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 Mass Effect 3 Spoiler Edition, Discuss about storyline here.

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l337hunter
post Mar 20 2012, 07:37 PM

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The multi part is so hilarious.

Everything is riddled with 'Pay to Win'. rolleyes.gif
ray148
post Mar 20 2012, 07:48 PM

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QUOTE(l337hunter @ Mar 20 2012, 07:37 PM)
The multi part is so hilarious.

Everything is riddled with 'Pay to Win'.  rolleyes.gif
*
uhhh...no it's not. hmm.gif
Grif
post Mar 20 2012, 07:48 PM

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QUOTE(Enclave Recruit @ Mar 20 2012, 07:31 PM)
There is already a precedent for this kind of shit. Its standard practice for game industry right now.

It first started of as a lame horse armor pack haha, then it evolved into cutting up part of the storyline and repackaging it as a DLC *cough* Deus Ex Human Revolution THE MISSING LINK *cough*. Oh the irony!  Now it has degenerated into cutting up the ending of a game and then selling it as a DLC.

Perfect marketing strategy. Most gamers are sheeps who will buy anything that reputable devs throw at them.
*
Yech. I stand corrected.

Next time I'll just wait for discounts.
Enclave Recruit
post Mar 20 2012, 07:55 PM

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QUOTE(Grif @ Mar 20 2012, 07:48 PM)
Yech. I stand corrected.

Next time I'll just wait for discounts.
*
Wait for a GOTY edition even better. Everything bundled into one nice package.

Most people prefer pirating though tongue.gif For DLCs biggrin.gif

If you go to torrent punya forums, you see posts like "I own original game but I pirate DLCs, please give link to crack" hahaha hilarious

This post has been edited by Enclave Recruit: Mar 20 2012, 07:57 PM
l337hunter
post Mar 20 2012, 07:56 PM

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QUOTE(ray148 @ Mar 20 2012, 07:48 PM)
uhhh...no it's not. hmm.gif
*
Just take a look into those things like Razer gears, merchandises, etc. Endorsed by EA/Bioware rolleyes.gif

Exclusive uber-cool weapon with even more "upgrades" if you redeem the same code. Not to mention they are actually giving people choices to pay real currency to fund in-game weapons and upgrades. Consumers who literally pay to play have actually a wider arc of advantage not to mention headstart with minimal effort to those that don't.
Cheesenium
post Mar 20 2012, 07:57 PM

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QUOTE(Grif @ Mar 20 2012, 07:24 PM)
So you much rather EA sold you an unfinished game and then hold you hostage for DLCs for ending? Get your real ending here for $20!

Please, this is more than Bioware and EA here. This is about not letting them set a precedent for doing this kind of shit in the first place. This isn't even optional DLC anymore. This is part of the core game.

Indoctrination theory sounds all good and true, but there are evidence that Bioware cut that ending out because of time issues. The evidence you do see are remnants of that.
*
This. I agree with Grif.

The ending is just a sign of saying, there will be more DLCs to come. And i really doubt this is just something optional like those DLCs on ME2. I have a feeling its gonna be something crucial to the storyline instead. Even the Prothean DLC, i think, is pretty much crucial to the game itself, unlike Kasumi. The Prothean DLC actually explains how Prothean were back then which answers some questions raised in the first and second game.

EA wants your money, not your loyalty to their brand. I do not believe in whatever theories fans come out with, such as the indoctrination theory. So, if you wake up from indoctrination, what happens next? The need to pay Bioware so that you can continue the game with your melted armor shepard?

Also, in the original script, there are 4 different unique endings without different colour explosion. 3 of them are cut form the game with the third one left intact and space jesus kid added. The original endings were far better than what we have. That would have been the closure we seek.

Feels like Bioware has deliberately cut out the ending so they can make people pay for it. Same goes with the Take Back Omega quest, as it feels strangely disappeared from the main game after you recruit all 3 mercs. It was a pretty big thing in one of the comics, if im no wrong as Cerburus took over Omega from Aria. Aria now wants Omega back.

QUOTE(Enclave Recruit @ Mar 20 2012, 07:31 PM)
There is already a precedent for this kind of shit. Its standard practice for game industry right now.

It first started of as a lame horse armor pack haha, then it evolved into cutting up part of the storyline and repackaging it as a DLC *cough* Deus Ex Human Revolution THE MISSING LINK *cough*. Oh the irony!  Now it has degenerated into cutting up the ending of a game and then selling it as a DLC.

Perfect marketing strategy. Most gamers are sheeps who will buy anything that reputable devs throw at them.
*
Missing Link is still alright, as even without playing Missing Link, you dont feel like you have missed out a chunk in the storyline. Mass Effect 3 on the other hand, feels like they have taken out a few chunks of the game to make you pay for it later on.

EA is just greedy.
ray148
post Mar 20 2012, 08:08 PM

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QUOTE(l337hunter @ Mar 20 2012, 07:56 PM)
Just take a look into those things like Razer gears, merchandises, etc. Endorsed by EA/Bioware  rolleyes.gif

Exclusive uber-cool weapon with even more "upgrades" if you redeem the same code. Not to mention they are actually giving people choices to pay real currency to fund in-game weapons and upgrades. Consumers who literally pay to play have actually a wider arc of advantage not to mention headstart with minimal effort to those that don't.
*
the merchandise thing is done in other games as well. the difference is, EA puts in extra digital contents on it.

n getting weapons in this game depends on chance/luck.
so yes u can use real money but you are not buying weapons, just more try--i know ppl who spent $20 but only got usual weapons.

n again, balance in MP is not really an issue. it's a Co-op play, not competitive.
n the real advantage with ppl who placed 1st is how many EXP you got.
money is not really much difference.
Enclave Recruit
post Mar 20 2012, 08:11 PM

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QUOTE(Cheesenium @ Mar 20 2012, 07:57 PM)

Missing Link is still alright, as even without playing Missing Link, you dont feel like you have missed out a chunk in the storyline. Mass Effect 3 on the other hand, feels like they have taken out a few chunks of the game to make you pay for it later on.

EA is just greedy.
*
Actually, Eidos Montreal tipu you orang semua.

They potong Upper Hengsha, Montreal and Missing Link from the original game and then repackaged those into DLCs. Then later they say uhhh...no time...budget constraints, we do this during free time after we released DX HR which is utter bullshit.

So even if it doesn't impact the story, it was something that was supposed to be part of the original game. You got ripped of because of the shitty precedent left by unscrupulous devs in the past.


megnamon
post Mar 20 2012, 08:15 PM

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QUOTE(Enclave Recruit @ Mar 20 2012, 08:11 PM)
Actually, Eidos Montreal tipu you orang semua.

They potong Upper Hengsha, Montreal and Missing Link from the original game and then repackaged those into DLCs. Then later they say uhhh...no time...budget constraints, we do this during free time after we released DX HR which is utter bullshit.

So even if it doesn't impact the story, it was something that was supposed to be part of the original game. You got ripped of because of the shitty precedent left by unscrupulous devs in the past.
*
yeah...i wonder why dev just don't include into the main game ? Really need to cut the content and make into DLC
Enclave Recruit
post Mar 20 2012, 08:17 PM

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QUOTE(megnamon @ Mar 20 2012, 08:15 PM)
yeah...i wonder why dev just don't include into the main game ? Really need to cut the content and make into DLC
*
Uhhh...because of MONEYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Cheesenium
post Mar 20 2012, 08:22 PM

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QUOTE(Enclave Recruit @ Mar 20 2012, 08:11 PM)
Actually, Eidos Montreal tipu you orang semua.

They potong Upper Hengsha, Montreal and Missing Link from the original game and then repackaged those into DLCs. Then later they say uhhh...no time...budget constraints, we do this during free time after we released DX HR which is utter bullshit.

So even if it doesn't impact the story, it was something that was supposed to be part of the original game. You got ripped of because of the shitty precedent left by unscrupulous devs in the past.
*
And you missed out one, there were suppose to be India as a hub after the ending. So what if they cut the rest of the content? It was a fairly enjoyable game, compared to Mass Effect 3 plot holes ridden game with a redundant iOS sort of pay2win MP.

At least Deus Ex HR ends with a reasonable ending, despite the last 1 hour is also pretty terrible too. At the same time, without a gawd awful MP shoved into it.

Pretty much every game has it own share of content being cut, but none has bring it to the level EA is doing now. What have they done with ME3 is just disgusting especially the day 1 CE exclusive Prothean DLC and the Galactic Readiness system. Your decisions in the game doesnt matter, as what it counts at the end is whether you have played enough MP or not. Did BF or CoD halve your experience points in multiplayer because you didnt want to play their single player campaign?
l337hunter
post Mar 20 2012, 08:23 PM

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QUOTE(ray148 @ Mar 20 2012, 08:08 PM)
the merchandise thing is done in other games as well. the difference is, EA puts in extra digital contents on it.

n getting weapons in this game depends on chance/luck.
so yes u can use real money but you are not buying weapons, just more try--i know ppl who spent $20 but only got usual weapons.

n again, balance in MP is not really an issue. it's a Co-op play, not competitive.
n the real advantage with ppl who placed 1st is how many EXP you got.
money is not really much difference.
*
I find it kinda hard to believe it is even considered valid "extra contents" as ME3 isn't even considered or marketed as an MMO but sure as hell feels like one or at least trying hard to. Paying real cash for ever little mico-transactions for one.

My point isn't about balance or whatnot but rather people who pay more can easily achieve more via buying for all those virtual perks. Also luck is disregarded as people who spend more the chances are much higher that sooner or later they pretty much going to own all those weapons, upgrades perks regardless of probability.

Basically what I want to illustrate is that people who want to more easily fight off the reapers just need to pay to acquire more in-game upgrades (e.g. bonus stats, weapons) compared to those that actually spend countless hours playing to earn them. Thus literally my point: Pay to Win.

This post has been edited by l337hunter: Mar 20 2012, 08:24 PM
Enclave Recruit
post Mar 20 2012, 08:31 PM

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QUOTE(Cheesenium @ Mar 20 2012, 08:22 PM)
And you missed out one, there were suppose to be India as a hub after the ending. So what if they cut the rest of the content? It was a fairly enjoyable game, compared to Mass Effect 3 plot holes ridden game with a redundant iOS sort of pay2win MP.

At least Deus Ex HR ends with a reasonable ending, despite the last 1 hour is also pretty terrible too. At the same time, without a gawd awful MP shoved into it.

Pretty much every game has it own share of content being cut, but none has bring it to the level EA is doing now. What have they done with ME3 is just disgusting especially the day 1 CE exclusive Prothean DLC and the Galactic Readiness system. Your decisions in the game doesnt matter, as what it counts at the end is whether you have played enough MP or not. Did BF or CoD halve your experience points in multiplayer because you didnt want to play their single player campaign?
*
Yes but that doesn't make Eidos Montreal completely innocent. Many people also got pissed at the way the game turned out. Omitted content and one way street boss fights. Prothean DLC is a travesty but I never really bothered with the ancient alien race with African accent hahahaha. MP for Galactic Readiness System is a dirty tactic trying to force players to try their shitty MP haha. Better play Battlefield 3 la.

Moreover, Deus Ex HR's ending is somewhat similar to Mass Effect 3's ending. One road with many lanes rclxms.gif

Instead of different color, you get different slideshows wathafark hahaha.



ray148
post Mar 20 2012, 08:36 PM

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QUOTE(l337hunter @ Mar 20 2012, 08:23 PM)
I find it kinda hard to believe it is even considered valid "extra contents" as ME3 isn't even considered or marketed as an MMO but sure as hell feels like one or at least trying hard to. Paying real cash for ever little mico-transactions for one.

My point isn't about balance or whatnot but rather people who pay more can easily achieve more via buying for all those virtual perks. Also luck is disregarded as people who spend more the chances are much higher that sooner or later they pretty much going to own all those weapons, upgrades perks regardless of probability.

Basically what I want to illustrate is that people who want to more easily fight off the reapers just need to pay to acquire more in-game upgrades (e.g. bonus stats, weapons) compared to those that actually spend countless hours playing to earn them. Thus literally my point: Pay to Win.
*
so your problem with it is that ppl who play more will more or less has the same advantage as ppl who pay more?

that's a fair trade IMO.
Cheesenium
post Mar 20 2012, 08:37 PM

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QUOTE(l337hunter @ Mar 20 2012, 08:23 PM)
I find it kinda hard to believe it is even considered valid "extra contents" as ME3 isn't even considered or marketed as an MMO but sure as hell feels like one or at least trying hard to. Paying real cash for ever little mico-transactions for one.

My point isn't about balance or whatnot but rather people who pay more can easily achieve more via buying for all those virtual perks. Also luck is disregarded as people who spend more the chances are much higher that sooner or later they pretty much going to own all those weapons, upgrades perks regardless of probability.

Basically what I want to illustrate is that people who want to more easily fight off the reapers just need to pay to acquire more in-game upgrades (e.g. bonus stats, weapons) compared to those that actually spend countless hours playing to earn them. Thus literally my point: Pay to Win.
*
There are 2 things i really dislike about the multiplayer component in Mass Effect 3.

The first one i have wrote about in my previous post, which is the Galactic Readiness system, where the more multiplayer you play, the less nonsensical fetching quest you need to do to get good ending. Such as fetching something to the Elcor Diplomat to "save" the Elcors from Reapers. That mission alone could be a decent side quest where you get to see how Elcor fight in battles that has been mention in the codex since the first game. If you dont want to play MP, then, you have no chance to get the best ending, as all i know, at the moment, the highest EMS without MP is 3900 which is 100 short to the best ending. You do not have a choice here to get the best ending via single player. Instead, you have to either buy Inflitrator or play their multiplayer to increase your galactic readiness.

The second one would be the random card packs that Bioware chose to implement into the game. It's just a disgusting method of keeping players hooked to the game, as you'll never know what you'll be getting next. So, you just keep playing through a grindy process to get new items. Some might get Widow sniper rifle in the first Vet box, while some could not get it after 20 Spectre Boxes. As for me, i really dislike the randomness as you have no control on what you'll get, unlike the unlock trees in CoD or BF3. Just keep playing and hope you'll get it someday. Had enough of these random cards crap in Need for Speed World, dont think i want to stomach another round in Mass effect 3.

Then, they add the option of buying cash in game with real world money, that just show how greedy EA has been. Thanks for showing a great example and ruin the game industry. I expect the next CoD will have option to buy guns or attachments with real money. Oh wait, Diablo 3 has a real money auction house that also encourage the same "The more money i have, the easier to win" behavior.


Added on March 20, 2012, 8:48 pm
QUOTE(Enclave Recruit @ Mar 20 2012, 08:31 PM)
Yes but that doesn't make Eidos Montreal completely innocent. Many people also got pissed at the way the game turned out. Omitted content and one way street boss fights. Prothean DLC is a travesty but I never really bothered with the ancient alien race with African accent hahahaha. MP for Galactic Readiness System is a dirty tactic trying to force players to try their shitty MP haha. Better play Battlefield 3 la.

Moreover, Deus Ex HR's ending is somewhat similar to Mass Effect 3's ending. One road with many lanes  rclxms.gif 

Instead of different color, you get different slideshows wathafark hahaha.
*
I am not saying Eidos Montreal is innocent, as they have their own shit too. However, compared to EA, Eidos is nothing. EA is just dirty in so many ways.

The boss fights in DX:HR are dumb, especially the last one, but it could not beat the boredom of hearing some random people rantings in the Citadel, fly to some planet to pick up some junk and bring it back to Citadel to give them. Thats even more boring than the planet scanning in ME2 or Mako in ME1, although i admit escaping from the Reapers part is pretty fun, but the whole delivery boy thing does not fit the story at all.

Just because the Prothean DLC doesnt mean anything to you, but from what i have experienced, it does matter a bit to the game's overall storyline as it provides an insight to how Protheans were. That offense is even worse than Missing Link. I think the Prothean DLC should be given to everyone. It's done on day 1, and everyone should had it, not just CE.

At least DX:HR tried to show different slideshow with some implication which is just one damn line on what you have done, than the same crap with different colours. Then, Joker running to some weird tropical planet that doesnt make any sense at all. At the same time, you dont feel that the story is left halfway hanging in DX:HR, while ME3 does by introducing more questions.

This post has been edited by Cheesenium: Mar 20 2012, 08:54 PM
Grif
post Mar 20 2012, 08:56 PM

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To be honest, I don't know why they deviated from the Mass Effect 2 DLC model. I really thought they struck a good balance between core game content, and DLC content.

Zaeed, and the Cerberus Network stuff were given free for those who bought new. That's a really nice incentive to buy from them. Then there's the DLC themselves. Lair of the Shadow Broker is really very good, and best of all, it doesn't feel like it was omitted or tacked on. Stolen Memories and Overlord were pretty good as well, and well worth my money. (Kasumi is just funny. I really liked her.)

Of course there's the standard weapon packs and alternate outfit DLC. Which to me is fine, since those are purely optional and those who want them are free to pay if they wish. (Mattock is a pretty OP DLC weapon, I heard.)

The most important thing however, was how complete ME2 was without the DLC. I should know, I played through the game once without the DLCs installed. (At the time, I didn't know I had to download and install them separately.) The game felt extremely polished and more importantly, I didn't feel like I was missing anything. When I discovered the DLCs later, I found they were nice additions indeed, but nothing that really diminished the main storyline. That's the important part.

I would say the same for Dragon Age: Origins. The DLCs were nice, but not a must get.
l337hunter
post Mar 20 2012, 09:19 PM

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QUOTE(ray148 @ Mar 20 2012, 08:36 PM)
so your problem with it is that ppl who play more will more or less has the same advantage as ppl who pay more?

that's a fair trade IMO.
*
You are right, it is. Im not questioning its fairness since EA/Bioware have full rights to add and charge for any additional contents.

Basically Im questioning why EA even expended to this? They are turning the ME series into another MMO-like franchise wannabe. If that were the case I really don't see how a title like ME sets apart like those Facebook or F2P games and call it a "premium franchise".

QUOTE(Cheesenium @ Mar 20 2012, 08:37 PM)
The first one i have wrote about in my previous post, which is the Galactic Readiness system, where the more multiplayer you play, the less nonsensical fetching quest you need to do to get good ending. Such as fetching something to the Elcor Diplomat to "save" the Elcors from Reapers. That mission alone could be a decent side quest where you get to see how Elcor fight in battles that has been mention in the codex since the first game. If you dont want to play MP, then, you have no chance to get the best ending, as all i know, at the moment, the highest EMS without MP is 3900 which is 100 short to the best ending. You do not have a choice here to get the best ending via single player. Instead, you have to either buy Inflitrator or play their multiplayer to increase your galactic readiness.

The second one would be the random card packs that Bioware chose to implement into the game. It's just a disgusting method of keeping players hooked to the game, as you'll never know what you'll be getting next. So, you just keep playing through a grindy process to get new items. Some might get Widow sniper rifle in the first Vet box, while some could not get it after 20 Spectre Boxes. As for me, i really dislike the randomness as you have no control on what you'll get, unlike the unlock trees in CoD or BF3. Just keep playing and hope you'll get it someday. Had enough of these random cards crap in Need for Speed World, dont think i want to stomach another round in Mass effect 3.

Then, they add the option of buying cash in game with real world money, that just show how greedy EA has been. Thanks for showing a great example and ruin the game industry. I expect the next CoD will have option to buy guns or attachments with real money. Oh wait, Diablo 3 has a real money auction house that also encourage the same "The more money i have, the easier to win" behavior.

*
To put it short and sweet, Im really very disappointed how Galaxy of War turned out, it adds literally nothing to enrich the story nor the settings in the ME universe. The main appeal to those who are into action trigger happy shooters and as a 'side distraction' to the main game which you can already find in many other media. It actually felt a little too much of a 'dumbing down' appeal for this franchise.

Also frankly as much as I can't believe myself into saying this, I rather put my money into Ubisoft's upcoming games than Blizzard. They are already aware that their own WoW can't sustain them for another decade so they are hastening placing the "next big thing" into the works.
Cheesenium
post Mar 20 2012, 09:22 PM

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QUOTE(Grif @ Mar 20 2012, 08:56 PM)
To be honest, I don't know why they deviated from the Mass Effect 2 DLC model. I really thought they struck a good balance between core game content, and DLC content.

Zaeed, and the Cerberus Network stuff were given free for those who bought new. That's a really nice incentive to buy from them. Then there's the DLC themselves. Lair of the Shadow Broker is really very good, and best of all, it doesn't feel like it was omitted or tacked on. Stolen Memories and Overlord were pretty good as well, and well worth my money. (Kasumi is just funny. I really liked her.)

Of course there's the standard weapon packs and alternate outfit DLC. Which to me is fine, since those are purely optional and those who want them are free to pay if they wish. (Mattock is a pretty OP DLC weapon, I heard.)

The most important thing however, was how complete ME2 was without the DLC. I should know, I played through the game once without the DLCs installed. (At the time, I didn't know I had to download and install them separately.) The game felt extremely polished and more importantly, I didn't feel  like I was missing anything. When I discovered the DLCs later, I found they were nice additions indeed, but nothing that really diminished the main storyline. That's the important part.

I would say the same for Dragon Age: Origins. The DLCs were nice, but not a must get.
*
The reasoning is simple. EA wants more money.

Javik could have been a day 1 DLC free for everyone who bought new. Instead, it become CE only while the incentive to buy new become the Online Pass for the awful MP. All the sudden MP become the main focus of the game.

Mass Effect 1 and 2 felt complete when you finish the game, without leaving too much questions, or in ME3 case, it leaves even more questions. I finished ME1 and 2 without DLC, it felt alright without anything missing while it is also surprising that the lack of DLC in the second game linked well to the third game. Again, the third game didnt felt complete when you finish the game as it leaves even more questions, probably for more DLCs. Why was Joker running away? Why suddenly Illusive Man appear on the Citadel at the final moment? Why did the Space Jesus appeared? What happens after you choose any one of the 3 choices? Did Wrex survive? What happen to the rest of my crew before Joker pick up everyone but Shepard and run away? Who is Stargazer and the kid? They did not explain those questions, and leaving it the way it is does not provide any closure to gamers. It just left the game with a lazily made ending.

Thats why people are pissed. Mass Effect 3 is a very well crafted game, except the ending.
secondrate
post Mar 20 2012, 09:34 PM

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QUOTE(Cheesenium @ Mar 20 2012, 09:22 PM)
Thats why people are pissed. Mass Effect 3 is a very well crafted game, except the ending.
*
It was beautiful until after Shepard collapsed at the control panel. THEN it quickly became bad and went to worse.

Before that scene, it was tough to decide if ME2 or ME3 was my favourite. I love the squad dynamic in ME2 but the actual main quests were so short. Still the side quests and companion quests plus amazing DLC like Shadow Broker made up for it.
Cheesenium
post Mar 20 2012, 09:40 PM

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QUOTE(l337hunter @ Mar 20 2012, 09:19 PM)
You are right, it is. Im not questioning its fairness since EA/Bioware have full rights to add and charge for any additional contents.

Basically Im questioning why EA even expended to this? They are turning the ME series into another MMO-like franchise wannabe. If that were the case I really don't see how a title like ME sets apart like those Facebook or F2P games and call it a "premium franchise".
*
EA has pretty much turned some of their games into a premium pay to win sort of game. I notice some of their recent games has been incredibly grindy, such as BF3 with the need to unlock attachment separately for each gun and ME3's random lottery multiplayer unlock system.

Probably due to their success with NFS World.

QUOTE(l337hunter @ Mar 20 2012, 09:19 PM)
To put it short and sweet, Im really very disappointed how Galaxy of War turned out, it adds literally nothing to enrich the story nor the settings in the ME universe. The main appeal to those who are into action trigger happy shooters and as a 'side distraction' to the main game which you can already find in many other media. It actually felt a little too much of a 'dumbing down' appeal for this franchise.

Also frankly as much as I can't believe myself into saying this, I rather put my money into Ubisoft's upcoming games than Blizzard. They are already aware that their own WoW can't sustain them for another decade so they are hastening placing the "next big thing" into the works.
*
I did not like it since the first day i played it in the demo. Basically it is just a clunky cover based survival mode. All EA wants is to make people keep going back to that few maps and keep playing the multiplayer forever, just like most people in the ME3 main thread. No one cares about SP there. I think its more than just dumb down the game, as it feels like they want to use Galaxy at War as a transition to make Mass Effect a competitive shooter.

If i want to run around a compound shooting something, i guess MW3 will be a better game as their Spec Ops mode is much better than this crappy Galaxy at War. Not to forget better movements and shooting mechanism.

I'll rather buy Activision Blizzard games than EA games now. At least Activision Blizzard rarely give exclusive day 1 content with online pass stuck into it.


Added on March 20, 2012, 9:43 pm
QUOTE(secondrate @ Mar 20 2012, 09:34 PM)
It was beautiful until after Shepard collapsed at the control panel. THEN it quickly became bad and went to worse.

Before that scene, it was tough to decide if ME2 or ME3 was my favourite. I love the squad dynamic in ME2 but the actual main quests were so short. Still the side quests and companion quests plus amazing DLC like Shadow Broker made up for it.
*
Exactly, thats what i think too. It was a great ending to the series. Not to forget the whole massive fleet fighting with Reapers towards the end. It was some amazing stuff.

IMO, ME2 had amazing squad dynamics, but ME3 has a much involvement with the rest of the galaxy. Both are great game, if you remove the crappy last 10 minutes in ME3. However, ME3 feels a lot shorter to me.

This post has been edited by Cheesenium: Mar 20 2012, 09:43 PM

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