Welcome Guest ( Log In | Register )

124 Pages « < 17 18 19 20 21 > » Bottom

Outline · [ Standard ] · Linear+

 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

views
     
nipaa1412
post Sep 7 2010, 10:39 AM

On my way
****
Senior Member
634 posts

Joined: Apr 2009
QUOTE(Timber2k7 @ Sep 7 2010, 05:37 AM)
wanna rush dun build reactor D=
*
^^"" not sure but i always build one and it always provide me with fresh marines timely. Anyway, this one was when I 2v2. It ended in 9mins sweat.gif
user posted image


This post has been edited by nipaa1412: Sep 7 2010, 10:41 AM
Sky.Live
post Sep 7 2010, 10:40 AM

Proctected Species
*******
Senior Member
4,390 posts

Joined: Oct 2004
From: Cheras, Malaysia



The time to build reactor is rather long, sometimes I rather triple barrack just pump in pure marines...
nipaa1412
post Sep 7 2010, 10:43 AM

On my way
****
Senior Member
634 posts

Joined: Apr 2009
QUOTE(Sky.Live @ Sep 7 2010, 10:40 AM)
The time to build reactor is rather long, sometimes I rather triple barrack just pump in pure marines...
*
Well, I mixed abit of marauder so the reactor was important. Though I do find myself defenseless for the first 4-5 mins
KepalaRadio
post Sep 7 2010, 11:05 AM

Casual
***
Junior Member
389 posts

Joined: Sep 2008
Quick question to you guys out there, whenever if you decide to go for a 1/1/1 and quick banshee, do you usually harass witht he first one or wait for your 2nd one so you can 1-shot workers?
ROTiJOHN
post Sep 7 2010, 11:14 AM

www.malaysiamilitarytag.com
*****
Senior Member
937 posts

Joined: Mar 2005
From: malaka



the best to counter banshee is to constantly scan enemy base. if there is less building there, then it is very suspicious wahah
Sky.Live
post Sep 7 2010, 11:39 AM

Proctected Species
*******
Senior Member
4,390 posts

Joined: Oct 2004
From: Cheras, Malaysia



QUOTE(nipaa1412 @ Sep 7 2010, 10:43 AM)
Well, I mixed abit of marauder so the reactor was important. Though I do find myself defenseless for the first 4-5 mins
*
Marauder is from tech lab =), usually terran are quite defenseless at initial stage, once they have like 1 or 2 marauders and few marines they are good to go, sometimes pure marine do wonder too (not 1v1 game)


QUOTE(ROTiJOHN @ Sep 7 2010, 11:14 AM)
the best to counter banshee is to constantly scan enemy base. if there is less building there, then it is very suspicious wahah
*
A scan = a mule = 300+ mineral harvested with it
Use it wisely, you can scout by other method I think, and it's wisely to save it for some unexpected invisible unit harass.
arcbound
post Sep 7 2010, 11:48 AM

Getting Started
**
Junior Member
71 posts

Joined: Nov 2007


Terran being defenseless at initial stage? I dont think so. The ability to barricade their ramp is sufficient time to wait for marines to come out. The ability to repair their structures to buy time is another huge advantage to terrans. 2 marines shooting behind a wall will stop a bunch of zerglings and zealots from initial attack.

Its worth while to invest the 1st scan into your opponents base to find out what their plan exactly is. constantly watching them is good because you need to understand that the mule is added advantage in economy where they are still going at normal mining rate (protoss n zerg). Knowing their move and countering is deadlier. For example an early fast expansion scouted, send your marines and marauders in and head for it. Let it construct and then proceed to take it out. You have set them back 300-400minerals and that's worth 1 mule as well.

Engineering bay is something people often neglect, but its a +1 for marines and if you are massing marines and marauders, the value of +1atk upgrade increases significantly. Its also good to place a turret or two around your mineral line to prevent such harass by banshees or dark templar warp ins. And if you have used scan on opponents aggressively you would have spotted a banshee or mutalisk or void rays build early in which 2 turrets + couple of marines will be sufficient for early air harass.
Sky.Live
post Sep 7 2010, 12:21 PM

Proctected Species
*******
Senior Member
4,390 posts

Joined: Oct 2004
From: Cheras, Malaysia



QUOTE(arcbound @ Sep 7 2010, 11:48 AM)
Terran being defenseless at initial stage? I dont think so. The ability to barricade their ramp is sufficient time to wait for marines to come out. The ability to repair their structures to buy time is another huge advantage to terrans. 2 marines shooting behind a wall will stop a bunch of zerglings and zealots from initial attack.

Its worth while to invest the 1st scan into your opponents base to find out what their plan exactly is. constantly watching them is good because you need to understand that the mule is added advantage in economy where they are still going at normal mining rate (protoss n zerg). Knowing their move and countering is deadlier. For example an early fast expansion scouted, send your marines and marauders in and head for it. Let it construct and then proceed to take it out. You have set them back 300-400minerals and that's worth 1 mule as well.

Engineering bay is something people often neglect, but its a +1 for marines and if you are massing marines and marauders, the value of +1atk upgrade increases significantly. Its also good to place a turret or two around your mineral line to prevent such harass by banshees or dark templar warp ins. And if you have used scan on opponents aggressively you would have spotted a banshee or mutalisk or void rays build early in which 2 turrets + couple of marines will be sufficient for early air harass.
*
1st scan always into enemy's base for me, because you wont wanna getting hellion tank rush while getting muta-ed

Engineering bay is a must for MM ball, marine as a good dps +1 is a lot..
Timber2k7
post Sep 7 2010, 02:00 PM

Getting Started
**
Junior Member
101 posts

Joined: Apr 2007


ask for help, but still stubborn D=
Exiled_Gundam
post Sep 7 2010, 07:13 PM

On my way
****
Senior Member
550 posts

Joined: Jan 2007


*edited
I uploaded wrong file, and the file in question wiped out already (since I permanently saved wrong file)

This post has been edited by Exiled_Gundam: Sep 7 2010, 09:09 PM
Exiled_Gundam
post Sep 8 2010, 10:21 PM

On my way
****
Senior Member
550 posts

Joined: Jan 2007


http://www.mediafire.com/?5yecplg1a1cgaa6
Any comments to improve my play? I'm the Terran player in this replay btw

Oh found the file I mentioned in the above post (failed play) : http://www.mediafire.com/?b9934auzfp647ka
Any comments on this also?

This post has been edited by Exiled_Gundam: Sep 8 2010, 10:57 PM
Exiled_Gundam
post Sep 9 2010, 07:13 PM

On my way
****
Senior Member
550 posts

Joined: Jan 2007


Guess this is why you need to scout "silent" Terran? http://www.mediafire.com/?m9aj838ka2197dn. Any comments to improve this?

This post has been edited by Exiled_Gundam: Sep 9 2010, 07:16 PM
roronoa_zorro
post Sep 12 2010, 06:09 PM

New Member
*
Junior Member
41 posts

Joined: Nov 2009
i dun like 2 play rush liao... still trying to get into silver league haha very hard lah
pakabluegun
post Sep 13 2010, 01:56 PM

Getting Started
**
Junior Member
61 posts

Joined: Jul 2007


I played a random player in 1 vs 1 match, he is a MMM by the book. He basically makes bioball and rush my ramped wall. I wanna try 1/1/1 but lost to him. Even rematch i need to use MMM with more marauders to stop his parading armies.

Question : how to stop MMM (no medic) pure merines and marauder rush with a 1/1/1 built? before i can make a tank my wall was already breached. oh yeah he place his barrack near my base, all 3 of them. Really bored to defence the MM with marauders....

This post has been edited by pakabluegun: Sep 13 2010, 01:57 PM
evofantasy
post Sep 13 2010, 02:53 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(pakabluegun @ Sep 13 2010, 01:56 PM)
I played a random player in 1 vs 1 match, he is a MMM by the book. He basically makes bioball and rush my ramped wall. I wanna try 1/1/1 but lost to him. Even rematch i need to use MMM with more marauders to stop his parading armies.

Question : how to stop MMM (no medic) pure merines and marauder rush with a 1/1/1 built? before i can make a tank my wall was already breached. oh yeah he place his barrack near my base, all 3 of them.  Really bored to defence the MM with marauders....
*
bunkers n scv to repair
knightz
post Sep 15 2010, 08:33 AM

New Member
*
Junior Member
6 posts

Joined: Jun 2006


last night played 1 game in desert oasis map. i play terran and my opponent is protoss. he drop a pylon down my mineral(because im at high hill) then come to my mineral field there drop another gateway and took both of my gas. i quickly build 2 barrack and build a bunker near my mineral field after my barrack is done. spending a hard time to destroy his building and his zealot but he build few canon at my enterence. once i cleared all the cannon and pylon, i start rebuild my economy and army. when i have enough army(MMM+1tank), i scanned his base and saw the enterence full of cannon, i went to his mineral field and siege up my tank to atk his Assimilator. but after awhile, his dark templar reach my base and kill all my scv and my army is too far away from my base. then gg

question:anyone face this b4? is it correct for build 2 barrack to counter his gateway rush?i should no send all my army out? instead of atk, shud i better expand? thx

This post has been edited by knightz: Sep 15 2010, 08:35 AM
Sky.Live
post Sep 15 2010, 08:38 AM

Proctected Species
*******
Senior Member
4,390 posts

Joined: Oct 2004
From: Cheras, Malaysia



QUOTE(knightz @ Sep 15 2010, 08:33 AM)
last night played 1 game in desert oasis map. i play terran and my opponent is protoss. he drop a pylon down my mineral(because im at high hill) then come to my mineral field there drop another gateway and took both of my gas. i quickly build 2 barrack and build a bunker  near my mineral field after my barrack is done. spending a hard time to destroy his building and his zealot but he build few canon at my enterence. once i cleared all the cannon and pylon, i start rebuild my economy and army. when i have enough army(MMM+1tank), i scanned his base and saw the enterence full of cannon, i went to his mineral field and siege up my tank to atk his Assimilator. but after awhile, his dark templar reach my base and kill all my scv and my army is too far away from my base. then gg

question:anyone face this b4? is it correct for build 2 barrack to counter his gateway rush?i should no send all my army out? instead of atk, shud i better expand? thx
*
is dropping viable? Since terran has so much mobility using MMM
knightz
post Sep 15 2010, 08:46 AM

New Member
*
Junior Member
6 posts

Joined: Jun 2006


2 cannon at his mineral field, and field stalker and zealot moving around. and i have 2 Medivec in that time. with my skill, i think drop is not that usefull cause 8marine and 4 marauder cant do much dmg.. and the center the xelnaga is took over by his probe... but this strategy very impress me.. i ever see cannon rush but nvr see gateway rush like this one.. >.<

This post has been edited by knightz: Sep 15 2010, 08:47 AM
Sky.Live
post Sep 15 2010, 09:28 AM

Proctected Species
*******
Senior Member
4,390 posts

Joined: Oct 2004
From: Cheras, Malaysia



QUOTE(knightz @ Sep 15 2010, 08:46 AM)
2 cannon at his mineral field, and field stalker and zealot moving around. and i have 2 Medivec in that time. with my skill, i think drop is not that usefull cause 8marine and 4 marauder cant do much dmg.. and the center the xelnaga is took over by his probe... but this strategy very impress me.. i ever see cannon rush but nvr see gateway rush like this one.. >.<
*
I'm interested to see the replay if you have it =)
Mavik
post Sep 15 2010, 10:43 AM

Patience is a virtue
Group Icon
Elite
7,826 posts

Joined: Jan 2003



QUOTE(Sky.Live @ Sep 7 2010, 12:21 PM)
1st scan always into enemy's base for me, because you wont wanna getting hellion tank rush while getting muta-ed

Engineering bay is a must for MM ball, marine as a good dps +1 is a lot..
*
I don't like to use the 1st scan to scan, rather get the minerals as my SCV will be running around the enemy's base revealing to me what he is going for instead.

124 Pages « < 17 18 19 20 21 > » Top
 

Change to:
| Lo-Fi Version
0.0321sec    0.37    6 queries    GZIP Disabled
Time is now: 30th November 2025 - 02:53 PM