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 Mass Effect 3 Spoiler Edition, Discuss about storyline here.

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l337hunter
post Mar 20 2012, 07:37 PM

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The multi part is so hilarious.

Everything is riddled with 'Pay to Win'. rolleyes.gif
l337hunter
post Mar 20 2012, 07:56 PM

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QUOTE(ray148 @ Mar 20 2012, 07:48 PM)
uhhh...no it's not. hmm.gif
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Just take a look into those things like Razer gears, merchandises, etc. Endorsed by EA/Bioware rolleyes.gif

Exclusive uber-cool weapon with even more "upgrades" if you redeem the same code. Not to mention they are actually giving people choices to pay real currency to fund in-game weapons and upgrades. Consumers who literally pay to play have actually a wider arc of advantage not to mention headstart with minimal effort to those that don't.
l337hunter
post Mar 20 2012, 08:23 PM

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QUOTE(ray148 @ Mar 20 2012, 08:08 PM)
the merchandise thing is done in other games as well. the difference is, EA puts in extra digital contents on it.

n getting weapons in this game depends on chance/luck.
so yes u can use real money but you are not buying weapons, just more try--i know ppl who spent $20 but only got usual weapons.

n again, balance in MP is not really an issue. it's a Co-op play, not competitive.
n the real advantage with ppl who placed 1st is how many EXP you got.
money is not really much difference.
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I find it kinda hard to believe it is even considered valid "extra contents" as ME3 isn't even considered or marketed as an MMO but sure as hell feels like one or at least trying hard to. Paying real cash for ever little mico-transactions for one.

My point isn't about balance or whatnot but rather people who pay more can easily achieve more via buying for all those virtual perks. Also luck is disregarded as people who spend more the chances are much higher that sooner or later they pretty much going to own all those weapons, upgrades perks regardless of probability.

Basically what I want to illustrate is that people who want to more easily fight off the reapers just need to pay to acquire more in-game upgrades (e.g. bonus stats, weapons) compared to those that actually spend countless hours playing to earn them. Thus literally my point: Pay to Win.

This post has been edited by l337hunter: Mar 20 2012, 08:24 PM
l337hunter
post Mar 20 2012, 09:19 PM

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QUOTE(ray148 @ Mar 20 2012, 08:36 PM)
so your problem with it is that ppl who play more will more or less has the same advantage as ppl who pay more?

that's a fair trade IMO.
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You are right, it is. Im not questioning its fairness since EA/Bioware have full rights to add and charge for any additional contents.

Basically Im questioning why EA even expended to this? They are turning the ME series into another MMO-like franchise wannabe. If that were the case I really don't see how a title like ME sets apart like those Facebook or F2P games and call it a "premium franchise".

QUOTE(Cheesenium @ Mar 20 2012, 08:37 PM)
The first one i have wrote about in my previous post, which is the Galactic Readiness system, where the more multiplayer you play, the less nonsensical fetching quest you need to do to get good ending. Such as fetching something to the Elcor Diplomat to "save" the Elcors from Reapers. That mission alone could be a decent side quest where you get to see how Elcor fight in battles that has been mention in the codex since the first game. If you dont want to play MP, then, you have no chance to get the best ending, as all i know, at the moment, the highest EMS without MP is 3900 which is 100 short to the best ending. You do not have a choice here to get the best ending via single player. Instead, you have to either buy Inflitrator or play their multiplayer to increase your galactic readiness.

The second one would be the random card packs that Bioware chose to implement into the game. It's just a disgusting method of keeping players hooked to the game, as you'll never know what you'll be getting next. So, you just keep playing through a grindy process to get new items. Some might get Widow sniper rifle in the first Vet box, while some could not get it after 20 Spectre Boxes. As for me, i really dislike the randomness as you have no control on what you'll get, unlike the unlock trees in CoD or BF3. Just keep playing and hope you'll get it someday. Had enough of these random cards crap in Need for Speed World, dont think i want to stomach another round in Mass effect 3.

Then, they add the option of buying cash in game with real world money, that just show how greedy EA has been. Thanks for showing a great example and ruin the game industry. I expect the next CoD will have option to buy guns or attachments with real money. Oh wait, Diablo 3 has a real money auction house that also encourage the same "The more money i have, the easier to win" behavior.

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To put it short and sweet, Im really very disappointed how Galaxy of War turned out, it adds literally nothing to enrich the story nor the settings in the ME universe. The main appeal to those who are into action trigger happy shooters and as a 'side distraction' to the main game which you can already find in many other media. It actually felt a little too much of a 'dumbing down' appeal for this franchise.

Also frankly as much as I can't believe myself into saying this, I rather put my money into Ubisoft's upcoming games than Blizzard. They are already aware that their own WoW can't sustain them for another decade so they are hastening placing the "next big thing" into the works.
l337hunter
post Mar 22 2012, 09:12 PM

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QUOTE(Jigoku @ Mar 22 2012, 08:49 PM)
Baldur's Gate, Neverwinter Nights, KOTOR, Jade Empire,
Bioware created them also?

Whats KOTOR?

Conclusion its the change of writer that screw up the story of Mass Effect?
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KOTOR = The father of the Old Republic.

It wouldn't be surprised if it did, there are like dozen different writers doing the storyboard for ME. Same thing like how they messed up Mass Effect: Deception.
l337hunter
post Mar 23 2012, 01:50 AM

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QUOTE(Grif @ Mar 22 2012, 11:34 PM)
Deception is messed up because Dietz can't write worth a damn.
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Im more intrigued what was the lore consultant doing or if they even did any proof reading before finalizing the works for publication. The reason why I always oppose transacting a franchise to other parties to work with, which always ends up being retconned to suit their own convenience.

As an example, Icarus Effect from DX: HR was pretty damn good because it was written by the very same author who did the storyboard for the game.

This post has been edited by l337hunter: Mar 23 2012, 01:51 AM

 

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