QUOTE(dishwasher @ Nov 9 2011, 12:21 AM)
1. Stalkers are meant to sit in the back? What?
2. Marines are squishy, yes. I wouldn't call Marauder's squishy, nor Siege Tanks. If you bring pure Marines to fight an army with HTs in it, guess what? Sucks to be you. And if you can't micro Marauder's out of storms, guess what? Really sucks to be you.
3. If a Protoss unit loses 50 hp, that's 50 hp that is lost forever. We may regen shields, but we sure as hell don't heal hp damage. Come back when medivacs and SCVs can't heal/repair. Also, Protoss are supposed to be the race with pricey but sturdy stuff, so you'll forgive me if I wonder why you're harping on the fact that Terran units have less hp than Protoss ones.
4. EMP may not kill anything on its own, but it sure helps make killing Protoss a lot easier. Come on, don't tell me dealing 100 dmg to ALL units hit by EMP isn't good. Damage done is damage done, regardless of whether it kills or not.
5. Again, why are you sending pure Marines to a tier 3 fight? What, you didn't know you could make other stuff? Oh ok.
6. Again, damage done is damage done.
7. You do know that there's this whole warp in cooldown thing attached to warping in units right? What, we aren't supposed to add that to the calculation? Not this retarded argument again? Please? Also, if a ghost runs out of energy, its still a pretty useful unit, doing decent damage to light units. HTs with no energy are about as useful as critters on the maps. That is why HTs can combine. Take away the ghost's ranged attack and then you can talk about combining 2 of them into some weird Siamese mutant monster.
8. Marines to a tier 3 fight. Bringing Marines to fight the unit designed to counter them. Come on, you're making me cry. And why on earth are you EMPing probes? You can friggin shoot them if your ghost is in range to EMP, geez.
What do you mean Protoss aren't punished for building anything? Last I heard, the deathball is (ironically) dead. Anything the Protoss army can build, the Terran army can counter. Lots of Stalkers? Get Marauders. Lots of Immortals? Get Marines. And to answer your question: Ghost counter's the entire protoss army, and Vikings counter the entire Protoss air fleet, plus Colossi.
i thought not so long ago ppl said that marines are the most OP units? so why not? since they are so overpower who needs tier 3?2. Marines are squishy, yes. I wouldn't call Marauder's squishy, nor Siege Tanks. If you bring pure Marines to fight an army with HTs in it, guess what? Sucks to be you. And if you can't micro Marauder's out of storms, guess what? Really sucks to be you.
3. If a Protoss unit loses 50 hp, that's 50 hp that is lost forever. We may regen shields, but we sure as hell don't heal hp damage. Come back when medivacs and SCVs can't heal/repair. Also, Protoss are supposed to be the race with pricey but sturdy stuff, so you'll forgive me if I wonder why you're harping on the fact that Terran units have less hp than Protoss ones.
4. EMP may not kill anything on its own, but it sure helps make killing Protoss a lot easier. Come on, don't tell me dealing 100 dmg to ALL units hit by EMP isn't good. Damage done is damage done, regardless of whether it kills or not.
5. Again, why are you sending pure Marines to a tier 3 fight? What, you didn't know you could make other stuff? Oh ok.
6. Again, damage done is damage done.
7. You do know that there's this whole warp in cooldown thing attached to warping in units right? What, we aren't supposed to add that to the calculation? Not this retarded argument again? Please? Also, if a ghost runs out of energy, its still a pretty useful unit, doing decent damage to light units. HTs with no energy are about as useful as critters on the maps. That is why HTs can combine. Take away the ghost's ranged attack and then you can talk about combining 2 of them into some weird Siamese mutant monster.
8. Marines to a tier 3 fight. Bringing Marines to fight the unit designed to counter them. Come on, you're making me cry. And why on earth are you EMPing probes? You can friggin shoot them if your ghost is in range to EMP, geez.
What do you mean Protoss aren't punished for building anything? Last I heard, the deathball is (ironically) dead. Anything the Protoss army can build, the Terran army can counter. Lots of Stalkers? Get Marauders. Lots of Immortals? Get Marines. And to answer your question: Ghost counter's the entire protoss army, and Vikings counter the entire Protoss air fleet, plus Colossi.
Nov 9 2011, 12:28 AM

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