOWEVER.
no, mf/gf is capped.
the bonus from MP goes BEYOND the cap (like how NV do over paragon)
*
Hehehe...an opinion is a qualified statement.

Anyways, lets digress its not an English class ....back to this disscusion.

Perhaps you missed my point. What I am trying to put through is this. STI nerf progressively gets worst as you move up the MP chain. Assuming a monk with 2000 dex, with the nerf, stands to lose 1000 Armor. Now a loss of 1000 Armour is at MP 1 is bearable since 25% reduction to Monster damage. However, when you reach MP3-4, the nerf starts to bite, as the loss of 1k Armour means your effective HP is reduced as the 25% reduction on MOnster damage is virtually gone by then. As you scale up, it gets worst..as the monster damage scales up the EHP continues to diminish unless one is to replace the loss of armor.

I dont get why you say with STI nerf you dont have to regear. Most monks that I know (perhaps all) ...rely on STI to buff the Armour. Hence when looking for an item, I rather pick an item with low armour but high Dex + AR+ Stacking resisit. The loss of armour is compensated from the high Dex by way of STI. With the nerf, most monks cant rely on STI to get the Armour buff, hence have to regear and get + Armour on some gears and lose some Dex in exchange. I agree with you that its all about gears for this game, hence most people will re-gear to compensate the loss of Armour.


On the point of LoH, ok its oranges and apples analogy but I dont see how I am contradicting myself. What I wanted to put accross is for the eg of the nerf on proc of nandos. Its constant..irrespective which MP level you are playing whereas the STI diminishes as you progress further in MP. Say after nerf in 1.05 a barb gets 100 life per tick from its LoH. Irrespective MP1 or MP10, the Barb WILL get 100 life per tick, period unlike STI which the effectiveness diminishes as you progress higher MP. Also, if you look at the PTR at the moment, monks are really struggling...they are stuck in the middle. Not high enough DPS to kill stuff faster and cant tank efficiently. Heck, seen any monks trying to do MP10? As it stands I think barbs are able to do it smile.gif the youtube post on the Hellfire Ring was a barb.

On MF/GF did you see the part where I mentioned 550%?=300% +250% from MP bonus



126 Pages « < 112 113 114 115 116 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0327sec    0.43    6 queries    GZIP Disabled
Time is now: 5th December 2025 - 10:38 AM