QUOTE
Here's a few fun facts about Protoss.
1. WRONG. Most protoss unit shield only constitutes about 1/3rd of it's life or less. Zealots have 100/50. Immortals have 250/100. Colossus has 200/150. Void rays have 150/100. Phoenix has 120/60. The only units that have half life/shield or more are stalkers, HTs, DTs, and Sentries, and it barely matters since these units are meant to sit at the back for support instead of being in the front line where all the damage is happening.
2. Guess what, Storms effect every single Terran unit too. But in this case it is much worse for Terran. Even with perfect dodging, a single storm will do at least 20 damage to units. 20 damage sounds very little, but keep i mind that most terran units are squishy -100 hitpoint units. 20 damage is basically half the life of a marine. All it takes is a blanket of 3 or 4 storms to kill of most of a marine marauder force while leaving the rest in terminal red. And this is just damage from Storms by the way, not adding all the damage being done by other units like zealots or stalkers.
3. And that is why most Protoss units have +150 hitpoints while terrans barely hit 120 hitpoints.
4. And it also has the side of effect of NOT KILLING ANYTHING AT ALL. However the same cannot be said for Storms.
5. Why would you want to feedback a marine when you can simply spam Storms and send 100 marines into oblivion?
6. Yes. And that is why storms kill just about everything while EMP doesn't.
7. And that is why ghosts costs 200/100 and takes 40 seconds to make while HTs cost only 50/150 and takes only 5 seconds to make. Also, Terrans can't conveniently combine 2 ghosts together in an emergency to get a free Thor.
8. Even 100 bajillion EMPs cannot kill a single probe.
That's funny, because Protoss can simply throw around a random bunch of units into a blob, a-move and still win. Protoss doesn't get punished for overcomitting on anything at all; more templars or more colossi will only make Protoss stronger no matter what the situation, because these units counter just about 90% of Terran units in a standard terran army. Tell me, how many units do Ghosts and Vikings counter each?
1. It constitutes half of a Protoss units life because Protoss do not regenerate health like Terrans do. Any damage that happens on the unit itself is permanent. If I were to pull back my forces which are either in the red or yellow, its going to remain in the red or yellow till it dies. Also, we have to upgrade both Shields and Armor just to be on equal terms on upgrades which Terran's require only one upgrade for.
2. Storms are detrimental only to Bio. If you went mech, you'll find out very quickly that storming Thors/Hellions/Sieges is retarded.
3. Like I said, Terrans can heal back all 120 hit points while Protoss can't.
4. There is a reason the tactic is named MMMG. It stands for Marine, Marauder, Medivac, Ghosts. Ghosts EMP the Shields and energy off a Protoss unit, Marauders and Marines stim in and kill everything. You don't send Ghosts in just to spam EMP all day waiting to kill something.
5. Except for the fact that you can run out of a Storm? And you can heal off the damage of a Storm while the Templar is still chasing you down? And you can keep baiting the Templars to Storm just to waste its energy before you run in and kill it?
6. Storms are ineffective against Mech. Try it sometimes.
7. Except that Ghosts are still cheaper than Templars in comparison.
Here's how the tech tree goes for Ghosts : Depot --> Barracks ---> Ghost Academy
And you can still get a Factory and Starport out.
Protoss tech goes a little like this : Gateway --> CyberCore --> Council ---> Archives
And here's the kicker about Protoss, they are insanely gas intensive. So if I invest in this tech route, you won't be seeing me going Collosi till I take a 3rd or a 4th or I decide to just abandon Temps completely. And if I did abandon it altogether, I just wasted a shitload of gas for Archives, Storm research and the few Temps I made. Also Archons are 350/10, so 3 EMPs would literally, devastate an Archon.
8. EMP is a support spell, Storm is an Offensive spell. Is that so hard to differentiate? Oh just in case you didn't know, Ghosts can Snipe.
And are you seriously implying that Terran can't A-move as well? MMMG is basically A-move. Here's how it works.
Cloak Ghosts ---> EMP Sentries ----> Press T on hotkey-ed Bioball ---> 1a2a3a
Congratulations, you've just beat the Protoss.