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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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PrivateJohn
post Aug 3 2010, 05:51 PM

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Just play a match and lost it because forgot to expand... sad.gif

Lesson learned, never take the chances of leaving base undefended with full force attacking if I do not have an expansion...

PS : Btw game found on matchmaking but did not started are counter as a tie game blink.gif

This post has been edited by PrivateJohn: Aug 3 2010, 05:52 PM
Quazacolt
post Aug 3 2010, 05:57 PM

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QUOTE(XenoFr3ak @ Aug 3 2010, 11:59 AM)
I still use MMM against Protoss with like 3-4 barracks. It still works like a charm.
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yeah no doubt, very straight forward. however, transitioning into mech sure as hell beats having a starport out, and medivacs arent cheap either.
siege tank unsieged pretty much rips any toss unit a new one minus zealots, and those marines (maybe a mix of rauders to slow) will take care of.

of course, the main charm of MMM is still its versatility. the ability to drop kill a toss is always a good thing, while mech is always a slow steady push that has no guarantee of a victory (never know if the toss may templar/immortal heavy)
evofantasy
post Aug 3 2010, 05:57 PM

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QUOTE(PrivateJohn @ Aug 3 2010, 05:51 PM)
Just play a match and lost it because forgot to expand... sad.gif

Lesson learned, never take the chances of leaving base undefended with full force attacking if I do not have an expansion...

PS : Btw game found on matchmaking but did not started are counter as a tie game blink.gif
*
hmmm actually being terran u can just lift up ur main and base trade =p


Added on August 3, 2010, 5:58 pm
QUOTE(Quazacolt @ Aug 3 2010, 05:57 PM)
yeah no doubt, very straight forward. however, transitioning into mech sure as hell beats having a starport out, and medivacs arent cheap either.
siege tank unsieged pretty much rips any toss unit a new one minus zealots, and those marines (maybe a mix of rauders to slow) will take care of.

of course, the main charm of MMM is still its versatility. the ability to drop kill a toss is always a good thing, while mech is always a slow steady push that  has no guarantee of a victory (never know if the toss may templar/immortal heavy)
*
if u are going MMM vs toss, ghosts are a must i feel

This post has been edited by evofantasy: Aug 3 2010, 05:59 PM
PrivateJohn
post Aug 3 2010, 11:40 PM

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QUOTE(evofantasy @ Aug 3 2010, 05:57 PM)
hmmm actually being terran u can just lift up ur main and base trade =p


Added on August 3, 2010, 5:58 pm

if u are going MMM vs toss, ghosts are a must i feel
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The problem is i was panic, failed at my micro and he voidray me along with zeolots and stuff. So lifting off is no longer an option.

I took out his main base with reapers + marines + marauderz + 2 medivac while my 2nd army - marines + marauderz + hellion failed to take out his expansion. If only my 2 medivac strike force loaded with marines & marauderz are still alive, lost that as well during the raid due to bad micro.

cry.gif

This post has been edited by PrivateJohn: Aug 3 2010, 11:49 PM
Notoriez
post Aug 4 2010, 09:11 AM

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QUOTE(Grif @ Aug 3 2010, 02:29 AM)
Medivac has replaced Medic as the healing unit. Same for Firebat with Marauder.

Goliath, Vultures, and Wraiths are also replaced by Thor, Hellion and Banshee/Vikings in Multiplayer.

Blizzard posted something to the effect Marine, Marauders, Medic team being OP lol.
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No wonder..

I really missed Medic and Firebat sad.gif Thought they were in since they are available in campaign mode..

I also missed the Siege tank sound when it Siege mode...

However i love Banshees so much, can cloak and quite powerful attacking land units thumbup.gif
Wolf516
post Aug 4 2010, 12:52 PM

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guys, usually when did you all decide to expand to your 2nd base?
evofantasy
post Aug 4 2010, 12:56 PM

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QUOTE(PrivateJohn @ Aug 3 2010, 11:40 PM)
The problem is i was panic, failed at my micro and he voidray me along with zeolots and stuff. So lifting off is no longer an option.

I took out his main base with reapers + marines + marauderz + 2 medivac while my 2nd army - marines + marauderz + hellion failed to take out his expansion. If only my 2 medivac strike force loaded with marines & marauderz are still alive, lost that as well during the raid due to bad micro.

cry.gif
*
well practice makes perfect...

@ wolf
usually when i scout my opponent is passive, or i am confident enuff i can defend it (pre-bunker etc)
-ZeN-
post Aug 4 2010, 01:38 PM

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should watch some korean player match that HDStarcraft is commentating. their playing style is very quite different from usual replays that was uploaded during betas. they are all concentrating on micro from start. and their micro are super intense.

Sad case over here, zerg and protoss discussion thread are quite filled with strats. Ours still quite empty.

This post has been edited by -ZeN-: Aug 4 2010, 01:41 PM
evofantasy
post Aug 4 2010, 01:42 PM

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QUOTE(-ZeN- @ Aug 4 2010, 01:38 PM)
should watch some korean player match that HDStarcraft is commentating. their playing style is very quite different from usual replays that was uploaded during betas. they are all concentrating on micro from start. and their micro are super intense.

Sad case over here, zerg and protoss discussion thread are quite filled with strats. Ours still quite empty.
*
can give intotherainbow a try...
he is known as the best sc2 terran in korea during beta phase...
nikridhwan
post Aug 4 2010, 08:34 PM

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Where r all the terran player??
PrivateJohn
post Aug 4 2010, 08:39 PM

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The most enjoyable Terran vs Protoss match. Check it out...see if you can learn a thing or two tongue.gif


evofantasy
post Aug 4 2010, 09:04 PM

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QUOTE(PrivateJohn @ Aug 4 2010, 08:39 PM)
The most enjoyable Terran vs Protoss match. Check it out...see if you can learn a thing or two tongue.gif


*
lol this game gave nazgul the nicknamed of being nuked over a million times >.<
Laguna
post Aug 4 2010, 09:08 PM

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TVT
Siege Expand
Why Siege FE ?
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «



Pulling of the strategy
» Click to show Spoiler - click again to hide... «



TVP

1 RAX MARAUDER (aka Jessica Build)
» Click to show Spoiler - click again to hide... «


B/O
» Click to show Spoiler - click again to hide... «


Pulling of the strats
» Click to show Spoiler - click again to hide... «






TVP ZAtic Build ( Something like FD in sc broodwar where you have a group of 6 rines 1 tank 1 vulture with mine upgrade but here in sc2 you have a combi of marines and rauder)

The B/O
» Click to show Spoiler - click again to hide... «


MAke it HAppen !
» Click to show Spoiler - click again to hide... «






TVP / SpecialOps and You want a piece of me boy opening (Ghost and marine )

Why ?
» Click to show Spoiler - click again to hide... «


The B/O
» Click to show Spoiler - click again to hide... «


Execute !
» Click to show Spoiler - click again to hide... «




So far this is much i can find from teamliquid ><

This post has been edited by Laguna: Aug 4 2010, 10:00 PM
flix
post Aug 4 2010, 09:39 PM

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QUOTE(Laguna @ Aug 4 2010, 09:08 PM)
TVT
Siege Expand
Why Siege FE ?
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

Pulling of the strategy
» Click to show Spoiler - click again to hide... «

TVP

1 RAX MARAUDER (aka Jessica Build)
» Click to show Spoiler - click again to hide... «


B/O
» Click to show Spoiler - click again to hide... «


Pulling of the strats
» Click to show Spoiler - click again to hide... «

*
Very detailed information. Thx for posting thumbup.gif
Laguna
post Aug 4 2010, 09:42 PM

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QUOTE(flix @ Aug 4 2010, 09:39 PM)
Very detailed information. Thx for posting  thumbup.gif
*
You can head on to http://wiki.teamliquid.net/starcraft2/ to get more build orders for terran and other races .

Courtesy to day 9

Simple basics to get your game flowing with some mental checklist .


1) Are you scouting?

2) Are you spending your minerals?

3) Are you producing workers?

4) Are you producing units?

5) Are you checking your minimap?

6) Are you close to maximum food?

7) Are you using your race macro? (MULE, chrono boost, spawn larva)

8) Did you research critical tech? (speedlings, stims, warp gate, etc)

9) Do you have enough gas workers?

10) Are you harassing?

11) Is it time to expand?

12) Do you have enough unit-producing buildings (esp. after an expo is completed!)


Simple as it comes but when you are in game if you can do this all in one and keep switching back and forth you are equivalent to starcraft gods.

This post has been edited by Laguna: Aug 4 2010, 10:13 PM
nikridhwan
post Aug 5 2010, 03:26 AM

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To me TVP I always need siege tanks... Good for a stalker rush...
evofantasy
post Aug 5 2010, 07:04 AM

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QUOTE(nikridhwan @ Aug 5 2010, 03:26 AM)
To me TVP I always need siege tanks... Good for a stalker rush...
*
marauders are much better for stalker rush...
siege tanks are really immobile unless u wanna go for a long game (with some turtling)...
and u cant get them out fast enuff before the first 2 stalkers come knocking at ur ramp ...
True Parallels
post Aug 7 2010, 03:05 PM

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QUOTE(nikridhwan @ Aug 5 2010, 03:26 AM)
To me TVP I always need siege tanks... Good for a stalker rush...
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Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
kr898
post Aug 7 2010, 08:46 PM

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Terran Kaki here...

majority of my match always once i reach enemy's base, the enemy base also reach my base in the end both base kaboom... >.>

3 reapers and harassing works... but in the end i concentrate on macro-ing my reapers than my base...
Quazacolt
post Aug 7 2010, 08:57 PM

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QUOTE(True Parallels @ Aug 7 2010, 03:05 PM)
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
*
^
lold this.

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