Patch 1.4.2 PTR Notes, EMP got nerfed.
Patch 1.4.2 PTR Notes, EMP got nerfed.
|
|
Oct 31 2011, 07:21 PM
Return to original view | Post
#1
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
lol terran keep getting nerfed every freaking patch...
|
|
|
|
|
|
Nov 7 2011, 03:40 PM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(guess19 @ Oct 31 2011, 08:34 PM) not before long before prince of zerg, stephano rises now with ruhless mass speedling, infestor n ultralisk play.... the 1st time i seen such hyper aggresive zerg shuld play and how i think zerg shuld be played.im suprise wif all toss buff no new prince rises to crush all terran opposition and rule for many days to come |
|
|
Nov 8 2011, 12:54 AM
Return to original view | Post
#3
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(Quazacolt @ Nov 7 2011, 11:41 PM) u think im joking bro? nowadays the only way for me to beat protoss is by cheesing 5 proxy rax... or 111 bunker in front of enemy natural style.... no way to early harrass whats more wif increasing barracks built time. |
|
|
Nov 8 2011, 12:57 AM
Return to original view | Post
#4
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(jeffvip @ Nov 8 2011, 12:46 AM) watching stephano n drg play zerg makes me feel zerg very OP. Nestea very god? Not sure, I like stephano n drg more, nestea plays intelligently but stephano and DRG just play ruthlessly it makes MarineKingPrime against him at recent tournament seems like a noob joke. those cracklings are like ants millions of thewm when they get obliterated juz look how many seconds he need to remax again at 200/200 with all those mining base. the only way i think opponent can beat him is early game either all in or cheesing. once he get to 3 base its no freaking chance. |
|
|
Nov 8 2011, 01:04 AM
Return to original view | Post
#5
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(jayjay @ Nov 8 2011, 02:00 AM) reading this thread scares me (as a protoss player) its just remove the shield wif small radius. and its only 100 energy shields, not like before. emp can't even kill ur units like feedback do. not a very good terran will mess up their ghost opener built order, overproduce them and eventhou spam emp there were no base army big enuf to take care of them. the protoss simply rolls over them.i guess that is how zerg is meant to be played SPAM! SWARM! Terran is still IMBA thanks to ghost (1 emp protoss GG) |
|
|
Nov 8 2011, 01:46 AM
Return to original view | Post
#6
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(radkliler @ Nov 8 2011, 02:14 AM) Here's a few fun facts about Protoss. 1. not really. zealot hp is 100, shields 50. if im not mistaken same thing wif immortal or colo. their hp/shield ratio is not 50/50.1. Shields constitute HALF of the health a Protoss unit has 2. EMP affects EVERY single Protoss unit 3. Protoss shields do not regenerate during battle 4. EMP has that side effect of taking out the energy of a Protoss unit. Proper EMP will make Sentries and Templars become as useful as toilet paper. 5. Feedback is useless against anything that doesn't have energy. Which means that you can't feedback Marines no matter how hard you're hammering at that F key 6. Psionic Storm needs to be researched and requires 75 energy. They removed Khaydarin Amulet, so no more insta-warpstorms. EMP on the other hand. requires no research and Ghosts can research whatever it is that is needed to boost their starting energy. 7. Templars move at the speed of a snail, can't cloak, and doesn't have an attack. Ghosts can cloak, move relatively fast, and can shoot normally. And besides, if you overcommitted to Ghosts in the first place, you deserve to lose. 2. psi storm effect evry singl unit terran or zerg has. wif smaller radius now it takes multiple ghost to effectively spam and cover a big deathball army. its not like 1 emp covers all deatball. storm covers a decent area and a decent terran player will nvr have good enuf micro to outmanouvered all those psi storm spam espcially in mid to late game battle deathball vs deathball. at dat time terrans will have thor, tanks, medivac in their army disrupting, blocking rapid movement of stim and how do u outmanouvered that? 3. have seen adelscott abuse dat by using blinking stalkers. engaging terran army bit by bit and blink away and regenerate and do it again. marine and mara will be exhausted by overstimming ata point whr medivac doesnt come yet. 4. my condolences :/ 5. feedback easily kill those massive and hi tech units like battlecruisers, thor, banshee, dat could be gamechanger u know? 6. ghost cloak need to be research as well and they are still easily exposed by a observer following ur death army. 7. ghost too if u notice, move at a normal speed. they cant stim and run away when things not good.stalker easily catches them. shoot normally? they shoot every 1.5 seconds and to none light unit the damage is only 10. well it seems u have very deep scars tragedy against terran using ghost. not gonna argue more wif u thr. i suppose ur refering emp need to be removed? Added on November 8, 2011, 1:51 am QUOTE(radkliler @ Nov 8 2011, 02:03 AM) Really? I was with the impression that early Marine Marauder micro can murder anything the Protoss can throw at you on the field if properly micro'd. lol sentries easily FF any early marine mara harrass. if that early harras doesnt do any damage, terran are gonna be behind.Yes, that means even against Collosi and Templar. This post has been edited by max_cavalera: Nov 8 2011, 01:51 AM |
|
|
Nov 8 2011, 02:31 AM
Return to original view | Post
#7
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(Quazacolt @ Nov 8 2011, 03:08 AM) 1) stalkers are kinda the backbone for protoss army. and they are exact 50/50. oh and no shield stalkers only take 4 shots from marauders to kill. guess what happens after stim pack? if you're still gonna be so anal on the shield to hp ratio, i will just put out archons. 2. do u think all terran is gonna go bio against protoss? what about those all mech type, marine mech or even 111? wht i mean is maybe u can get away wif ur marine or mara in red but what about ur tanks, thor? ur offensive bunker? tell me how u outmanouvered those siegeing tanks and clunky moving thors? 2) what, you're gonna sit in the storm and watch your shit die? and what, "decent terran player will never have a good enuf micro" WHAT IS THIS MAN. you're saying decent terran player just 1a2a3a OH WAI- 3) terran can just sit in their base and 2-3 cc like mvp does even without 2nd base and call mules like a fag and get medivacs out EZ even on 1 base. what then? you're gonna say terran bio still overstim and cause medivac to run out of energy? oh just in case, energy DOES REGEN DURING BATTLE 4) at least your not 7/7 blind, just 6/7. that aint so bad, right? 5) *EASILY kills* its like implying there are no ghosts to emp the templars, or snipe them to hell before they can even snail their way in for FBs. or thors just requiring TWO shots (assuming you are only capable of building just one thor) to thor hammer a templar to death. and like, BCs fly, and they are kinda faster than templars. just saying. banshees are definitely faster than templars, fly, and can cloak, and can kill a templar in like what, 3 hits? 4 maybe if 3 armor 3 shield upgrade? do correct me on this if im wrong, really. 6) scan (or emp the observer if you're THAT classy) > kill observer. OH SHIT WHERES MY DETECT NOW. oh and implying terrans actually *need* their cloak 7) you're not making sense cuz... sentries and templars are still slower than ghosts, they cant stim either, sentry does piss for dmg regardless of target armor, templars... still cannot attack. (does merging archon count? LOL!) and no, it's not just emp, if its just emp, terran wouldnt be raping zerg's ass either. please do refer to the win/loss chart thats linked /sigh 3. bro spamming mules is only gonna get mineral faster and u can't elevate the rate of gas collecting. u expect terrans to mass up marine or hellion to get fry by colossus? 4. u can spam psi storm and kill those deathball to death but can it be done with ghost? over emping wont do shit to already emp enemy units. This post has been edited by max_cavalera: Nov 8 2011, 02:33 AM |
| Change to: | 0.0204sec
0.66
6 queries
GZIP Disabled
Time is now: 29th November 2025 - 08:55 PM |