http://www.rockpapershotgun.com/2012/02/23...ned-considered/The sense of entitlement that gamers has in this day and age, feels that they are entitled to the "Full" game when only paying the base price, Of course developers are maximizing their profit when making DLCs, but think of how far game has come over the years, with every console generation, cost of making game increased exponentially, but actual hardcore gaming market has not expanded much over the years.
The argument that a Day-1 DLC is important to the story so it should be included in the main game fails to see the nature of selling a product. So do you mean a DLC content should be irrelevant, uninteresting, must not have better content than the main game? Then why put up a product like that? you expect it to sell? So a few months down the road, someone can't write a story for a short mission that totally trumps the story of the main mission? It will be accused as developer intentionally hold back the content to sell more DLCs.
In Software development(or a lot of other projects), there is always a cut off line, I need this game release at March, so after October I will stop accepting new ideas for the game, we need the remaining time to implement our existing ideas and fix bug, so sometime after October someone come with me with a very good idea to improve our game, this idea must be hold down for DLC or a sequel. The goal now is to complete the game on schedule. How do you think Duke Nukem Forever is in development for 15 years?
This also, is the trap some of the games this generation falls into. LA Noire, Final Fantasy VS 13, The Last Guardian, MG Rising, Ghost Recon Future Soldier. some of these games are going with new/rare ideas for gameplay, thus it generally takes longer, experiementing and balancing easily drags the time even longer, sending it into development hell. The cost rises higher and higher for every single time you wasted, and you still have to sell the game($59.99) on the standard price when it eventually came out.
This is not something a good developer will trap themselves with, admit it or not, they do not make games for fun, the make them to make money, some will try to strike a balance by making the game they enjoy making while finding ways to monetize it. But if they do not make money, this developer won't come out with the next game.
So DLCs is the sweet middle ground that they found by selling more content to customers that is willing to pay more, while expanding the market to more casual gamers that just like the basic experience and prefer a lower cost to enjoy it. You do aware that game completion rate for good game is only average at 50%? Means that for every 10 people that buys a game, only 5 people plays it till the end. Be glad that they didn't take that as a hint to cut a game short by 50%.
I mean we never heard someone says "I paid RM15 to watch this movie, so I am entitled to watch the director cut, the HD remaster and the 3D rerelease of the movie, they've deliberately not release it in 3D, because we are obviously capable of that technology over 10 years ago".
This post has been edited by sjneow: Feb 24 2012, 01:26 AM