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 patch 1.1 notes, leaked

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TSevofantasy
post Sep 21 2010, 02:39 PM, updated 16y ago

Avadion of the Enders
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A couple of hours ago a Blizzard Bluepost was online publishing the patchnotes for the upcoming 1.1. patch. Only twenty minutes later the informations disappeared without a trace.

Nevertheless some people copied the patchnotes. Still they are not official. The “new” patchnotes contain several changes to the officially announced patchnotes that have been published a while ago.




Maps:
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.


General:
- Ground Units of type Psionic now have vision in the air plane.


Protoss:
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.


Terran:
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.


Zerg:
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.


Bugfixes:
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.


General:
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.

http://www.mymym.com/en/news/19150.html
TSevofantasy
post Sep 21 2010, 02:57 PM

Avadion of the Enders
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its kinda unfair zerg can stockpile larvae, toss cant stockpile chrono...
the overload buffs are waaaaay overboard though LOL...
imagine 7 larvae -> 6 hydras 1 overlord spawning creep on em...
perma speed boost!!!
heck they can stockpile up to 30 larvae and make 28perma speed boost hydras with 2overlords LOL

time for DT rushes <3

This post has been edited by evofantasy: Sep 21 2010, 03:00 PM
TSevofantasy
post Sep 21 2010, 02:59 PM

Avadion of the Enders
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QUOTE(ArticFir3 @ Sep 21 2010, 02:58 PM)
Big changes for BO and stuff smile.gif Opening NA to SEA players would be a good time. Use SEA to test BOs, and NA to play ladders smile.gif Or vice versa, whichever is preferred smile.gif
*
my 3gate builds are messed up since i cant stockpile chrono =(
TSevofantasy
post Sep 21 2010, 03:02 PM

Avadion of the Enders
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QUOTE(darkplacid @ Sep 21 2010, 03:00 PM)
Accuse me? Zerg must still wait for cooldown to stockpile larva. Unless you arguing that spawn larva has no cooldown.
*
hmmm u do know that u can have xxx amount of larvae in ur hatch...
i stockpile my larvaes for mutaling builds (1 time 10+ mutas with 30 lings poping out)?

not to mention zerg can use the minimap spawn larvae technique while toss cant do so with chrono...

the whole "zerg macro is hard" is kinda untrue LOL...
macroing with zerg is kinda ez with all the tools available...
a offrace zerg player like me can produce more units and eco than mainrace zerg players on ladder doh.gif

This post has been edited by evofantasy: Sep 21 2010, 03:03 PM
TSevofantasy
post Sep 21 2010, 03:13 PM

Avadion of the Enders
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QUOTE(darkplacid @ Sep 21 2010, 03:05 PM)
Erm... Protoss can use minimap to CB...

Why not you all stockpile warpgates then? Remember 1 Zealot > 4 Zerglings so we need THAT much larva...
*
minimap to chrono random buildings is not a good chrono use LOL...

QUOTE(Drian @ Sep 21 2010, 03:06 PM)
So who is going to give you enough resources to build 28 hydras at the same time?

Problem is getting enough resources to build 28 hydras, not the speed of building units.
*
good eco and stockpiling larvae for tech structures to finish...
if i can do so with my mutaling builds on ladder, i dun see why hydras are not the same...

___________________

from another forum (my post)

and no we can only stock pile 4 chrono which is 4 gate builds (i stockpile 3 as i use 3 gates)...
that's the most we can do...
and we dun have the minimap trick/ smartcasting to help...

same as when 200/200 zerg would stockpile tonnes of larvae and after battle replenish easily...
toss used to be able to come close with storing chrono for the 7-10 gates warpin -> chrono -> warp ins but now its limited by ur nexus count...
u can see lots of toss's builds with the line "store chrono charges"...

if u ask me, 5sec CD for mules and chrono is much better...
since u cant spam it but it wont affect ur builds...
TSevofantasy
post Sep 21 2010, 03:15 PM

Avadion of the Enders
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QUOTE(MintDarker @ Sep 21 2010, 03:14 PM)
chrono boost with 20 sec cd...T.T sad. And i tot the current carrier come with 4 interceptors?
*
ya but srzly who make carriers?
they are totally weak lol...

i rather drop 2 stargate and make speedVRs


Added on September 21, 2010, 3:16 pm
QUOTE(Quazacolt @ Sep 21 2010, 03:15 PM)
in all seriousness, i can at least whack marauders. tanks? lol, havent touch them also die ady.

if ur a heavy roach player though, i can understand as rauders really destroy roaches its not even funny lol. or if you keep facing snipe droppers sleep.gif
*
GSL 2010, countless nexus have been dropped by stimmed marauders drop sweat.gif


Added on September 21, 2010, 3:17 pmbtw for any1 that dunno, there's a trick where u waypoint ur queen to move -> spawn larvae -> move -> spawn larvae constantly...
who says zerg is hard to macro really need to read up on all the various tricks...

This post has been edited by evofantasy: Sep 21 2010, 03:17 PM
TSevofantasy
post Sep 21 2010, 03:23 PM

Avadion of the Enders
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QUOTE(Drian @ Sep 21 2010, 03:21 PM)
So your opponent allows you to stockpile 2500 Mineral and 2500 gas ? Or you think you can stockpile 2500 Mineral and 2500 gas after every each battle?
*
during lategame its really ez especially when u have map control...
if u are wondering watch all high lvl zergs and u can see them doing this especially dimaga (to me the best western zerg out there)...
TSevofantasy
post Sep 21 2010, 03:24 PM

Avadion of the Enders
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QUOTE(Grif @ Sep 21 2010, 03:22 PM)
Siege tank nerf is going to radically change the Terran mech build.
*
i think it'll change TvT to be more banshee marine based builds now...
TSevofantasy
post Sep 21 2010, 03:27 PM

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QUOTE(ArticFir3 @ Sep 21 2010, 03:24 PM)
You're able to do that if you're 200/200 maxed. And a good Zerg will have a lot of expansion by the time u hit 200
*
or u can stockpile with superb scouting...
the pro zergs now shifting towards heavy drone builds and stockpiling for tech switch nowadays...

i tested it out when i get zerg as a random and its a really good build but depends on ur scouting (and knowing ur timings well)...
with overlord's speed boost, its much easier as u can react accordingly...


Added on September 21, 2010, 3:28 pm
QUOTE(darkplacid @ Sep 21 2010, 03:27 PM)
Guys this arguing is useless... The changes have not been confirm... Blizzard took 6 months to balance WC3 so anything can be change. It is just a game relax... Let just wait till tomorrow.

No point arguing here because in the end you all will still play the game... tongue.gif
*
its more to a discussion over argument about the changes...
especially hw will it change our builds etc...

the changes to chrono totally nulled all my 3gate timing push builds lol...

This post has been edited by evofantasy: Sep 21 2010, 03:29 PM
TSevofantasy
post Sep 21 2010, 03:34 PM

Avadion of the Enders
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QUOTE(Ahlok @ Sep 21 2010, 03:32 PM)
yes!! i hate reapers sad.gif

-zerg player-
*
u r not alone LOL...
5rax reaper, it scares me so much that i make 2 queens LOL


Added on September 21, 2010, 3:35 pm
QUOTE(MintDarker @ Sep 21 2010, 03:33 PM)
yea..the change for chrono boost is huge, i can't chrono boost my warpgate research and 1st stalker at the same time already.
*
of all the 3 macro race unique chances, this 1 affects build orders the most...

This post has been edited by evofantasy: Sep 21 2010, 03:35 PM
TSevofantasy
post Sep 21 2010, 03:49 PM

Avadion of the Enders
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QUOTE(Drian @ Sep 21 2010, 03:36 PM)
So how many % of the league games in Battlenet fit your scenario of:-

a.) The game doesn't finish within 10 minutes.
b.) Allows you to expand freely until you're able to stockpile 2500 gas and 2500 mineral each battle.
c.) You don't use any minerals and gas while you're stockpiling for the 2500 gas and 2500 mineral.
*
QUOTE(Drian @ Sep 21 2010, 03:41 PM)
A good Terran will also never let that happen especially with their strong MMM early to mid game.
*
srzly, do terrans still go MMM vs zerg hmm.gif
i thot MMM-based builds are extinct when 5rax reapers/ mech are so much better...


QUOTE(ArticFir3 @ Sep 21 2010, 03:43 PM)
Sigh....no point arguing with you =\ since u're so mindstuck on that smile.gif
*
^ this actually...
u have diamond players (as well as others) telling u this, high lvl replays (dimaga especially, go have a look as i idolize his zerg builds) to support this and yet notworthy.gif


Added on September 21, 2010, 3:51 pm
QUOTE(Quazacolt @ Sep 21 2010, 03:45 PM)
yeah i know LOL. tester got STC sniped wat. and lost mainly cuz of shittastic econ (tester is god in micro, but macro, not so much) having to rebuild main nexus and what not.
*
tester's macro is kinda good actually from his games (especially game ro32 game1)...
i am ok wit marauder's damage as long as i am able to keep my scouting up for drops etc (and better building placement)...
but i am damn annoyed wit the perma slow as i cant micro and forced to atk move LOL

This post has been edited by evofantasy: Sep 21 2010, 03:51 PM
TSevofantasy
post Sep 21 2010, 03:55 PM

Avadion of the Enders
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QUOTE(Quazacolt @ Sep 21 2010, 03:53 PM)
thank god for bunker and reaper nerf. else it'd be shitastic to play against cheesing terrans ROFL


Added on September 21, 2010, 3:54 pm

personally, id say terran macro gets affected most. stockpiling mules on gold expan or new unsaturated expan = insane income rofl
*
1 hatch, 2 queens and tech to roaches seemed to be my only solution when i see terrans...
TSevofantasy
post Sep 21 2010, 04:16 PM

Avadion of the Enders
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btw the voice chat seemed to be pretty soft even on max volume...
TSevofantasy
post Sep 21 2010, 04:26 PM

Avadion of the Enders
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QUOTE(Quazacolt @ Sep 21 2010, 04:25 PM)
sometimes it just doesnt work. why else im using ventrilo? ROFL
*
<- no vent server and dun wanna use my wow guild's one
TSevofantasy
post Sep 21 2010, 04:30 PM

Avadion of the Enders
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QUOTE(skincladalien @ Sep 21 2010, 04:26 PM)
so who actually got their larva suicide off cliff before? laugh.gif
*
i do have 2 hatch near my base/ expo but i doubt they are near the cliffs LOL...
TSevofantasy
post Sep 21 2010, 04:35 PM

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QUOTE(darkplacid @ Sep 21 2010, 04:32 PM)
They should make a life of a larva diary about this.

Day 1: Just came out of the hatchary. I was lable Larva A.

Day 2: The queen tells me im going to a Mutalisk 1 day.

Day 3: Larva B: Larva A die jumping off the cliff. His was practicing how to fly before he evolve into a Mutalisk. That idiot.

LOL
*
^
aeco like this
TSevofantasy
post Sep 21 2010, 04:37 PM

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QUOTE(Quazacolt @ Sep 21 2010, 04:35 PM)
the one im using was waaaaaay back during my raiding days guild. we still sorta keep in touch lol. molten core/BWL (HWL was before that) days wwwww

then arenas came out lol.
*
dun wanna bother em raiding since i've gone casual -> quit wow lol
and one of my partner having skype issues sleep.gif"
TSevofantasy
post Sep 21 2010, 04:46 PM

Avadion of the Enders
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QUOTE(darkplacid @ Sep 21 2010, 04:45 PM)
So sleepy... I think be skipping SC2 today... My brain cant handle too much stuff already... LOL... Go watch top gear tonight...
*
going yumcha wit frens lol

QUOTE(Quazacolt @ Sep 21 2010, 04:45 PM)
its called channels, and i am the admin of the server too wwwwwwwwwww
*
well i kinda quit wow so nt really nice to use their vent for sc2 unless i sc2 wit em...
TSevofantasy
post Sep 21 2010, 04:50 PM

Avadion of the Enders
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QUOTE(darkplacid @ Sep 21 2010, 04:49 PM)
Dun wan la.. Later gain weight LOL... I dun wan people to be more scare of me already. My size now i look like a pro wrestler d (Minus some muscle tongue.gif)
*
in b4 ultralisk
TSevofantasy
post Sep 22 2010, 01:59 AM

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http://www.gosugamers.net/starcraft2/news/...1-0-patch-notes

source is above to confirm this =p

overall decent changes though i will be wondering hw to handle fast pool builds as a toss...

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