QUOTE(rockets @ Oct 8 2010, 05:07 PM)
1 scan would be sufficient... if the guy doesn't micro his banshees at all and just fight marines head on. the good ones will use the extra range on the banshees to hit and run your marines and any unprotected structures.
if talking about head to head combat at a particular area then yes. 1 - 2 scans are fine, i think that's what quaz was referring to.my post saying "scans" are limited in reference to the whole game. if the fella doesn't have raven and no scans available, then i think banshee spam can be really good..
QUOTE(Quazacolt @ Oct 8 2010, 05:19 PM)
you can build an eng bay (marine/rauder +1 dmg) and build proxy turrents along with ur MMM push. that way banshees are 100% gg'd
if he try to harass the scv (before you have any turrets up), either medivac heal, or pause building load in medivac, while you do 1 scan and marine stim to rape the banshee/force retreat
if he goes for ur mineral line, you *SHOULD* have turrets up already and with scv repairs (or even mule, they repair faster FYI) 1 turret can take out at least 2-3 banshees alone, and you can build 2-4 well placed turrets to cover ur entire mineral line
ok. if he try to harass the scv (before you have any turrets up), either medivac heal, or pause building load in medivac, while you do 1 scan and marine stim to rape the banshee/force retreat
if he goes for ur mineral line, you *SHOULD* have turrets up already and with scv repairs (or even mule, they repair faster FYI) 1 turret can take out at least 2-3 banshees alone, and you can build 2-4 well placed turrets to cover ur entire mineral line
with all those "IF"s mean banshees do have a chance.
good anti-banshee tips there.
Oct 8 2010, 05:24 PM
Quote

0.0321sec
0.27
6 queries
GZIP Disabled