QUOTE(Enclave Recruit @ Mar 27 2012, 11:56 AM)
Well, Bioware's games have always been very linear for the sake of telling a good story. KOTOR and BG2 are good examples. However, in the past, their games have featured rich conversations with a myriad of dialogue options, charming characters and spectacular side quests that occasionally branches out into something bigger.
Unfortunately, in their pursuit to make the game more accessible to the masses, they decided to simplify most of the things that made their past games great. So now it's more like go to planet X and kill A or go to planet Y and scan for item B. And it goes on, over and over again. Most of ME3's conversations are also very straightforward, it seemed the writers got very lazy and just decided they wanted to conclude the story ASAP so conversations are a one way street.
Can't fault them as each change is an attempt to address fan feedback - example: Mako exploration removed with resource mining planet scanning to take it's place; further dumbed down in ME3. As well as trying to make it more like 'Halo' and 'Gears of War' (which is actually part of Casey Hudson's vision as per the 'final hours of mass effect' supplement). Unfortunately, in their pursuit to make the game more accessible to the masses, they decided to simplify most of the things that made their past games great. So now it's more like go to planet X and kill A or go to planet Y and scan for item B. And it goes on, over and over again. Most of ME3's conversations are also very straightforward, it seemed the writers got very lazy and just decided they wanted to conclude the story ASAP so conversations are a one way street.
I haven't finished BG2 and KOTOR so am unable to grasp the supposed 'decline in quality as some are able to express.. but having finished ME3 a few days ago with an imported ME1/ME2 Shep, my reaction is mixed. From the 'final hours', it seems the final game has been watered down from what they wanted to achieve (ie: multiplayer integration was more ambitious than the final product) due to: (as usual) time and money.
The ending, if taken out of context of the ME lore, is interesting, falling short of brilliance due to its rushed execution. The aim to retain some mystery (quoting mac walters - 'Lots of speculation') is achieved but at the cost of a satisfactory conclusion. I'm fine with cliffhangers that point to a possible tangent into a new game series - it could've been done with a little more refinement and less controversy (probably another year for this).
The horribly tacky parting words of comfort that Shepard is now a legend + the enticement to buy DLC could have been less blunt and worded better - and maybe not displayed in the cheap datapad window.. my only gripe with ME3. I thought it was a prank when i saw the screenshot here some 3 weeks ago..
And the game stayed at the black screen after i click 'ok' - anyone encounter this? (PC version)
Mar 27 2012, 12:36 PM

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