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 patch 1.1 notes, leaked

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darkplacid
post Sep 21 2010, 02:58 PM

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QUOTE(Sichiri @ Sep 21 2010, 02:55 PM)
- Calldown MULE cooldown increased from 0 to 40 seconds.
I can hear the cries of a thousand Terran players.
Their tears taste so good.
*
Their tears so sweet. Suffer lazy macro-ers...
darkplacid
post Sep 21 2010, 03:00 PM

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QUOTE(evofantasy @ Sep 21 2010, 02:57 PM)
its kinda unfair zerg can stockpile larvae, toss cant stockpile chrono...
the overload buffs are waaaaay overboard though LOL...
imagine 7 larvae -> 6 hydras 1 overlord spawning creep on em...
perma speed boost!!!

time for DT rushes <3
*
Accuse me? Zerg must still wait for cooldown to stockpile larva. Unless you arguing that spawn larva has no cooldown.
darkplacid
post Sep 21 2010, 03:05 PM

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QUOTE(evofantasy @ Sep 21 2010, 03:02 PM)
hmmm u do know that u can have xxx amount of larvae in ur hatch...
i stockpile my larvaes for mutaling builds (1 time 10+ mutas with 30 lings poping out)?

not to mention zerg can use the minimap spawn larvae technique while toss cant do so with chrono...

the whole "zerg macro is hard" is kinda untrue LOL...
macroing with zerg is kinda ez with all the tools available...
a offrace zerg player like me can produce more units and eco than mainrace zerg players on ladder  doh.gif
*
Erm... Protoss can use minimap to CB...

Why not you all stockpile warpgates then? Remember 1 Zealot > 4 Zerglings so we need THAT much larva...
darkplacid
post Sep 21 2010, 03:08 PM

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QUOTE(Nandeska @ Sep 21 2010, 03:06 PM)
just dont whine and accept the fact of the changes... if u r pro, u still can pwn all those "previous" whiner in no time tongue.gif
*
Amend... Haha... I play all races so i know this is a little balance... But i do not agree with the overload speed thing... I do agree this will help bring back the zerg map control in SCBW but maybe it is a little over the top...

I feel zerg needs a little armor damage units and protoss needs more light armored units since marauders are not getting nerf...


Added on September 21, 2010, 3:11 pm
QUOTE(Quazacolt @ Sep 21 2010, 03:08 PM)
maybe thats why ur gold.
*
Dude i read all your post and showing off is just as childish as your post.

You do not understand my post then please do not comment. Thank You.

This post has been edited by darkplacid: Sep 21 2010, 03:11 PM
darkplacid
post Sep 21 2010, 03:19 PM

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QUOTE(Quazacolt @ Sep 21 2010, 03:13 PM)
umad?
*
Haha... I find it hilarious that i know what your trying to do...
You provoke me->Challenge Me

What a childish behavior... I bet next you will say im scare... Haha... Sorry...

*IGNORED*
darkplacid
post Sep 21 2010, 03:27 PM

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Guys this arguing is useless... The changes have not been confirm... Blizzard took 6 months to balance WC3 so anything can be change. It is just a game relax... Let just wait till tomorrow.

No point arguing here because in the end you all will still play the game... tongue.gif
darkplacid
post Sep 21 2010, 03:42 PM

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If you can get stockpile 2500 gas basically you win the game already LOL
darkplacid
post Sep 21 2010, 03:45 PM

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OOoooo another thing... Zerg lose hatchary=no more production... LOL...
darkplacid
post Sep 21 2010, 03:46 PM

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QUOTE(Sky.Live @ Sep 21 2010, 03:45 PM)
Tht's not a lot of gold end game, maybe only enough for a couple of broodlord, which will also easily died to viking
*
Correction its is gas not gold... LOL... Gas is harder to stockpile...
darkplacid
post Sep 21 2010, 04:10 PM

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Here are my comments.

Maps:
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.


General:
- Ground Units of type Psionic now have vision in the air plane. (Eh what now? Really you wanna do this?)

Protoss:
- Zealot build time increased from 33 to 38 seconds. (Fine but open more to zergling rushes)
- Zealot warp-in cooldown increased from 23 to 28 seconds. (Same as above)
- Warp Prisms now unload their cargo instantly while in Phasing Mode. (Cool idea quite good buff)
- Chronoboost cooldown increased from 0 to 20 seconds. (Undecided)
- Dark Shrine build time decreased from 100 to 80. (Faster DT to punish people without detection)
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas. (Same as above)
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. (Not sure the point why)
- Carriers now spawn with four Interceptors prebuilt. (Maybe comes with 8 interceptors now with the price increase)


Terran:
- Reaper build time increased from 40 to 45 seconds. (for the Zergs)
- Bunker build time increased from 30 to 35 seconds. (For the Zergs)
- Siege Mode damage decreased from 50 to 35, +15 armored. (On the fence with this because might as well don't change it)
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored. (Same above)
- Battlecruiser damage vs. ground decreased from 10 to 8. (Totally needed)
- Calldown MULE cooldown increased from 0 to 40 seconds. (Undecided but agree)
- Planetary Fortress build time decreased from 50 to 40 seconds. (Nothing big)
- 250 mm Cannons research time decreased from 110 to 80 seconds. (Nothing big)
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.(Nothing big)
- 250 mm Cannons may now be used on friendly and neutral structures and units.(Friendly Fire?)


Zerg:
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored. (Againts since only ultralisj is the only armor damage unit for zerg)
- Ultralisk Ram attack removed. (Indifferent)
- Nydus Worms can now be cancelled and refunded while building. (Needed)
- Overlord base speed increased to from 0.469 to 0.938. (Seriously?)
- Overlord upgraded speed increase from 1.875 to 2.344. (No Seriously?)
- Overlords can now use Excrete Creep while moving. (Good addition)
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active. (Wait is this a joke?)
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active. (It is right?)
- Spawn Larvae energy cost reduced to 20 from 25. (Great for expending creep)

Bugfixes:
- Fixed a bug that caused cloaked units to cast shadows. (Notice this long time ago)
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs. (Who build a hatchary around the ledge?)
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair. (I didnt notice this)
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers. (Please fix this)
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates. (Permaban these users)
- Fixed a bug that caused Random players to not see their cursor during the loading screen. (Indifferent)
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units. (Indifferent)


General:
- Improved the functionality of voice chat. (Please do)
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.

From my view here is the summary.

Protoss has got the worst nerf of all races. This means that they are promoting more stealth attacking with the reduce price for DT and the warp prism instant unload function. They will suffer more from zergling rushes since they take longer to produce zealots.

Terran i feel i a unnecessary nerf... Tanks are doing good but what is the point when Marauder are rolling over every land armor units. There wont be any for tanks to kill.

Zergs buff are aiming for a better creep extending method. The ultralisk buff is minor but still damaging because armor units are so going to own zerg (Marauders im looking at you). I do not like the overlord speed increase and hope that it is really a joke. I rather have reduce upgrade time from hive then this.

This post has been edited by darkplacid: Sep 21 2010, 04:18 PM
darkplacid
post Sep 21 2010, 04:32 PM

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QUOTE(skincladalien @ Sep 21 2010, 04:26 PM)
so who actually got their larva suicide off cliff before? laugh.gif
*
They should make a life of a larva diary about this.

Day 1: Just came out of the hatchary. I was lable Larva A.

Day 2: The queen tells me im going to a Mutalisk 1 day.

Day 3: Larva B: Larva A die jumping off the cliff. His was practicing how to fly before he evolve into a Mutalisk. That idiot.

LOL

This post has been edited by darkplacid: Sep 21 2010, 04:33 PM
darkplacid
post Sep 21 2010, 04:45 PM

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So sleepy... I think be skipping SC2 today... My brain cant handle too much stuff already... LOL... Go watch top gear tonight...
darkplacid
post Sep 21 2010, 04:49 PM

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QUOTE(evofantasy @ Sep 21 2010, 04:46 PM)
going yumcha wit frens lol
*
Dun wan la.. Later gain weight LOL... I dun wan people to be more scare of me already. My size now i look like a pro wrestler d (Minus some muscle tongue.gif)
darkplacid
post Sep 21 2010, 04:55 PM

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QUOTE(evofantasy @ Sep 21 2010, 04:50 PM)
in b4 ultralisk
*
I rather like you say me like collusus... Ultralisk like Karry (Woops... Dun kill me Karry if you see this LOL)
darkplacid
post Sep 21 2010, 05:00 PM

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QUOTE(ArticFir3 @ Sep 21 2010, 04:56 PM)
Karry is Brutalisk, mind you smile.gif

You're better off be to a Thor !!
*
Wah Artic remember me... I feel so touch LOL....

Edit: THOR IS HERE!!! LOL

This post has been edited by darkplacid: Sep 21 2010, 05:00 PM
darkplacid
post Sep 21 2010, 05:06 PM

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*hi-5*

LOL.
darkplacid
post Sep 21 2010, 06:57 PM

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You all got me wrong... I just feel the speed is too fast... There is that concept but overlord abuse can be used early to deny expansion early game...

I am i zerg player also and i think this is a little over... Amagine starting by playing overlord in your opponent natural expansion leaking creep...

This is for balance not to buff zerg... Maybe increasing it only a little... not just give it a free upgrade...
darkplacid
post Sep 22 2010, 10:30 AM

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- Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

Crap even easier for Terran to macro...
darkplacid
post Sep 22 2010, 11:57 AM

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OMG Terran's will still be easy to use now with the barracks patch...

Did they patch the bunker building thinggy?

Anybody can try it out?
darkplacid
post Sep 22 2010, 12:07 PM

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All in all the only nerf needed is not done... God bless Marauders... LOL...

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