QUOTE(Timber2k7 @ Sep 7 2010, 05:37 AM)
^^"" not sure but i always build one and it always provide me with fresh marines timely. Anyway, this one was when I 2v2. It ended in 9mins 
This post has been edited by nipaa1412: Sep 7 2010, 10:41 AM
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Sep 7 2010, 10:39 AM
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634 posts Joined: Apr 2009 |
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Sep 7 2010, 10:40 AM
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4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
The time to build reactor is rather long, sometimes I rather triple barrack just pump in pure marines...
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Sep 7 2010, 10:43 AM
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634 posts Joined: Apr 2009 |
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Sep 7 2010, 11:05 AM
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389 posts Joined: Sep 2008 |
Quick question to you guys out there, whenever if you decide to go for a 1/1/1 and quick banshee, do you usually harass witht he first one or wait for your 2nd one so you can 1-shot workers?
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Sep 7 2010, 11:14 AM
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937 posts Joined: Mar 2005 From: malaka |
the best to counter banshee is to constantly scan enemy base. if there is less building there, then it is very suspicious wahah
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Sep 7 2010, 11:39 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
QUOTE(nipaa1412 @ Sep 7 2010, 10:43 AM) Well, I mixed abit of marauder so the reactor was important. Though I do find myself defenseless for the first 4-5 mins Marauder is from tech lab =), usually terran are quite defenseless at initial stage, once they have like 1 or 2 marauders and few marines they are good to go, sometimes pure marine do wonder too (not 1v1 game)QUOTE(ROTiJOHN @ Sep 7 2010, 11:14 AM) the best to counter banshee is to constantly scan enemy base. if there is less building there, then it is very suspicious wahah A scan = a mule = 300+ mineral harvested with itUse it wisely, you can scout by other method I think, and it's wisely to save it for some unexpected invisible unit harass. |
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Sep 7 2010, 11:48 AM
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71 posts Joined: Nov 2007 |
Terran being defenseless at initial stage? I dont think so. The ability to barricade their ramp is sufficient time to wait for marines to come out. The ability to repair their structures to buy time is another huge advantage to terrans. 2 marines shooting behind a wall will stop a bunch of zerglings and zealots from initial attack.
Its worth while to invest the 1st scan into your opponents base to find out what their plan exactly is. constantly watching them is good because you need to understand that the mule is added advantage in economy where they are still going at normal mining rate (protoss n zerg). Knowing their move and countering is deadlier. For example an early fast expansion scouted, send your marines and marauders in and head for it. Let it construct and then proceed to take it out. You have set them back 300-400minerals and that's worth 1 mule as well. Engineering bay is something people often neglect, but its a +1 for marines and if you are massing marines and marauders, the value of +1atk upgrade increases significantly. Its also good to place a turret or two around your mineral line to prevent such harass by banshees or dark templar warp ins. And if you have used scan on opponents aggressively you would have spotted a banshee or mutalisk or void rays build early in which 2 turrets + couple of marines will be sufficient for early air harass. |
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Sep 7 2010, 12:21 PM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
QUOTE(arcbound @ Sep 7 2010, 11:48 AM) Terran being defenseless at initial stage? I dont think so. The ability to barricade their ramp is sufficient time to wait for marines to come out. The ability to repair their structures to buy time is another huge advantage to terrans. 2 marines shooting behind a wall will stop a bunch of zerglings and zealots from initial attack. 1st scan always into enemy's base for me, because you wont wanna getting hellion tank rush while getting muta-edIts worth while to invest the 1st scan into your opponents base to find out what their plan exactly is. constantly watching them is good because you need to understand that the mule is added advantage in economy where they are still going at normal mining rate (protoss n zerg). Knowing their move and countering is deadlier. For example an early fast expansion scouted, send your marines and marauders in and head for it. Let it construct and then proceed to take it out. You have set them back 300-400minerals and that's worth 1 mule as well. Engineering bay is something people often neglect, but its a +1 for marines and if you are massing marines and marauders, the value of +1atk upgrade increases significantly. Its also good to place a turret or two around your mineral line to prevent such harass by banshees or dark templar warp ins. And if you have used scan on opponents aggressively you would have spotted a banshee or mutalisk or void rays build early in which 2 turrets + couple of marines will be sufficient for early air harass. Engineering bay is a must for MM ball, marine as a good dps +1 is a lot.. |
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Sep 7 2010, 02:00 PM
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101 posts Joined: Apr 2007 |
ask for help, but still stubborn D=
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Sep 7 2010, 07:13 PM
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550 posts Joined: Jan 2007 |
*edited
I uploaded wrong file, and the file in question wiped out already (since I permanently saved wrong file) This post has been edited by Exiled_Gundam: Sep 7 2010, 09:09 PM |
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Sep 8 2010, 10:21 PM
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550 posts Joined: Jan 2007 |
http://www.mediafire.com/?5yecplg1a1cgaa6
Any comments to improve my play? I'm the Terran player in this replay btw Oh found the file I mentioned in the above post (failed play) : http://www.mediafire.com/?b9934auzfp647ka Any comments on this also? This post has been edited by Exiled_Gundam: Sep 8 2010, 10:57 PM |
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Sep 9 2010, 07:13 PM
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550 posts Joined: Jan 2007 |
Guess this is why you need to scout "silent" Terran? http://www.mediafire.com/?m9aj838ka2197dn. Any comments to improve this?
This post has been edited by Exiled_Gundam: Sep 9 2010, 07:16 PM |
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Sep 12 2010, 06:09 PM
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41 posts Joined: Nov 2009 |
i dun like 2 play rush liao... still trying to get into silver league haha very hard lah
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Sep 13 2010, 01:56 PM
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61 posts Joined: Jul 2007 |
I played a random player in 1 vs 1 match, he is a MMM by the book. He basically makes bioball and rush my ramped wall. I wanna try 1/1/1 but lost to him. Even rematch i need to use MMM with more marauders to stop his parading armies.
Question : how to stop MMM (no medic) pure merines and marauder rush with a 1/1/1 built? before i can make a tank my wall was already breached. oh yeah he place his barrack near my base, all 3 of them. Really bored to defence the MM with marauders.... This post has been edited by pakabluegun: Sep 13 2010, 01:57 PM |
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Sep 13 2010, 02:53 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(pakabluegun @ Sep 13 2010, 01:56 PM) I played a random player in 1 vs 1 match, he is a MMM by the book. He basically makes bioball and rush my ramped wall. I wanna try 1/1/1 but lost to him. Even rematch i need to use MMM with more marauders to stop his parading armies. bunkers n scv to repairQuestion : how to stop MMM (no medic) pure merines and marauder rush with a 1/1/1 built? before i can make a tank my wall was already breached. oh yeah he place his barrack near my base, all 3 of them. Really bored to defence the MM with marauders.... |
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Sep 15 2010, 08:33 AM
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6 posts Joined: Jun 2006 |
last night played 1 game in desert oasis map. i play terran and my opponent is protoss. he drop a pylon down my mineral(because im at high hill) then come to my mineral field there drop another gateway and took both of my gas. i quickly build 2 barrack and build a bunker near my mineral field after my barrack is done. spending a hard time to destroy his building and his zealot but he build few canon at my enterence. once i cleared all the cannon and pylon, i start rebuild my economy and army. when i have enough army(MMM+1tank), i scanned his base and saw the enterence full of cannon, i went to his mineral field and siege up my tank to atk his Assimilator. but after awhile, his dark templar reach my base and kill all my scv and my army is too far away from my base. then gg
question:anyone face this b4? is it correct for build 2 barrack to counter his gateway rush?i should no send all my army out? instead of atk, shud i better expand? thx This post has been edited by knightz: Sep 15 2010, 08:35 AM |
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Sep 15 2010, 08:38 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
QUOTE(knightz @ Sep 15 2010, 08:33 AM) last night played 1 game in desert oasis map. i play terran and my opponent is protoss. he drop a pylon down my mineral(because im at high hill) then come to my mineral field there drop another gateway and took both of my gas. i quickly build 2 barrack and build a bunker near my mineral field after my barrack is done. spending a hard time to destroy his building and his zealot but he build few canon at my enterence. once i cleared all the cannon and pylon, i start rebuild my economy and army. when i have enough army(MMM+1tank), i scanned his base and saw the enterence full of cannon, i went to his mineral field and siege up my tank to atk his Assimilator. but after awhile, his dark templar reach my base and kill all my scv and my army is too far away from my base. then gg is dropping viable? Since terran has so much mobility using MMMquestion:anyone face this b4? is it correct for build 2 barrack to counter his gateway rush?i should no send all my army out? instead of atk, shud i better expand? thx |
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Sep 15 2010, 08:46 AM
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6 posts Joined: Jun 2006 |
2 cannon at his mineral field, and field stalker and zealot moving around. and i have 2 Medivec in that time. with my skill, i think drop is not that usefull cause 8marine and 4 marauder cant do much dmg.. and the center the xelnaga is took over by his probe... but this strategy very impress me.. i ever see cannon rush but nvr see gateway rush like this one.. >.<
This post has been edited by knightz: Sep 15 2010, 08:47 AM |
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Sep 15 2010, 09:28 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
QUOTE(knightz @ Sep 15 2010, 08:46 AM) 2 cannon at his mineral field, and field stalker and zealot moving around. and i have 2 Medivec in that time. with my skill, i think drop is not that usefull cause 8marine and 4 marauder cant do much dmg.. and the center the xelnaga is took over by his probe... but this strategy very impress me.. i ever see cannon rush but nvr see gateway rush like this one.. >.< I'm interested to see the replay if you have it =) |
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Sep 15 2010, 10:43 AM
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Elite
7,826 posts Joined: Jan 2003 |
QUOTE(Sky.Live @ Sep 7 2010, 12:21 PM) 1st scan always into enemy's base for me, because you wont wanna getting hellion tank rush while getting muta-ed I don't like to use the 1st scan to scan, rather get the minerals as my SCV will be running around the enemy's base revealing to me what he is going for instead.Engineering bay is a must for MM ball, marine as a good dps +1 is a lot.. |
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