QUOTE(max_cavalera @ Nov 8 2011, 01:46 AM)
1. not really. zealot hp is 100, shields 50. if im not mistaken same thing wif immortal or colo. their hp/shield ratio is not 50/50.
2. psi storm effect evry singl unit terran or zerg has. wif smaller radius now it takes multiple ghost to effectively spam and cover a big deathball army. its not like 1 emp covers all deatball. storm covers a decent area and a decent terran player will nvr have good enuf micro to outmanouvered all those psi storm spam espcially in mid to late game battle deathball vs deathball. at dat time terrans will have thor, tanks, medivac in their army disrupting, blocking rapid movement of stim and how do u outmanouvered that?
3. have seen adelscott abuse dat by using blinking stalkers. engaging terran army bit by bit and blink away and regenerate and do it again. marine and mara will be exhausted by overstimming ata point whr medivac doesnt come yet.
4. my condolences :/
5. feedback easily kill those massive and hi tech units like battlecruisers, thor, banshee, dat could be gamechanger u know?
6. ghost cloak need to be research as well and they are still easily exposed by a observer following ur death army.
7. ghost too if u notice, move at a normal speed. they cant stim and run away when things not good.stalker easily catches them. shoot normally? they shoot every 1.5 seconds and to none light unit the damage is only 10.
well it seems u have very deep scars tragedy against terran using ghost. not gonna argue more wif u thr. i suppose ur refering emp need to be removed?
Added on November 8, 2011, 1:51 amlol sentries easily FF any early marine mara harrass. if that early harras doesnt do any damage, terran are gonna be behind.
1) stalkers are kinda the backbone for protoss army. and they are exact 50/50. oh and no shield stalkers only take 4 shots from marauders to kill. guess what happens after stim pack? if you're still gonna be so anal on the shield to hp ratio, i will just put out archons.
2) what, you're gonna sit in the storm and watch your shit die? and what, "decent terran player will never have a good enuf micro" WHAT IS THIS MAN. you're saying decent terran player just 1a2a3a OH WAI-
3) terran can just sit in their base and 2-3 cc like mvp does even without 2nd base and call mules like a fag and get medivacs out EZ even on 1 base. what then? you're gonna say terran bio still overstim and cause medivac to run out of energy? oh just in case, energy DOES REGEN DURING BATTLE
4) at least your not 7/7 blind, just 6/7. that aint so bad, right?
5) *EASILY kills* its like implying there are no ghosts to emp the templars, or snipe them to hell before they can even snail their way in for FBs. or thors just requiring TWO shots (assuming you are only capable of building just one thor) to thor hammer a templar to death. and like, BCs fly, and they are kinda faster than templars. just saying. banshees are definitely faster than templars, fly, and can cloak, and can kill a templar in like what, 3 hits? 4 maybe if 3 armor 3 shield upgrade? do correct me on this if im wrong, really.
6) scan (or emp the observer if you're THAT classy) > kill observer. OH SHIT WHERES MY DETECT NOW. oh and implying terrans actually *need* their cloak
7) you're not making sense cuz... sentries and templars are still slower than ghosts, they cant stim either, sentry does piss for dmg regardless of target armor, templars... still cannot attack. (does merging archon count? LOL!)
and no, it's not just emp, if its just emp, terran wouldnt be raping zerg's ass either. please do refer to the win/loss chart thats linked /sigh