QUOTE(gladfly @ Sep 28 2012, 12:17 PM)
Hehehe...an opinion is a qualified statement.
Anyways, lets digress its not an English class ....back to this disscusion.
Perhaps you missed my point. What I am trying to put through is this. STI nerf progressively gets worst as you move up the MP chain. Assuming a monk with 2000 dex, with the nerf, stands to lose 1000 Armor. Now a loss of 1000 Armour is at MP 1 is bearable since 25% reduction to Monster damage. However, when you reach MP3-4, the nerf starts to bite, as the loss of 1k Armour means your effective HP is reduced as the 25% reduction on MOnster damage is virtually gone by then. As you scale up, it gets worst..as the monster damage scales up the EHP continues to diminish unless one is to replace the loss of armor.
I dont get why you say with STI nerf you dont have to regear. Most monks that I know (perhaps all) ...rely on STI to buff the Armour. Hence when looking for an item, I rather pick an item with low armour but high Dex + AR+ Stacking resisit. The loss of armour is compensated from the high Dex by way of STI. With the nerf, most monks cant rely on STI to get the Armour buff, hence have to regear and get + Armour on some gears and lose some Dex in exchange. I agree with you that its all about gears for this game, hence most people will re-gear to compensate the loss of Armour.
On the point of LoH, ok its oranges and apples analogy but I dont see how I am contradicting myself. What I wanted to put accross is for the eg of the nerf on proc of nandos. Its constant..irrespective which MP level you are playing whereas the STI diminishes as you progress further in MP. Say after nerf in 1.05 a barb gets 100 life per tick from its LoH. Irrespective MP1 or MP10, the Barb WILL get 100 life per tick, period unlike STI which the effectiveness diminishes as you progress higher MP. Also, if you look at the PTR at the moment, monks are really struggling...they are stuck in the middle. Not high enough DPS to kill stuff faster and cant tank efficiently. Heck, seen any monks trying to do MP10? As it stands I think barbs are able to do it
the youtube post on the Hellfire Ring was a barb.
On MF/GF did you see the part where I mentioned 550%?=300% +250% from MP bonus
wow ....u guys are so analytical in this matter...which is good not bad..Anyways, lets digress its not an English class ....back to this disscusion.
Perhaps you missed my point. What I am trying to put through is this. STI nerf progressively gets worst as you move up the MP chain. Assuming a monk with 2000 dex, with the nerf, stands to lose 1000 Armor. Now a loss of 1000 Armour is at MP 1 is bearable since 25% reduction to Monster damage. However, when you reach MP3-4, the nerf starts to bite, as the loss of 1k Armour means your effective HP is reduced as the 25% reduction on MOnster damage is virtually gone by then. As you scale up, it gets worst..as the monster damage scales up the EHP continues to diminish unless one is to replace the loss of armor.
I dont get why you say with STI nerf you dont have to regear. Most monks that I know (perhaps all) ...rely on STI to buff the Armour. Hence when looking for an item, I rather pick an item with low armour but high Dex + AR+ Stacking resisit. The loss of armour is compensated from the high Dex by way of STI. With the nerf, most monks cant rely on STI to get the Armour buff, hence have to regear and get + Armour on some gears and lose some Dex in exchange. I agree with you that its all about gears for this game, hence most people will re-gear to compensate the loss of Armour.
On the point of LoH, ok its oranges and apples analogy but I dont see how I am contradicting myself. What I wanted to put accross is for the eg of the nerf on proc of nandos. Its constant..irrespective which MP level you are playing whereas the STI diminishes as you progress further in MP. Say after nerf in 1.05 a barb gets 100 life per tick from its LoH. Irrespective MP1 or MP10, the Barb WILL get 100 life per tick, period unlike STI which the effectiveness diminishes as you progress higher MP. Also, if you look at the PTR at the moment, monks are really struggling...they are stuck in the middle. Not high enough DPS to kill stuff faster and cant tank efficiently. Heck, seen any monks trying to do MP10? As it stands I think barbs are able to do it
On MF/GF did you see the part where I mentioned 550%?=300% +250% from MP bonus
but my simple brain just think like this....cuz mp3-mp4 is like current inferno...mp5 above will definitely got harder in terms of monster dmg and HP/def....
so simple thinking is.....u have to have higher dmg and just enough def....its maybe 50:50 upgrade or whatever...u can not have too high DPS but low def...cuz the monster got more hp more def thus more dmg....or vice versa..
so simple solution is....go balanced ur char in terms of dmg and def...so that on higher MP ...u can kill it efficiently...but not get killed horribly...
This post has been edited by sangtupperware: Sep 28 2012, 12:27 PM
Sep 28 2012, 12:24 PM

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