As long as Terran cries, Aiur plan will be closer!
EN TARO ADUNNNNNNNNNNN!
patch 1.1 notes, leaked
patch 1.1 notes, leaked
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Sep 21 2010, 03:42 PM
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Senior Member
11,092 posts Joined: Nov 2005 From: Melbourne |
As long as Terran cries, Aiur plan will be closer!
EN TARO ADUNNNNNNNNNNN! |
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Sep 21 2010, 03:42 PM
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Junior Member
204 posts Joined: Oct 2006 |
If you can get stockpile 2500 gas basically you win the game already LOL
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Sep 21 2010, 03:43 PM
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Junior Member
203 posts Joined: Jan 2008 From: Shah Alam |
Sigh....no point arguing with you =\ since u're so mindstuck on that
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Sep 21 2010, 03:44 PM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
Zerg with intel is very good to play, since it is a reactive race to play.. I am not sure whether zerg with be accused of being imba or not
player: u better aplogise to me for play <-insert race here->. I never expect chrono cooldown to be change and it will greatly affect protoss i afaik... Terran with marauder drops.. that might be the last time you are able to click on ur hatch, nexus or command center(but that can lift). Heard this somewhere and it is so damn true... This post has been edited by Sky.Live: Sep 21 2010, 03:44 PM |
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Sep 21 2010, 03:45 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(evofantasy @ Sep 21 2010, 03:15 PM) ya but srzly who make carriers? yeah i know LOL. tester got STC sniped wat. and lost mainly cuz of shittastic econ (tester is god in micro, but macro, not so much) having to rebuild main nexus and what not.they are totally weak lol... i rather drop 2 stargate and make speedVRs Added on September 21, 2010, 3:16 pm GSL 2010, countless nexus have been dropped by stimmed marauders drop Added on September 21, 2010, 3:17 pmbtw for any1 that dunno, there's a trick where u waypoint ur queen to move -> spawn larvae -> move -> spawn larvae constantly... who says zerg is hard to macro really need to read up on all the various tricks... |
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Sep 21 2010, 03:45 PM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
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Sep 21 2010, 03:45 PM
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Junior Member
204 posts Joined: Oct 2006 |
OOoooo another thing... Zerg lose hatchary=no more production... LOL...
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Sep 21 2010, 03:46 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(darkplacid @ Sep 21 2010, 03:19 PM) Haha... I find it hilarious that i know what your trying to do... yeah someone getting mad at someone apparently being childlish (Y)You provoke me->Challenge Me What a childish behavior... I bet next you will say im scare... Haha... Sorry... *IGNORED* seriously though, i should take you up on that bet so i can win some quick bucks |
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Sep 21 2010, 03:46 PM
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Junior Member
204 posts Joined: Oct 2006 |
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Sep 21 2010, 03:47 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(MintDarker @ Sep 21 2010, 03:20 PM) And the funny thing is they actually increase the cost for carrier.... 4 battle cruiser with yamato gun vs 4 carries, carriers will fall like nothing, and battle cruiser can be repaired. uhh.. seems like it rofl. ghost sniping btw is that mean high templar can view high ground like colosus do? Added on September 21, 2010, 3:47 pm QUOTE(ArticFir3 @ Sep 21 2010, 03:21 PM) This thread is for reading the changelog, and I feel the heat here already. Zerg OP, Terran OP, Protoss OP....it'll never end =\ i thought terran/toss gets nerf to oblivion and zerg enjoice? wwwwwwwwwwwwThis post has been edited by Quazacolt: Sep 21 2010, 03:47 PM |
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Sep 21 2010, 03:49 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Drian @ Sep 21 2010, 03:36 PM) So how many % of the league games in Battlenet fit your scenario of:- a.) The game doesn't finish within 10 minutes. b.) Allows you to expand freely until you're able to stockpile 2500 gas and 2500 mineral each battle. c.) You don't use any minerals and gas while you're stockpiling for the 2500 gas and 2500 mineral. QUOTE(Drian @ Sep 21 2010, 03:41 PM) srzly, do terrans still go MMM vs zerg i thot MMM-based builds are extinct when 5rax reapers/ mech are so much better... QUOTE(ArticFir3 @ Sep 21 2010, 03:43 PM) ^ this actually...u have diamond players (as well as others) telling u this, high lvl replays (dimaga especially, go have a look as i idolize his zerg builds) to support this and yet Added on September 21, 2010, 3:51 pm QUOTE(Quazacolt @ Sep 21 2010, 03:45 PM) yeah i know LOL. tester got STC sniped wat. and lost mainly cuz of shittastic econ (tester is god in micro, but macro, not so much) having to rebuild main nexus and what not. tester's macro is kinda good actually from his games (especially game ro32 game1)...i am ok wit marauder's damage as long as i am able to keep my scouting up for drops etc (and better building placement)... but i am damn annoyed wit the perma slow as i cant micro and forced to atk move LOL This post has been edited by evofantasy: Sep 21 2010, 03:51 PM |
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Sep 21 2010, 03:53 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(MintDarker @ Sep 21 2010, 03:33 PM) yea..the change for chrono boost is huge, i can't chrono boost my warpgate research and 1st stalker at the same time already. thank god for bunker and reaper nerf. else it'd be shitastic to play against cheesing terrans ROFLAdded on September 21, 2010, 3:54 pm QUOTE(evofantasy @ Sep 21 2010, 03:34 PM) u r not alone LOL... personally, id say terran macro gets affected most. stockpiling mules on gold expan or new unsaturated expan = insane income rofl5rax reaper, it scares me so much that i make 2 queens LOL Added on September 21, 2010, 3:35 pm of all the 3 macro race unique chances, this 1 affects build orders the most... This post has been edited by Quazacolt: Sep 21 2010, 03:54 PM |
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Sep 21 2010, 03:55 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Quazacolt @ Sep 21 2010, 03:53 PM) thank god for bunker and reaper nerf. else it'd be shitastic to play against cheesing terrans ROFL 1 hatch, 2 queens and tech to roaches seemed to be my only solution when i see terrans...Added on September 21, 2010, 3:54 pm personally, id say terran macro gets affected most. stockpiling mules on gold expan or new unsaturated expan = insane income rofl |
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Sep 21 2010, 04:10 PM
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Junior Member
204 posts Joined: Oct 2006 |
Here are my comments.
Maps: - Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed. - Various ladder maps have been added. General: - Ground Units of type Psionic now have vision in the air plane. (Eh what now? Really you wanna do this?) Protoss: - Zealot build time increased from 33 to 38 seconds. (Fine but open more to zergling rushes) - Zealot warp-in cooldown increased from 23 to 28 seconds. (Same as above) - Warp Prisms now unload their cargo instantly while in Phasing Mode. (Cool idea quite good buff) - Chronoboost cooldown increased from 0 to 20 seconds. (Undecided) - Dark Shrine build time decreased from 100 to 80. (Faster DT to punish people without detection) - Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas. (Same as above) - Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. (Not sure the point why) - Carriers now spawn with four Interceptors prebuilt. (Maybe comes with 8 interceptors now with the price increase) Terran: - Reaper build time increased from 40 to 45 seconds. (for the Zergs) - Bunker build time increased from 30 to 35 seconds. (For the Zergs) - Siege Mode damage decreased from 50 to 35, +15 armored. (On the fence with this because might as well don't change it) - Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored. (Same above) - Battlecruiser damage vs. ground decreased from 10 to 8. (Totally needed) - Calldown MULE cooldown increased from 0 to 40 seconds. (Undecided but agree) - Planetary Fortress build time decreased from 50 to 40 seconds. (Nothing big) - 250 mm Cannons research time decreased from 110 to 80 seconds. (Nothing big) - 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.(Nothing big) - 250 mm Cannons may now be used on friendly and neutral structures and units.(Friendly Fire?) Zerg: - Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored. (Againts since only ultralisj is the only armor damage unit for zerg) - Ultralisk Ram attack removed. (Indifferent) - Nydus Worms can now be cancelled and refunded while building. (Needed) - Overlord base speed increased to from 0.469 to 0.938. (Seriously?) - Overlord upgraded speed increase from 1.875 to 2.344. (No Seriously?) - Overlords can now use Excrete Creep while moving. (Good addition) - Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active. (Wait is this a joke?) - Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active. (It is right?) - Spawn Larvae energy cost reduced to 20 from 25. (Great for expending creep) Bugfixes: - Fixed a bug that caused cloaked units to cast shadows. (Notice this long time ago) - Fixed a bug where Larva would sometimes accidently die by walking off cliffs. (Who build a hatchary around the ledge?) - Fixed a bug where a Nuclear Strike target could be hid behind a Lair. (I didnt notice this) - Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers. (Please fix this) - Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates. (Permaban these users) - Fixed a bug that caused Random players to not see their cursor during the loading screen. (Indifferent) - Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units. (Indifferent) General: - Improved the functionality of voice chat. (Please do) - Manually queued waypoints can now be set to all 5 basic commands. - Numerous performance and stability improvements. From my view here is the summary. Protoss has got the worst nerf of all races. This means that they are promoting more stealth attacking with the reduce price for DT and the warp prism instant unload function. They will suffer more from zergling rushes since they take longer to produce zealots. Terran i feel i a unnecessary nerf... Tanks are doing good but what is the point when Marauder are rolling over every land armor units. There wont be any for tanks to kill. Zergs buff are aiming for a better creep extending method. The ultralisk buff is minor but still damaging because armor units are so going to own zerg (Marauders im looking at you). I do not like the overlord speed increase and hope that it is really a joke. I rather have reduce upgrade time from hive then this. This post has been edited by darkplacid: Sep 21 2010, 04:18 PM |
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Sep 21 2010, 04:14 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(ArticFir3 @ Sep 21 2010, 03:43 PM) good move, as you'll prolly get branded as childish if you do so. wwwwwwwAdded on September 21, 2010, 4:15 pm QUOTE(Sky.Live @ Sep 21 2010, 03:44 PM) Zerg with intel is very good to play, since it is a reactive race to play.. I am not sure whether zerg with be accused of being imba or not try playing insane AI terran WITHOUT CHEESE (well, vs 7 FFA lol). jesus balls their marauder.player: u better aplogise to me for play <-insert race here->. I never expect chrono cooldown to be change and it will greatly affect protoss i afaik... Terran with marauder drops.. that might be the last time you are able to click on ur hatch, nexus or command center(but that can lift). Heard this somewhere and it is so damn true... This post has been edited by Quazacolt: Sep 21 2010, 04:15 PM |
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Sep 21 2010, 04:16 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
btw the voice chat seemed to be pretty soft even on max volume...
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Sep 21 2010, 04:25 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 21 2010, 04:26 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 21 2010, 04:26 PM
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Senior Member
1,914 posts Joined: Jan 2003 From: New Selangor ^.^Y |
so who actually got their larva suicide off cliff before?
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Sep 21 2010, 04:29 PM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
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