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 patch 1.1 notes, leaked

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TSevofantasy
post Sep 21 2010, 02:39 PM, updated 16y ago

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A couple of hours ago a Blizzard Bluepost was online publishing the patchnotes for the upcoming 1.1. patch. Only twenty minutes later the informations disappeared without a trace.

Nevertheless some people copied the patchnotes. Still they are not official. The “new” patchnotes contain several changes to the officially announced patchnotes that have been published a while ago.




Maps:
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.


General:
- Ground Units of type Psionic now have vision in the air plane.


Protoss:
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.


Terran:
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.


Zerg:
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.


Bugfixes:
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.


General:
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.

http://www.mymym.com/en/news/19150.html
Quazacolt
post Sep 21 2010, 02:50 PM

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tfm chat lol:

QUOTE
jcdish: lol chronoboost cooldown
Quazacolt: - Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed. <--- hahahahaha
Quazacolt: @jcdish: they gave mule cooldown
Quazacolt: alls fair.
Sichiri: "- Ground Units of type Psionic now have vision in the air plane" WHY U DO THIS BLIZZARD
Quazacolt: @Sichiri: wwwwwwwww
Tetradact: @Sichiri: what?
jcdish: LOL omg overloads can now move faster
Quazacolt: @Sichiri: its BUFF derp
jcdish: omgomgomg
Quazacolt: queens now can see shit better
Quazacolt: @jcdish: double lord speed wwwwwwwww
Quazacolt: damn zherk scouting
Quazacolt: well lotsa zherk buff
Quazacolt: randoming would be less b****y now
Quazacolt: and ill probably QQ less
Tetradact: so uh
Quazacolt: - Overlords can now use Excrete Creep while moving. <--- HAHAHAHA
Tetradact: where is Terran/Protoss QQ
Quazacolt: - Spawn Larvae energy cost reduced to 20 from 25. wow
Quazacolt: - Warp Prisms now unload their cargo instantly while in Phasing Mode. rofl
Sichiri: @Quazacolt: means templars can storm over cliffs with Obs
Quazacolt: - Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas. HAHAHA
Quazacolt: @Sichiri: no, it means you can storm WITHOUT Obs
Quazacolt: you can ALREADY storm with obs
jcdish: i imagine people will be drawing huge penises with creep now
Tetradact: - Spawn Larvae energy cost reduced to 20 from 25. wow
Quazacolt: - Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. <--- implying people care bout carriers anyways wwww
Tetradact: 6 pool just got very very deadly
* shrike has left the cafe.
Quazacolt: - Carriers now spawn with four Interceptors prebuilt. <--- i thought they ALREADY did? lol
Quazacolt: @Tetradact: no, cuz queens start with 25 energy
Quazacolt: nothing changes
Quazacolt: they just got more energy to tumor/transfuse
Tetradact: @Quazacolt: 6 pool is still deadly anyway
Tetradact: what with zealot build time increase

kEazYc
post Sep 21 2010, 02:54 PM

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WTF CHRONOBOOST COOL DOWN
Quazacolt
post Sep 21 2010, 02:54 PM

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QUOTE
Sichiri: @Quazacolt: - Calldown MULE cooldown increased from 0 to 40 seconds. HAHAHAHAHAHA
Kuzuryu: lol
Sichiri: HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Tetradact: no more spam mule in yellow minerals
Quazacolt: @Sichiri: wwwwwwwwwwwwwwwwwww
Quazacolt: i lold HARD
Quazacolt: @Tetradact: not really la. just block entrance
Quazacolt: and like my vista lasik, L2Sentry
Kuzuryu: so no more terran's OP i guess
Sichiri: @Quazacolt: I CAN HEAR THE CRY OF A MILLION TERRAN PLAYERS NOW
Sichiri: THOSE TEARS, THEY TASTE SO GOOD
Tetradact: @Sichiri: DELICIOUS TERRAN TEARS
Quazacolt: - 250 mm Cannons may now be used on friendly and neutral structures and units. <--- LOL?! ENCOURAGING FRIENDLY FIRE?
Tetradact: 20 second cooldown for chronoboost??
Tetradact: why the f***??
Tetradact: you can only chronoboost 4 times per Nexus
Tetradact: so why cooldown
Tetradact: WHY GOD DAMMIT
jcdish: so you can't chrono 4 warpgates at once!
Quazacolt: @Tetradact: so people dont stockpile that shit
Quazacolt: and chrono void rays
Quazacolt: what, you love VR rush? wwwww
Quazacolt: @jcdish: warp gates? pft. STARGATES LOL
Quazacolt: doesnt stop me from having multiple nexuses
Quazacolt: and chronoring
Quazacolt: tongue.gif
Tetradact: multiple nexus
Tetradact: 400 min per
Sichiri: oh God Im so glad I play Zerg now

Sichiri
post Sep 21 2010, 02:55 PM

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- Calldown MULE cooldown increased from 0 to 40 seconds.
I can hear the cries of a thousand Terran players.
Their tears taste so good.
ericpires
post Sep 21 2010, 02:57 PM

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Its about time for Terran and Protoss Nerf...
TSevofantasy
post Sep 21 2010, 02:57 PM

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its kinda unfair zerg can stockpile larvae, toss cant stockpile chrono...
the overload buffs are waaaaay overboard though LOL...
imagine 7 larvae -> 6 hydras 1 overlord spawning creep on em...
perma speed boost!!!
heck they can stockpile up to 30 larvae and make 28perma speed boost hydras with 2overlords LOL

time for DT rushes <3

This post has been edited by evofantasy: Sep 21 2010, 03:00 PM
ArticFir3
post Sep 21 2010, 02:58 PM

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Big changes for BO and stuff smile.gif Opening NA to SEA players would be a good time. Use SEA to test BOs, and NA to play ladders smile.gif Or vice versa, whichever is preferred smile.gif
darkplacid
post Sep 21 2010, 02:58 PM

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QUOTE(Sichiri @ Sep 21 2010, 02:55 PM)
- Calldown MULE cooldown increased from 0 to 40 seconds.
I can hear the cries of a thousand Terran players.
Their tears taste so good.
*
Their tears so sweet. Suffer lazy macro-ers...
TSevofantasy
post Sep 21 2010, 02:59 PM

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QUOTE(ArticFir3 @ Sep 21 2010, 02:58 PM)
Big changes for BO and stuff smile.gif Opening NA to SEA players would be a good time. Use SEA to test BOs, and NA to play ladders smile.gif Or vice versa, whichever is preferred smile.gif
*
my 3gate builds are messed up since i cant stockpile chrono =(
darkplacid
post Sep 21 2010, 03:00 PM

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QUOTE(evofantasy @ Sep 21 2010, 02:57 PM)
its kinda unfair zerg can stockpile larvae, toss cant stockpile chrono...
the overload buffs are waaaaay overboard though LOL...
imagine 7 larvae -> 6 hydras 1 overlord spawning creep on em...
perma speed boost!!!

time for DT rushes <3
*
Accuse me? Zerg must still wait for cooldown to stockpile larva. Unless you arguing that spawn larva has no cooldown.
TSevofantasy
post Sep 21 2010, 03:02 PM

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QUOTE(darkplacid @ Sep 21 2010, 03:00 PM)
Accuse me? Zerg must still wait for cooldown to stockpile larva. Unless you arguing that spawn larva has no cooldown.
*
hmmm u do know that u can have xxx amount of larvae in ur hatch...
i stockpile my larvaes for mutaling builds (1 time 10+ mutas with 30 lings poping out)?

not to mention zerg can use the minimap spawn larvae technique while toss cant do so with chrono...

the whole "zerg macro is hard" is kinda untrue LOL...
macroing with zerg is kinda ez with all the tools available...
a offrace zerg player like me can produce more units and eco than mainrace zerg players on ladder doh.gif

This post has been edited by evofantasy: Sep 21 2010, 03:03 PM
darkplacid
post Sep 21 2010, 03:05 PM

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QUOTE(evofantasy @ Sep 21 2010, 03:02 PM)
hmmm u do know that u can have xxx amount of larvae in ur hatch...
i stockpile my larvaes for mutaling builds (1 time 10+ mutas with 30 lings poping out)?

not to mention zerg can use the minimap spawn larvae technique while toss cant do so with chrono...

the whole "zerg macro is hard" is kinda untrue LOL...
macroing with zerg is kinda ez with all the tools available...
a offrace zerg player like me can produce more units and eco than mainrace zerg players on ladder  doh.gif
*
Erm... Protoss can use minimap to CB...

Why not you all stockpile warpgates then? Remember 1 Zealot > 4 Zerglings so we need THAT much larva...
Drian
post Sep 21 2010, 03:06 PM

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QUOTE(evofantasy @ Sep 21 2010, 02:57 PM)
its kinda unfair zerg can stockpile larvae, toss cant stockpile chrono...
the overload buffs are waaaaay overboard though LOL...
imagine 7 larvae -> 6 hydras 1 overlord spawning creep on em...
perma speed boost!!!
heck they can stockpile up to 30 larvae and make 28perma speed boost hydras with 2overlords LOL

time for DT rushes <3
*
So who is going to give you enough resources to build 28 hydras at the same time?

Problem is getting enough resources to build 28 hydras, not the speed of building units.

This post has been edited by Drian: Sep 21 2010, 03:09 PM
Nandeska
post Sep 21 2010, 03:06 PM

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just dont whine and accept the fact of the changes... if u r pro, u still can pwn all those "previous" whiner in no time tongue.gif
Moonflown
post Sep 21 2010, 03:07 PM

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Saw this couple days ago, but I still think stimmed marauders is more imba than tanks
Quazacolt
post Sep 21 2010, 03:08 PM

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QUOTE(darkplacid @ Sep 21 2010, 03:05 PM)
Erm... Protoss can use minimap to CB...

Why not you all stockpile warpgates then? Remember 1 Zealot > 4 Zerglings so we need THAT much larva...
*
maybe thats why ur gold.
darkplacid
post Sep 21 2010, 03:08 PM

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QUOTE(Nandeska @ Sep 21 2010, 03:06 PM)
just dont whine and accept the fact of the changes... if u r pro, u still can pwn all those "previous" whiner in no time tongue.gif
*
Amend... Haha... I play all races so i know this is a little balance... But i do not agree with the overload speed thing... I do agree this will help bring back the zerg map control in SCBW but maybe it is a little over the top...

I feel zerg needs a little armor damage units and protoss needs more light armored units since marauders are not getting nerf...


Added on September 21, 2010, 3:11 pm
QUOTE(Quazacolt @ Sep 21 2010, 03:08 PM)
maybe thats why ur gold.
*
Dude i read all your post and showing off is just as childish as your post.

You do not understand my post then please do not comment. Thank You.

This post has been edited by darkplacid: Sep 21 2010, 03:11 PM
Quazacolt
post Sep 21 2010, 03:13 PM

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QUOTE(darkplacid @ Sep 21 2010, 03:08 PM)
Amend... Haha... I play all races so i know this is a little balance... But i do not agree with the overload speed thing... I do agree this will help bring back the zerg map control in SCBW but maybe it is a little over the top...

I feel zerg needs a little armor damage units and protoss needs more light armored units since marauders are not getting nerf...


Added on September 21, 2010, 3:11 pm

Dude i read all your post and showing off is just as childish as your post.

You do not understand my post then please do not comment. Thank You.
*
umad?
TSevofantasy
post Sep 21 2010, 03:13 PM

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QUOTE(darkplacid @ Sep 21 2010, 03:05 PM)
Erm... Protoss can use minimap to CB...

Why not you all stockpile warpgates then? Remember 1 Zealot > 4 Zerglings so we need THAT much larva...
*
minimap to chrono random buildings is not a good chrono use LOL...

QUOTE(Drian @ Sep 21 2010, 03:06 PM)
So who is going to give you enough resources to build 28 hydras at the same time?

Problem is getting enough resources to build 28 hydras, not the speed of building units.
*
good eco and stockpiling larvae for tech structures to finish...
if i can do so with my mutaling builds on ladder, i dun see why hydras are not the same...

___________________

from another forum (my post)

and no we can only stock pile 4 chrono which is 4 gate builds (i stockpile 3 as i use 3 gates)...
that's the most we can do...
and we dun have the minimap trick/ smartcasting to help...

same as when 200/200 zerg would stockpile tonnes of larvae and after battle replenish easily...
toss used to be able to come close with storing chrono for the 7-10 gates warpin -> chrono -> warp ins but now its limited by ur nexus count...
u can see lots of toss's builds with the line "store chrono charges"...

if u ask me, 5sec CD for mules and chrono is much better...
since u cant spam it but it wont affect ur builds...

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