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 patch 1.1 notes, leaked

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Sichiri
post Sep 21 2010, 02:55 PM

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- Calldown MULE cooldown increased from 0 to 40 seconds.
I can hear the cries of a thousand Terran players.
Their tears taste so good.
Sichiri
post Sep 21 2010, 03:25 PM

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QUOTE(Grif @ Sep 21 2010, 03:22 PM)
Siege tank nerf is going to radically change the Terran mech build.
*
The mule nerf is going to radically change the ENTIRE Terran play.

Sichiri
post Sep 22 2010, 07:56 AM

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Official patch notes are out :

http://us.starcraft2.com/launcher/patch-notes.htm

» Click to show Spoiler - click again to hide... «

Sichiri
post Sep 22 2010, 09:31 AM

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QUOTE(ROTiJOHN @ Sep 22 2010, 09:23 AM)
wahaha seems like many different compare with the fake 1
*
silence, Terran.
Sichiri
post Sep 22 2010, 09:38 AM

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QUOTE(flow @ Sep 22 2010, 09:12 AM)
this looks like a typical IAH style. always patch later than US or EU.

think back hellgate london...the patch is so much later! >_<
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stop blaming everything on IAH, The patch includes access to NA for SEA player, so of course they have to patch US first!
Sichiri
post Sep 22 2010, 09:56 AM

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THAT WAS SO SWEET TO WATCH!

But then....the response :
http://us.battle.net/sc2/en/forum/topic/627980105#2
Sichiri
post Sep 22 2010, 10:03 AM

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QUOTE(omnimech @ Sep 22 2010, 10:01 AM)
they just made zergling the most dangerous strat =.=

even with chronoboost, the zealot is gonna take too long to come out.

man toss is fcked
*
yes, 3 seconds longer build time will make the zealot totally useless. *sarcasm*
Sichiri
post Sep 22 2010, 10:07 AM

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QUOTE(Quazacolt @ Sep 22 2010, 10:03 AM)
lima.
*
5 game time, 3 secs(aprox) real time
Sichiri
post Sep 22 2010, 11:27 AM

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QUOTE(omnimech @ Sep 22 2010, 10:51 AM)
=.= ..

currently, lings rush are already bad enuf, normally a 6 ling rush, most toss builds will have 1 zealot almost out.

now its gonna be a bit longer before ur zealots comes out.

u need to understand that 6 lings rush are normally done on a map with very little distance between bases.. =.=
*
if you want to talk about cheese, lets mention about your VR rush as well hmm? smile.gif
how about the forge FE cannon contain?

Sichiri
post Sep 22 2010, 11:59 AM

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QUOTE(ROTiJOHN @ Sep 22 2010, 11:54 AM)
nono, i don like to go 5 rax reaper against zerg, if zerg plant a sunker and go for mass roaches then i most probably will lose the game.
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the main purpose of the 5 rax reaper was to prevent zerg from fast expanding, and forcing him to build units that you can kite away.
after that you fast expand with you excess minerals and start building your BIO ball with your 5 rax.

killing off the Zerg is just icing on the cake.
Sichiri
post Sep 22 2010, 01:28 PM

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Another one.


Sichiri
post Sep 22 2010, 01:32 PM

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marauders will kill the ultralisk faster than the ultra can kill with splash.
plus you have medivacs
Sichiri
post Sep 22 2010, 01:52 PM

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QUOTE(darkplacid @ Sep 22 2010, 01:49 PM)
Marauders+Viking no weakness le... Please tell me if got any LOL...
*
zerglings
Sichiri
post Sep 23 2010, 01:47 PM

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QUOTE(hazairi @ Sep 23 2010, 01:18 PM)
the speed improvement for OL is a hoax.. sad.gif
*
nvm we got lolawesome ultralisks now.

This post has been edited by Sichiri: Sep 23 2010, 01:47 PM

 

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