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 patch 1.1 notes, leaked

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Quazacolt
post Sep 21 2010, 02:50 PM

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tfm chat lol:

QUOTE
jcdish: lol chronoboost cooldown
Quazacolt: - Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed. <--- hahahahaha
Quazacolt: @jcdish: they gave mule cooldown
Quazacolt: alls fair.
Sichiri: "- Ground Units of type Psionic now have vision in the air plane" WHY U DO THIS BLIZZARD
Quazacolt: @Sichiri: wwwwwwwww
Tetradact: @Sichiri: what?
jcdish: LOL omg overloads can now move faster
Quazacolt: @Sichiri: its BUFF derp
jcdish: omgomgomg
Quazacolt: queens now can see shit better
Quazacolt: @jcdish: double lord speed wwwwwwwww
Quazacolt: damn zherk scouting
Quazacolt: well lotsa zherk buff
Quazacolt: randoming would be less b****y now
Quazacolt: and ill probably QQ less
Tetradact: so uh
Quazacolt: - Overlords can now use Excrete Creep while moving. <--- HAHAHAHA
Tetradact: where is Terran/Protoss QQ
Quazacolt: - Spawn Larvae energy cost reduced to 20 from 25. wow
Quazacolt: - Warp Prisms now unload their cargo instantly while in Phasing Mode. rofl
Sichiri: @Quazacolt: means templars can storm over cliffs with Obs
Quazacolt: - Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas. HAHAHA
Quazacolt: @Sichiri: no, it means you can storm WITHOUT Obs
Quazacolt: you can ALREADY storm with obs
jcdish: i imagine people will be drawing huge penises with creep now
Tetradact: - Spawn Larvae energy cost reduced to 20 from 25. wow
Quazacolt: - Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. <--- implying people care bout carriers anyways wwww
Tetradact: 6 pool just got very very deadly
* shrike has left the cafe.
Quazacolt: - Carriers now spawn with four Interceptors prebuilt. <--- i thought they ALREADY did? lol
Quazacolt: @Tetradact: no, cuz queens start with 25 energy
Quazacolt: nothing changes
Quazacolt: they just got more energy to tumor/transfuse
Tetradact: @Quazacolt: 6 pool is still deadly anyway
Tetradact: what with zealot build time increase

Quazacolt
post Sep 21 2010, 02:54 PM

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QUOTE
Sichiri: @Quazacolt: - Calldown MULE cooldown increased from 0 to 40 seconds. HAHAHAHAHAHA
Kuzuryu: lol
Sichiri: HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Tetradact: no more spam mule in yellow minerals
Quazacolt: @Sichiri: wwwwwwwwwwwwwwwwwww
Quazacolt: i lold HARD
Quazacolt: @Tetradact: not really la. just block entrance
Quazacolt: and like my vista lasik, L2Sentry
Kuzuryu: so no more terran's OP i guess
Sichiri: @Quazacolt: I CAN HEAR THE CRY OF A MILLION TERRAN PLAYERS NOW
Sichiri: THOSE TEARS, THEY TASTE SO GOOD
Tetradact: @Sichiri: DELICIOUS TERRAN TEARS
Quazacolt: - 250 mm Cannons may now be used on friendly and neutral structures and units. <--- LOL?! ENCOURAGING FRIENDLY FIRE?
Tetradact: 20 second cooldown for chronoboost??
Tetradact: why the f***??
Tetradact: you can only chronoboost 4 times per Nexus
Tetradact: so why cooldown
Tetradact: WHY GOD DAMMIT
jcdish: so you can't chrono 4 warpgates at once!
Quazacolt: @Tetradact: so people dont stockpile that shit
Quazacolt: and chrono void rays
Quazacolt: what, you love VR rush? wwwww
Quazacolt: @jcdish: warp gates? pft. STARGATES LOL
Quazacolt: doesnt stop me from having multiple nexuses
Quazacolt: and chronoring
Quazacolt: tongue.gif
Tetradact: multiple nexus
Tetradact: 400 min per
Sichiri: oh God Im so glad I play Zerg now

Quazacolt
post Sep 21 2010, 03:08 PM

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QUOTE(darkplacid @ Sep 21 2010, 03:05 PM)
Erm... Protoss can use minimap to CB...

Why not you all stockpile warpgates then? Remember 1 Zealot > 4 Zerglings so we need THAT much larva...
*
maybe thats why ur gold.
Quazacolt
post Sep 21 2010, 03:13 PM

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QUOTE(darkplacid @ Sep 21 2010, 03:08 PM)
Amend... Haha... I play all races so i know this is a little balance... But i do not agree with the overload speed thing... I do agree this will help bring back the zerg map control in SCBW but maybe it is a little over the top...

I feel zerg needs a little armor damage units and protoss needs more light armored units since marauders are not getting nerf...


Added on September 21, 2010, 3:11 pm

Dude i read all your post and showing off is just as childish as your post.

You do not understand my post then please do not comment. Thank You.
*
umad?
Quazacolt
post Sep 21 2010, 03:15 PM

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QUOTE(Moonflown @ Sep 21 2010, 03:07 PM)
Saw this couple days ago, but I still think stimmed marauders is more imba than tanks
*
in all seriousness, i can at least whack marauders. tanks? lol, havent touch them also die ady.

if ur a heavy roach player though, i can understand as rauders really destroy roaches its not even funny lol. or if you keep facing snipe droppers sleep.gif
Quazacolt
post Sep 21 2010, 03:41 PM

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QUOTE(Drian @ Sep 21 2010, 03:06 PM)
So who is going to give you enough resources to build 28 hydras at the same time?

Problem is getting enough resources to build 28 hydras, not the speed of building units.
*
zerg econ, and the +1 base unwritten "rule"
Quazacolt
post Sep 21 2010, 03:45 PM

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QUOTE(evofantasy @ Sep 21 2010, 03:15 PM)
ya but srzly who make carriers?
they are totally weak lol...

i rather drop 2 stargate and make speedVRs


Added on September 21, 2010, 3:16 pm

GSL 2010, countless nexus have been dropped by stimmed marauders drop  sweat.gif


Added on September 21, 2010, 3:17 pmbtw for any1 that dunno, there's a trick where u waypoint ur queen to move -> spawn larvae -> move -> spawn larvae constantly...
who says zerg is hard to macro really need to read up on all the various tricks...
*
yeah i know LOL. tester got STC sniped wat. and lost mainly cuz of shittastic econ (tester is god in micro, but macro, not so much) having to rebuild main nexus and what not.
Quazacolt
post Sep 21 2010, 03:46 PM

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QUOTE(darkplacid @ Sep 21 2010, 03:19 PM)
Haha... I find it hilarious that i know what your trying to do...
You provoke me->Challenge Me

What a childish behavior... I bet next you will say im scare... Haha... Sorry...

*IGNORED*
*
yeah someone getting mad at someone apparently being childlish (Y)

seriously though, i should take you up on that bet so i can win some quick bucks
Quazacolt
post Sep 21 2010, 03:47 PM

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QUOTE(MintDarker @ Sep 21 2010, 03:20 PM)
And the funny thing is they actually increase the cost for carrier.... 4 battle cruiser with yamato gun vs 4 carries, carriers will fall like nothing, and battle cruiser can be repaired. uhh..
is that mean high templar can view high ground like colosus do?
*
seems like it rofl. ghost sniping btw tongue.gif


Added on September 21, 2010, 3:47 pm
QUOTE(ArticFir3 @ Sep 21 2010, 03:21 PM)
This thread is for reading the changelog, and I feel the heat here already. Zerg OP, Terran OP, Protoss OP....it'll never end =\
*
i thought terran/toss gets nerf to oblivion and zerg enjoice? wwwwwwwwwwww

This post has been edited by Quazacolt: Sep 21 2010, 03:47 PM
Quazacolt
post Sep 21 2010, 03:53 PM

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QUOTE(MintDarker @ Sep 21 2010, 03:33 PM)
yea..the change for chrono boost is huge, i can't chrono boost my warpgate research and 1st stalker at the same time already.
*
thank god for bunker and reaper nerf. else it'd be shitastic to play against cheesing terrans ROFL


Added on September 21, 2010, 3:54 pm
QUOTE(evofantasy @ Sep 21 2010, 03:34 PM)
u r not alone LOL...
5rax reaper, it scares me so much that i make 2 queens LOL


Added on September 21, 2010, 3:35 pm

of all the 3 macro race unique chances, this 1 affects build orders the most...
*
personally, id say terran macro gets affected most. stockpiling mules on gold expan or new unsaturated expan = insane income rofl

This post has been edited by Quazacolt: Sep 21 2010, 03:54 PM
Quazacolt
post Sep 21 2010, 04:14 PM

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QUOTE(ArticFir3 @ Sep 21 2010, 03:43 PM)
Sigh....no point arguing with you =\ since u're so mindstuck on that smile.gif
*
good move, as you'll prolly get branded as childish if you do so. wwwwwww


Added on September 21, 2010, 4:15 pm
QUOTE(Sky.Live @ Sep 21 2010, 03:44 PM)
Zerg with intel is very good to play, since it is a reactive race to play.. I am not sure whether zerg with be accused of being imba or not

player: u better aplogise to me for play <-insert race here->.

I never expect chrono cooldown to be change and it will greatly affect protoss i afaik...

Terran with marauder drops.. that might be the last time you are able to click on ur hatch, nexus or command center(but that can lift). Heard this somewhere and it is so damn true...
*
try playing insane AI terran WITHOUT CHEESE (well, vs 7 FFA lol). jesus balls their marauder.

This post has been edited by Quazacolt: Sep 21 2010, 04:15 PM
Quazacolt
post Sep 21 2010, 04:25 PM

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QUOTE(evofantasy @ Sep 21 2010, 04:16 PM)
btw the voice chat seemed to be pretty soft even on max volume...
*
sometimes it just doesnt work. why else im using ventrilo? ROFL
Quazacolt
post Sep 21 2010, 04:35 PM

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QUOTE(evofantasy @ Sep 21 2010, 04:26 PM)
<- no vent server and dun wanna use my wow guild's one
*
the one im using was waaaaaay back during my raiding days guild. we still sorta keep in touch lol. molten core/BWL (HWL was before that) days wwwww

then arenas came out lol.
Quazacolt
post Sep 21 2010, 04:45 PM

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QUOTE(evofantasy @ Sep 21 2010, 04:37 PM)
dun wanna bother em raiding since i've gone casual -> quit wow lol
and one of my partner having skype issues sleep.gif"
*
its called channels, and i am the admin of the server too wwwwwwwwwww
Quazacolt
post Sep 21 2010, 04:53 PM

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QUOTE(evofantasy @ Sep 21 2010, 04:46 PM)
going yumcha wit frens lol
well i kinda quit wow so nt really nice to use their vent for sc2 unless i sc2 wit em...
*
i dont even have WoW subscription since early Sc2 beta and not to mention live so lol.
Quazacolt
post Sep 22 2010, 09:33 AM

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QUOTE(Sichiri @ Sep 22 2010, 09:31 AM)
silence, Terran.
*
APOLOGIZE FOR PLAYING TERRAN

wwwwwwwwwwwwwww
Quazacolt
post Sep 22 2010, 09:42 AM

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QUOTE(flow @ Sep 22 2010, 09:12 AM)
this looks like a typical IAH style. always patch later than US or EU.

think back hellgate london...the patch is so much later! >_<
*
if blizz is behind it, IAH cannot delay it as they did for Hellgate london


Added on September 22, 2010, 9:44 am
QUOTE(ArticFir3 @ Sep 22 2010, 09:35 AM)
I would rather get the patch later. They're having problems with the patch 1st, so Blizz will know how to resolve this when our patch goes live here in SEA smile.gif

P.S: Very much different from the fake release note indeed
*
what "problems" are you referring to? lol.

look back at WoW or war3, patch days woes arent are getting better and better comparing back then until this very day. in fact, so far nothing is happening for US patch yet from the brief moment/games ive played.

and with that said, id much rather get patches ASAP especially when they are major ones implementing MANY fixes/balance changes

This post has been edited by Quazacolt: Sep 22 2010, 09:44 AM
Quazacolt
post Sep 22 2010, 10:03 AM

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QUOTE(Sichiri @ Sep 22 2010, 10:03 AM)
yes, 3 seconds longer build time will make the zealot totally useless. *sarcasm*
*
lima.
Quazacolt
post Sep 22 2010, 10:48 AM

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QUOTE(Sichiri @ Sep 22 2010, 10:07 AM)
5 game time, 3 secs(aprox) real time
*
sure isnt *that* fast lol.
Quazacolt
post Sep 22 2010, 10:57 AM

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QUOTE(omnimech @ Sep 22 2010, 10:51 AM)
=.= ..

currently, lings rush are already bad enuf, normally a 6 ling rush, most toss builds will have 1 zealot almost out.

now its gonna be a bit longer before ur zealots comes out.

u need to understand that 6 lings rush are normally done on a map with very little distance between bases.. =.=
*
early scout, see 6/7 pool, get ur damn 10 gate out + chrono for the first 1-2 zealot + choke point funnel. can be done, just harder.

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