Welcome Guest ( Log In | Register )

6 Pages  1 2 3 > » Bottom

Outline · [ Standard ] · Linear+

 Patch 1.4.2 PTR Notes, EMP got nerfed.

views
     
TSkding2
post Oct 26 2011, 08:46 AM, updated 15y ago

Regular
******
Senior Member
1,007 posts

Joined: Apr 2007
http://us.battle.net/sc2/en/forum/topic/1213111662

QUOTE
StarCraft II: Wings of Liberty - Patch 1.4.2

General

“Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.

The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.



Bug Fixes

Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.

Fixed an issue which prevented footprint from being edited in the Footprint Editor.

Fixed an issue that caused the game to have missing icons and images on low end graphics cards.


Balance

PROTOSS

Forge

The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.

The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.

The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.

The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.

The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.

The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.

The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.


TERRAN

Ghost

EMP radius has been decreased from 2 to 1.5


It is a weird patch. What is the reason behind for the cost reduction for Protoss upgrade? It's seem it come from nowhere, although the EMP nerf is justified.
hazairi
post Oct 26 2011, 09:47 AM

Look at all my stars!!
*******
Senior Member
2,694 posts

Joined: Feb 2007
From: KL


The rise of Protoss!
TSkding2
post Oct 26 2011, 10:07 AM

Regular
******
Senior Member
1,007 posts

Joined: Apr 2007
QUOTE(hazairi @ Oct 26 2011, 09:47 AM)
The rise of Protoss!
*
Seriously? How?
fujkenasai
post Oct 26 2011, 10:08 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(kding2 @ Oct 26 2011, 10:07 AM)
Seriously? How?
*
EMP
hazairi
post Oct 26 2011, 10:11 AM

Look at all my stars!!
*******
Senior Member
2,694 posts

Joined: Feb 2007
From: KL


QUOTE(kding2 @ Oct 26 2011, 10:07 AM)
Seriously? How?
*
cheaper upgrades! LOL
TSkding2
post Oct 26 2011, 10:11 AM

Regular
******
Senior Member
1,007 posts

Joined: Apr 2007
QUOTE(fujkenasai @ Oct 26 2011, 10:08 AM)
EMP
*
Does 0.5 really makes a huge difference? Sure that Protoss has a harder time to deal with Ghost in the late game, but this patch didn't solve the infamous 1/1/1 build. The Ghost is not even needed when you can destroy Protoss with 1/1/1 in the early game.
hazairi
post Oct 26 2011, 10:13 AM

Look at all my stars!!
*******
Senior Member
2,694 posts

Joined: Feb 2007
From: KL


QUOTE(kding2 @ Oct 26 2011, 10:11 AM)
Does 0.5 really makes a huge difference? Sure that Protoss has a harder time to deal with Ghost in the late game, but this patch didn't solve the infamous 1/1/1 build. The Ghost is not even needed when you can destroy Protoss with 1/1/1 in the early game.
*
cheaper upgrades plus EMP nerf = 0.05% winning rate difference.. LOL
TSkding2
post Oct 26 2011, 10:13 AM

Regular
******
Senior Member
1,007 posts

Joined: Apr 2007
QUOTE(hazairi @ Oct 26 2011, 10:13 AM)
cheaper upgrades plus EMP nerf = 0.05% winning rate difference.. LOL
*
I guess someone has to try the PTR and tell us the results.
johnsonng88
post Oct 26 2011, 10:15 AM

New Member
*
Newbie
2 posts

Joined: Oct 2011
1-1-1 had not been super popular lately in TL streams, seemed like the terrans go back to their ghost bio play.
r4dic4l
post Oct 26 2011, 10:16 AM

New Member
*
Newbie
5 posts

Joined: Jan 2009
From: KL


QUOTE(kding2 @ Oct 26 2011, 10:11 AM)
Does 0.5 really makes a huge difference? Sure that Protoss has a harder time to deal with Ghost in the late game, but this patch didn't solve the infamous 1/1/1 build. The Ghost is not even needed when you can destroy Protoss with 1/1/1 in the early game.
*
There are various threads out there that helps with dealing the 1/1/1. The huge factor is scouting it coming. The 2nd huge factor is not overmaking stalkers and delay the push with your initial stalkers, try to pick off some units before the camp outside your base.

still it all comes down to practice. get a terran friend and force him to do that to you every game! don't forget to belanja him makan for all his hard work wink.gif GLGL!

on-topic: YESSSSSS!! IT'S DOUBLE FORGE TIME!
FLampard
post Oct 26 2011, 05:40 PM

On my way
****
Junior Member
590 posts

Joined: Jun 2008
ghost - EMP , stalker - blink --- EMP missed
gtboy2
post Oct 26 2011, 05:48 PM

New Member
*
Junior Member
42 posts

Joined: Jun 2008


QUOTE(hazairi @ Oct 26 2011, 10:47 AM)
The rise of Protoss!
*
The rise of Protoss! notworthy.gif
SUSAzurues
post Oct 26 2011, 06:06 PM

▲▲▲▲
*****
Senior Member
958 posts

Joined: Aug 2007
From: forum.lowyat.net



Protoss rejoice HAHAHAHA

now can do +2 timing attack also
keretapir
post Oct 26 2011, 06:12 PM

rampant public indecency
******
Senior Member
1,143 posts

Joined: Aug 2006
From: not everywhere..but somewhere..


shield upgrades will still be underused...
i'm more concerned for ZvP,since upgraded shields may spell more roach pwnage by immortals...
evofantasy
post Oct 26 2011, 06:54 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(keretapir @ Oct 26 2011, 06:12 PM)
shield upgrades will still be underused...
i'm more concerned for ZvP,since upgraded shields may spell more roach pwnage by immortals...
*
emp negate it in PvT but it ognna be huge in PvZ since shields do affect buildings as well if i am not mistaken...

it also prevent archons from being wtfbbqpwned by lings >.<

This post has been edited by evofantasy: Oct 26 2011, 06:54 PM
TSkding2
post Oct 26 2011, 07:06 PM

Regular
******
Senior Member
1,007 posts

Joined: Apr 2007
QUOTE(FLampard @ Oct 26 2011, 05:40 PM)
ghost - EMP , stalker - blink  --- EMP missed
*
Your point? EMP shouldn't need to get nerf?
keretapir
post Oct 26 2011, 07:28 PM

rampant public indecency
******
Senior Member
1,143 posts

Joined: Aug 2006
From: not everywhere..but somewhere..


QUOTE(evofantasy @ Oct 26 2011, 06:54 PM)
emp negate it in PvT but it ognna be huge in PvZ since shields do affect buildings as well if i am not mistaken...

it also prevent archons from being wtfbbqpwned by lings >.<
*
yes,shield upgrades also affects buildings.n workers.n all other toss units..
thus make them more potent to make toss ball of death.with the buff on upgrade cost for those shields,even a 0/1/1 probe can win 0/1 drone if both were to attack at the same time...

so,another tip for smurfers..go all-in mass probes with full 0/3/3 upgrades.even no-upgraded lings or marines having a hard time killing them (lings 5dmg,marines 6dmg versus probes 6 armor)

QUOTE(kding2 @ Oct 26 2011, 07:06 PM)
Your point? EMP shouldn't need to get nerf?
*
i think better nerf range,since almost all terran units (apart from scv of course) have ranged attacks..
Quazacolt
post Oct 26 2011, 10:42 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(kding2 @ Oct 26 2011, 08:46 AM)
http://us.battle.net/sc2/en/forum/topic/1213111662
It is a weird patch. What is the reason behind for the cost reduction for Protoss upgrade? It's seem it come from nowhere, although the EMP nerf is justified.
*
not sure if troll.


Added on October 26, 2011, 10:44 pm
QUOTE(keretapir @ Oct 26 2011, 07:28 PM)
yes,shield upgrades also affects buildings.n workers.n all other toss units..
thus make them more potent to make toss ball of death.with the buff on upgrade cost for those shields,even a 0/1/1 probe can win 0/1 drone if both were to attack at the same time...

so,another tip for smurfers..go all-in mass probes with full 0/3/3 upgrades.even no-upgraded lings or marines having a hard time killing them (lings 5dmg,marines 6dmg versus probes 6 armor)
i think better nerf range,since almost all terran units (apart from scv of course) have ranged attacks..
*
you know it doesnt work that way, right?

This post has been edited by Quazacolt: Oct 26 2011, 10:44 PM
TSkding2
post Oct 26 2011, 11:35 PM

Regular
******
Senior Member
1,007 posts

Joined: Apr 2007
QUOTE(Quazacolt @ Oct 26 2011, 10:42 PM)
not sure if troll.


Added on October 26, 2011, 10:44 pm

you know it doesnt work that way, right?
*
How is a troll, may I ask?
SUSAzurues
post Oct 26 2011, 11:50 PM

▲▲▲▲
*****
Senior Member
958 posts

Joined: Aug 2007
From: forum.lowyat.net



lol if probe got 6 armor, why the emphasize on Ultralisk armor? laugh.gif

6 Pages  1 2 3 > » Top
 

Change to:
| Lo-Fi Version
0.0211sec    0.68    5 queries    GZIP Disabled
Time is now: 29th November 2025 - 12:06 PM