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 Patch 1.4.2 PTR Notes, EMP got nerfed.

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Quazacolt
post Nov 8 2011, 12:56 AM

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QUOTE(max_cavalera @ Nov 8 2011, 12:54 AM)
u think im joking bro? nowadays the only way for me to beat protoss is by cheesing 5 proxy rax... or 111 bunker in front of enemy natural style.... no way to early harrass whats more wif increasing barracks built time.
*
okay man.
max_cavalera
post Nov 8 2011, 12:57 AM

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QUOTE(jeffvip @ Nov 8 2011, 12:46 AM)
watching stephano n drg play zerg makes me feel zerg very OP. Nestea very god? Not sure, I like stephano n drg more,
*
nestea plays intelligently but stephano and DRG just play ruthlessly it makes MarineKingPrime against him at recent tournament seems like a noob joke. those cracklings are like ants millions of thewm when they get obliterated juz look how many seconds he need to remax again at 200/200 with all those mining base. the only way i think opponent can beat him is early game either all in or cheesing. once he get to 3 base its no freaking chance. cry.gif cry.gif rclxub.gif
jayjay
post Nov 8 2011, 01:00 AM

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reading this thread scares me (as a protoss player)
i guess that is how zerg is meant to be played

SPAM! SWARM!

Terran is still IMBA thanks to ghost (1 emp protoss GG)
radkliler
post Nov 8 2011, 01:03 AM

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QUOTE(max_cavalera @ Nov 8 2011, 01:54 AM)
u think im joking bro? nowadays the only way for me to beat protoss is by cheesing 5 proxy rax... or 111 bunker in front of enemy natural style.... no way to early harrass whats more wif increasing barracks built time.
*
Really? I was with the impression that early Marine Marauder micro can murder anything the Protoss can throw at you on the field if properly micro'd.

Yes, that means even against Collosi and Templar.
max_cavalera
post Nov 8 2011, 01:04 AM

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QUOTE(jayjay @ Nov 8 2011, 02:00 AM)
reading this thread scares me (as a protoss player)
i guess that is how zerg is meant to be played

SPAM! SWARM!

Terran is still IMBA thanks to ghost (1 emp protoss GG)
*
its just remove the shield wif small radius. and its only 100 energy shields, not like before. emp can't even kill ur units like feedback do. not a very good terran will mess up their ghost opener built order, overproduce them and eventhou spam emp there were no base army big enuf to take care of them. the protoss simply rolls over them.
radkliler
post Nov 8 2011, 01:14 AM

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QUOTE(max_cavalera @ Nov 8 2011, 02:04 AM)
its just remove the shield wif small radius. and its only 100 energy shields, not like before. emp can't even kill ur units like feedback do. not a very good terran will mess up their ghost opener built order, overproduce them and eventhou spam emp there were no base army big enuf to take care of them. the protoss simply rolls over them.
*
Here's a few fun facts about Protoss.

1. Shields constitute HALF of the health a Protoss unit has
2. EMP affects EVERY single Protoss unit
3. Protoss shields do not regenerate during battle
4. EMP has that side effect of taking out the energy of a Protoss unit. Proper EMP will make Sentries and Templars become as useful as faulty condoms.
5. Feedback is useless against anything that doesn't have energy. Which means that you can't feedback Marines no matter how hard you're hammering at that F key
6. Psionic Storm needs to be researched and requires 75 energy. They removed Khaydarin Amulet, so no more insta-warpstorms. EMP on the other hand. requires no research and Ghosts can research whatever it is that is needed to boost their starting energy.
7. Templars move at the speed of a snail, can't cloak, and doesn't have an attack. Ghosts can cloak, move relatively fast, and can shoot normally.
8. You can micro out of a Storm, you can't micro out of an EMP.

And besides, if you overcommitted to Ghosts in the first place, you deserve to lose.

This post has been edited by radkliler: Nov 8 2011, 01:27 AM
evofantasy
post Nov 8 2011, 01:35 AM

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QUOTE(max_cavalera @ Nov 8 2011, 01:04 AM)
its just remove the shield wif small radius. and its only 100 energy shields, not like before. emp can't even kill ur units like feedback do. not a very good terran will mess up their ghost opener built order, overproduce them and eventhou spam emp there were no base army big enuf to take care of them. the protoss simply rolls over them.
*
most protoss units have around 100 shields only which emp severely remove...
for tat radius, u are looking at around 1-2k worth of instant burst shield damage for a well placed emp (more if there's colo/ air units)...
and ghost are supporting units =.=
it is the same as u making ntg but sentries lolx...

this are the race winrate according to TLPD: http://www.teamliquid.net/forum/viewmessag...topic_id=283186

protoss are still the official weakest race in sc2

max_cavalera
post Nov 8 2011, 01:46 AM

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QUOTE(radkliler @ Nov 8 2011, 02:14 AM)
Here's a few fun facts about Protoss.

1. Shields constitute HALF of the health a Protoss unit has
2. EMP affects EVERY single Protoss unit
3. Protoss shields do not regenerate during battle
4. EMP has that side effect of taking out the energy of a Protoss unit. Proper EMP will make Sentries and Templars become as useful as toilet paper.
5. Feedback is useless against anything that doesn't have energy. Which means that you can't feedback Marines no matter how hard you're hammering at that F key
6. Psionic Storm needs to be researched and requires 75 energy. They removed Khaydarin Amulet, so no more insta-warpstorms. EMP on the other hand. requires no research and Ghosts can research whatever it is that is needed to boost their starting energy.
7. Templars move at the speed of a snail, can't cloak, and doesn't have an attack. Ghosts can cloak, move relatively fast, and can shoot normally.

And besides, if you overcommitted to Ghosts in the first place, you deserve to lose.
*
1. not really. zealot hp is 100, shields 50. if im not mistaken same thing wif immortal or colo. their hp/shield ratio is not 50/50.
2. psi storm effect evry singl unit terran or zerg has. wif smaller radius now it takes multiple ghost to effectively spam and cover a big deathball army. its not like 1 emp covers all deatball. storm covers a decent area and a decent terran player will nvr have good enuf micro to outmanouvered all those psi storm spam espcially in mid to late game battle deathball vs deathball. at dat time terrans will have thor, tanks, medivac in their army disrupting, blocking rapid movement of stim and how do u outmanouvered that?
3. have seen adelscott abuse dat by using blinking stalkers. engaging terran army bit by bit and blink away and regenerate and do it again. marine and mara will be exhausted by overstimming ata point whr medivac doesnt come yet.
4. my condolences :/
5. feedback easily kill those massive and hi tech units like battlecruisers, thor, banshee, dat could be gamechanger u know?
6. ghost cloak need to be research as well and they are still easily exposed by a observer following ur death army.
7. ghost too if u notice, move at a normal speed. they cant stim and run away when things not good.stalker easily catches them. shoot normally? they shoot every 1.5 seconds and to none light unit the damage is only 10.

well it seems u have very deep scars tragedy against terran using ghost. not gonna argue more wif u thr. i suppose ur refering emp need to be removed?


Added on November 8, 2011, 1:51 am
QUOTE(radkliler @ Nov 8 2011, 02:03 AM)
Really? I was with the impression that early Marine Marauder micro can murder anything the Protoss can throw at you on the field if properly micro'd.

Yes, that means even against Collosi and Templar.
*
lol sentries easily FF any early marine mara harrass. if that early harras doesnt do any damage, terran are gonna be behind.

This post has been edited by max_cavalera: Nov 8 2011, 01:51 AM
Quazacolt
post Nov 8 2011, 02:08 AM

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QUOTE(max_cavalera @ Nov 8 2011, 01:46 AM)
1. not really. zealot  hp is 100, shields 50. if im not mistaken same thing wif immortal or colo. their hp/shield ratio is not 50/50.
2. psi storm effect evry singl unit terran or zerg has. wif smaller radius now it takes multiple ghost to effectively spam and cover a big deathball army. its not like 1 emp covers all deatball. storm covers a decent area and a decent terran player will nvr have good enuf micro to outmanouvered all those psi storm spam espcially in mid to late game battle deathball vs deathball. at dat time terrans will have thor, tanks, medivac in their army disrupting, blocking rapid movement of stim and how do u outmanouvered that?
3. have seen adelscott abuse dat by using blinking stalkers. engaging terran army bit by bit and blink away and regenerate and do it again. marine and mara will be exhausted by overstimming ata point whr medivac doesnt come yet.
4. my condolences :/
5. feedback easily kill those massive and hi tech units like battlecruisers, thor, banshee, dat could be gamechanger u know?
6. ghost cloak need to be research as well and they are still easily exposed by a observer following ur death army.
7. ghost too if u notice, move at a normal speed. they cant stim and run away when things not good.stalker easily catches them. shoot normally? they shoot every 1.5 seconds and to none light unit the damage is only 10.

well it seems u have very  deep scars tragedy  against terran using ghost. not gonna argue more wif u thr. i suppose ur refering emp need to be removed?


Added on November 8, 2011, 1:51 am
lol sentries easily FF any early marine mara harrass. if that early harras doesnt do any damage, terran are gonna be behind.
*
1) stalkers are kinda the backbone for protoss army. and they are exact 50/50. oh and no shield stalkers only take 4 shots from marauders to kill. guess what happens after stim pack? if you're still gonna be so anal on the shield to hp ratio, i will just put out archons.
2) what, you're gonna sit in the storm and watch your shit die? and what, "decent terran player will never have a good enuf micro" WHAT IS THIS MAN. you're saying decent terran player just 1a2a3a OH WAI-
3) terran can just sit in their base and 2-3 cc like mvp does even without 2nd base and call mules like a fag and get medivacs out EZ even on 1 base. what then? you're gonna say terran bio still overstim and cause medivac to run out of energy? oh just in case, energy DOES REGEN DURING BATTLE
4) at least your not 7/7 blind, just 6/7. that aint so bad, right?
5) *EASILY kills* its like implying there are no ghosts to emp the templars, or snipe them to hell before they can even snail their way in for FBs. or thors just requiring TWO shots (assuming you are only capable of building just one thor) to thor hammer a templar to death. and like, BCs fly, and they are kinda faster than templars. just saying. banshees are definitely faster than templars, fly, and can cloak, and can kill a templar in like what, 3 hits? 4 maybe if 3 armor 3 shield upgrade? do correct me on this if im wrong, really.
6) scan (or emp the observer if you're THAT classy) > kill observer. OH SHIT WHERES MY DETECT NOW. oh and implying terrans actually *need* their cloak
7) you're not making sense cuz... sentries and templars are still slower than ghosts, they cant stim either, sentry does piss for dmg regardless of target armor, templars... still cannot attack. (does merging archon count? LOL!)

and no, it's not just emp, if its just emp, terran wouldnt be raping zerg's ass either. please do refer to the win/loss chart thats linked /sigh
radkliler
post Nov 8 2011, 02:15 AM

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QUOTE(max_cavalera @ Nov 8 2011, 02:46 AM)
1. not really. zealot  hp is 100, shields 50. if im not mistaken same thing wif immortal or colo. their hp/shield ratio is not 50/50.
2. psi storm effect evry singl unit terran or zerg has. wif smaller radius now it takes multiple ghost to effectively spam and cover a big deathball army. its not like 1 emp covers all deatball. storm covers a decent area and a decent terran player will nvr have good enuf micro to outmanouvered all those psi storm spam espcially in mid to late game battle deathball vs deathball. at dat time terrans will have thor, tanks, medivac in their army disrupting, blocking rapid movement of stim and how do u outmanouvered that?
3. have seen adelscott abuse dat by using blinking stalkers. engaging terran army bit by bit and blink away and regenerate and do it again. marine and mara will be exhausted by overstimming ata point whr medivac doesnt come yet.
4. my condolences :/
5. feedback easily kill those massive and hi tech units like battlecruisers, thor, banshee, dat could be gamechanger u know?
6. ghost cloak need to be research as well and they are still easily exposed by a observer following ur death army.
7. ghost too if u notice, move at a normal speed. they cant stim and run away when things not good.stalker easily catches them. shoot normally? they shoot every 1.5 seconds and to none light unit the damage is only 10.

well it seems u have very  deep scars tragedy  against terran using ghost. not gonna argue more wif u thr. i suppose ur refering emp need to be removed?


Added on November 8, 2011, 1:51 am
lol sentries easily FF any early marine mara harrass. if that early harras doesnt do any damage, terran are gonna be behind.
*
1. Then there are also units like the Archon which has 350/10 or Templars that are 80/40

2. Except Psi Storm radius is similar to pre-nerf EMP radius. And the whole point of the nerf is to reduce the EMP radius because frankly, its retarded that 2 Ghosts can blanket spam EMPs and roll the Protoss army over. And while you say that is hard to micro out of storms for a decent Terran (which I find laughable since if you are a decent Terran, you'd be able to micro out of a storm easily), it is impossible to micro out of EMP. You can split up your units to minimize the effect EMP has on your units, but still, it is a given that one group of units will have its shields and energy drained. Storms can only kill your units if you let it, EMP will reduce your shields even if you try to micro from it.

3. And your point is? He decided to do a timing attack in which Terrans have not yet get Medivacs.

5. You don't mass units such as Battlecruisers, Thors and Banshees. You use those units to complement your marines, marauders, ghosts, siege tanks or what-have-you into your build. And remember, Cloaking then EMP-ing Templars will make Feedback a non-issue since the Templars all have their energy drained.

6. Templars are exposed all the time.

7. Templar has 1.875 move speed. Compared that to a Marine's 2.25, a non-stimmed Marine can kill a Templar easily.

This post has been edited by radkliler: Nov 8 2011, 02:16 AM
evofantasy
post Nov 8 2011, 02:20 AM

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for those who are lazy to click on the link
» Click to show Spoiler - click again to hide... «


ps: any protoss here nt a member of the sad zealot fanclub yet? yes the race is so pathetically weak tat we have a mascot for it since september lolx (http://www.teamliquid.net/forum/viewmessage.php?topic_id=267497)

This post has been edited by evofantasy: Nov 8 2011, 02:21 AM
max_cavalera
post Nov 8 2011, 02:31 AM

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QUOTE(Quazacolt @ Nov 8 2011, 03:08 AM)
1) stalkers are kinda the backbone for protoss army. and they are exact 50/50. oh and no shield stalkers only take 4 shots from marauders to kill. guess what happens after stim pack? if you're still gonna be so anal on the shield to hp ratio, i will just put out archons.
2) what, you're gonna sit in the storm and watch your shit die? and what, "decent terran player will never have a good enuf micro" WHAT IS THIS MAN. you're saying decent terran player just 1a2a3a OH WAI-
3) terran can just sit in their base and 2-3 cc like mvp does even without 2nd base and call mules like a fag and get medivacs out EZ even on 1 base. what then? you're gonna say terran bio still overstim and cause medivac to run out of energy? oh just in case, energy DOES REGEN DURING BATTLE
4) at least your not 7/7 blind, just 6/7. that aint so bad, right?
5) *EASILY kills* its like implying there are no ghosts to emp the templars, or snipe them to hell before they can even snail their way in for FBs. or thors just requiring TWO shots (assuming you are only capable of building just one thor) to thor hammer a templar to death. and like, BCs fly, and they are kinda faster than templars. just saying. banshees are definitely faster than templars, fly, and can cloak, and can kill a templar in like what, 3 hits? 4 maybe if 3 armor 3 shield upgrade? do correct me on this if im wrong, really.
6) scan (or emp the observer if you're THAT classy) > kill observer. OH SHIT WHERES MY DETECT NOW. oh and implying terrans actually *need* their cloak
7) you're not making sense cuz... sentries and templars are still slower than ghosts, they cant stim either, sentry does piss for dmg regardless of target armor, templars... still cannot attack. (does merging archon count? LOL!)

and no, it's not just emp, if its just emp, terran wouldnt be raping zerg's ass either. please do refer to the win/loss chart thats linked /sigh
*
2. do u think all terran is gonna go bio against protoss? what about those all mech type, marine mech or even 111? wht i mean is maybe u can get away wif ur marine or mara in red but what about ur tanks, thor? ur offensive bunker? tell me how u outmanouvered those siegeing tanks and clunky moving thors?

3. bro spamming mules is only gonna get mineral faster and u can't elevate the rate of gas collecting. u expect terrans to mass up marine or hellion to get fry by colossus?

4. u can spam psi storm and kill those deathball to death but can it be done with ghost? over emping wont do shit to already emp enemy units.

This post has been edited by max_cavalera: Nov 8 2011, 02:33 AM
Quazacolt
post Nov 8 2011, 02:32 AM

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the joys of playing random all day erry day. 33.3% i get to terran it up and MMM 1a 2a 3a tttttttttt


Added on November 8, 2011, 2:41 am
QUOTE(max_cavalera @ Nov 8 2011, 02:31 AM)
2. do u think all terran is gonna go bio against protoss? what about those all mech type, marine mech  or even 111? wht i mean is maybe u can get away wif ur marine or mara in red but what about ur tanks, thor? ur offensive bunker? tell me how u outmanouvered those siegeing tanks and clunky moving thors?

3. bro spamming mules is only gonna get mineral faster and u can't elevate the rate of gas collecting. u expect terrans to mass up marine or hellion to get fry by colossus?
*
2) sure! DONT GO BIO. GET SIEGE TANKS/BANSHEES SO TEMPLARS DIE BEFORE THEY STORM. doh.gif doh.gif
if you didnt knew, 111 MTBR timing push kills a protoss before he can even templar. but hey, he could just temp archives and get a templar without storm! welp there goes your chance in finding those pesky banshees desolating your mineral line. oh and just so you know, your offensive bunker cant get storm. storm doesnt affect buildings smile.gif

3) umm, you do know that you can get early gas with your walls safely, and mule to compensate the early scv's invested on gas, right? and how much gas you need to spend? 25 for a tech lab, 100 for stim, 200 for fac/starport, 50 for a reactor (if you just want a god damn med vac fast, this can even be skipped!) then 100 for a medivac. am i missin out anything?

for protoss, lets see, stalkers, sentries. HAHA DONE.
just for the record: 50gas warp tech (dont even try to argue that this can be skipped), 100 for robo, 200 for bay, 200 for lance, another 200 for the colo.

thats all provided you dont stalker, dont sentry, and you are still alive when you get your colo because quite frankly, medivacs are much faster and cheaper to achieve than a colo. (total 475 vstotal 750)
oh dont even give me the "but they dont require lance!" crap.

4) >spam psi storm
ISHYGDDT

and really, i can dodge storms, but i cant dodge emp. 1-2k shield dmg a ton more painful than.... few hundred actual dmg provided you dodge properly, and THATS ALL ASSUMING YOU'RE ALL KIND AND FORGIVING LEAVING THE SAD TEMPLAR ALONE and not shoving some u-238 slugs or arclite shock rounds into his face.

This post has been edited by Quazacolt: Nov 8 2011, 02:44 AM
Calvin Seak
post Nov 8 2011, 10:59 AM

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Patch is up! Terran got nerf sad.gif

Quazacolt
post Nov 8 2011, 11:23 AM

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QUOTE(Calvin Seak @ Nov 8 2011, 10:59 AM)
Patch is up! Terran got nerf sad.gif
*
(Y)
kEazYc
post Nov 8 2011, 12:08 PM

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QUOTE(Calvin Seak @ Nov 8 2011, 10:59 AM)
Patch is up! Terran got nerf sad.gif
*
You should be happy dude brotoss, why are you showing fail smile?
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post Nov 8 2011, 12:10 PM

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QUOTE(evofantasy @ Nov 8 2011, 02:20 AM)
for those who are lazy to click on the link
» Click to show Spoiler - click again to hide... «


ps: any protoss here nt a member of the sad zealot fanclub yet? yes the race is so pathetically weak tat we have a mascot for it since september lolx (http://www.teamliquid.net/forum/viewmessage.php?topic_id=267497)
*
wtf terran players so imba.
jeffvip
post Nov 8 2011, 03:52 PM

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QUOTE(FLampard @ Nov 8 2011, 12:10 PM)
wtf terran players so imba.
*
so imba?

you have been fool by the scale of the graph. that graph is extremely misleading. I'm good at creating this kind of graph too be honest. Look carefully at the number. For TvZ, Terran 52%, Zerg 48%. It means out of 100 games, Terran winning 52 games and Zerg winning 48 games. Imba? Even Genting Casino u cant get thing 50/50. TvP is not that far away too, 53.9% vs 46.1%.

Even you wanna take account into the most imba matchup here, ZvP. zerg's bar looks so high, protoss so low. At a first glance, it seems to me like Zerg winning 80% and Protoss winning only 20% but if u look at the number, the gap I believed is only slightly larger than it's standard deviation.

I don't know the real motive of this graph creator here, but to be more profressional, the cut off point shldn't start from 40% as shown in this graph. The scale of graph chosen is only to exaggerated the MU % here.
jayjay
post Nov 8 2011, 04:40 PM

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1.4.3
Terran:
EMP is now removed

thumbup.gif
Quazacolt
post Nov 8 2011, 04:55 PM

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QUOTE(jeffvip @ Nov 8 2011, 03:52 PM)
so imba?

you have been fool by the scale of the graph. that graph is extremely misleading. I'm good at creating this kind of graph too be honest. Look carefully at the number. For TvZ, Terran 52%, Zerg 48%. It means out of 100 games, Terran winning 52 games and Zerg winning 48 games. Imba? Even Genting Casino u cant get thing 50/50. TvP is not that far away too, 53.9% vs 46.1%.

Even you wanna take account into the most imba matchup here, ZvP. zerg's bar looks so high, protoss so low. At a first glance, it seems to me like Zerg winning 80% and Protoss winning only 20% but if u look at the number, the gap I believed is only slightly larger than it's standard deviation.

I don't know the real motive of this graph creator here, but to be more profressional, the cut off point shldn't start from 40% as shown in this graph. The scale of graph chosen is only to exaggerated the MU % here.
*
going leaps and bounds to defend his race. admirable thumbup.gif

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