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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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Quazacolt
post Apr 5 2011, 12:36 PM

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QUOTE(hazairi @ Apr 5 2011, 12:31 PM)
forget marauders, tanks, ghost and all sort money wasted bull of sh-it. Just use marines + medievecs. GG
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i had marauders because toss had stalkers/immortal. they tank for my marines and they make them even more OP.

wait, why am i explaining MMM? LOL
SiewKaiz
post Apr 5 2011, 01:21 PM

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all terran unit n building just plain OP
hazairi
post Apr 5 2011, 01:23 PM

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QUOTE(SiewKaiz @ Apr 5 2011, 01:21 PM)
all terran unit n building just plain OP
*
maybe that's why got some1 suggest the name of the game should be TerranCraft. LOL
hazairi
post Apr 5 2011, 01:43 PM

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taken from a bnet forum:

I totally agree with you, i dunno how many games i killed push after push from terran, only to lose to their 5th push because i didnt micro my ling bling mutas perfectly on that last push. All they gotta do is attack move and hit stim at the right time. I'm not a sore loser but i HATE losing when i was more skilled than my opponent but they win because of easy game mechanics.

SOMETHING needs to happen to make terran more skill-intensive.


bazlit
post Apr 5 2011, 05:19 PM

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stim for lings!
pepsi89
post Apr 10 2011, 05:23 AM

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QUOTE(bazlit @ Apr 5 2011, 05:19 PM)
stim for lings!
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u have to quote idra for that, "marines the counter for banelings"
bazlit
post Apr 10 2011, 12:23 PM

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i meant stimpack for lings. make them super speedy. smile.gif
SiewKaiz
post Apr 10 2011, 10:50 PM

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void ray should hav stimpack
evofantasy
post Apr 10 2011, 11:37 PM

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QUOTE(SiewKaiz @ Apr 10 2011, 10:50 PM)
void ray should hav stimpack
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give me back my old VR damage...
i missed juggling VR charges on own zealots/ pylon without actually killing them precharged LOL
SiewKaiz
post Apr 11 2011, 11:35 AM

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QUOTE(evofantasy @ Apr 10 2011, 11:37 PM)
give me back my old VR damage...
i missed juggling VR charges on own zealots/ pylon without actually killing them precharged LOL
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wat is juggling vr?
Quazacolt
post Apr 11 2011, 11:53 AM

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QUOTE(SiewKaiz @ Apr 11 2011, 11:35 AM)
wat is juggling vr?
*
shoot your own units to charge
SiewKaiz
post Apr 11 2011, 12:05 PM

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why aim zealot? aim gate or pylon better zealot shield so less

bazlit
post Apr 11 2011, 12:19 PM

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zealot is mobile
evofantasy
post Apr 11 2011, 02:15 PM

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QUOTE(SiewKaiz @ Apr 11 2011, 12:05 PM)
why aim zealot? aim gate or pylon better zealot shield so less
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cause there is no gateway in front of his base...
usually its rocks/ pylon to charge up...
then micro the VR over to his ramp shooting own zeal every 3-5 sec to keep the charge n move again...
tat way the zeal have full life and recharging shields while ur VR maxed out at lvl 3...

i had a 100% win rate vs terran on ladder using this build back then lol...
3 gate VR though microing is hard and the timing is damn tight...
quest_5692
post Apr 11 2011, 04:38 PM

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as long as terran dont wall off against protoss, VR are not too hard to fend off.

owh wai, anyone saw MKP vs MC on crevasse? super sick defend vs 4 gate proxy VR all in. MKP was doing 1 rax FE. /lolmc.
jeffvip
post Apr 11 2011, 04:56 PM

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but the fact is Marine is too strong against VR. Somebody do a VR rush on me after seeing me go Marauder Heavy

and he quit QQing as my Marine kills it while my Marauder sitting down the tree enjoy the show

This post has been edited by jeffvip: Apr 11 2011, 04:56 PM
bazlit
post Apr 11 2011, 04:58 PM

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i saw a PvZ match recently (cant remember who played) where the zerg defended a 4 gate and counter attacked with nydus worm + mind control infestor. crazy match. i think it was from the recent TSL3.
quest_5692
post Apr 11 2011, 06:52 PM

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void ray with micro can win small amount of marines....
westley0214
post Apr 11 2011, 10:03 PM

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QUOTE(quest_5692 @ Apr 11 2011, 06:52 PM)
void ray with micro can win small amount of marines....
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Before the Rines have stim.
SiewKaiz
post Apr 12 2011, 12:02 AM

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QUOTE(quest_5692 @ Apr 11 2011, 06:52 PM)
void ray with micro can win small amount of marines....
*
not when marines hav stim

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