QUOTE(True Parallels @ Aug 7 2010, 03:05 PM)
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
Storm = profit?Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Aug 7 2010, 09:54 PM
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Junior Member
266 posts Joined: Oct 2005 From: Shah Alam |
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Aug 8 2010, 11:45 AM
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Junior Member
353 posts Joined: Feb 2005 |
marauder counter blink stalker is not really that good, with tank is also ok but not good also cause blink in close then tank GG if in siege mode. and if not in siege mode then they blink away also same.
Still didnt find a useful way to counter stalker. unless is marauder with medvac, but then stalker always aim for them to chase them down 1st, then blink away to regen shield tthen come back atk again. Against protoss i always died on that. especially those that mass stalker while we T cant mass marauder due to need anti air for void ray rush or atk observer. so any idea? |
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Aug 8 2010, 12:33 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(-ZeN- @ Aug 8 2010, 11:45 AM) marauder counter blink stalker is not really that good, with tank is also ok but not good also cause blink in close then tank GG if in siege mode. and if not in siege mode then they blink away also same. rauder and tank, nuff said. if you can tech up, thors and banshees are good units too especially cloaked banshees if you know he dont have observers.Still didnt find a useful way to counter stalker. unless is marauder with medvac, but then stalker always aim for them to chase them down 1st, then blink away to regen shield tthen come back atk again. Against protoss i always died on that. especially those that mass stalker while we T cant mass marauder due to need anti air for void ray rush or atk observer. so any idea? opt to bring in scv to repair, or even direct mule drop (the mineral mule offer is NOTHING if ur gonna have ur army wiped) that can also help you repair faster! same goes to repairing ur medivac, while scv/mule repair medivacs should the stalkers aim them. do steady pushes. thats how terran roll. |
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Aug 8 2010, 05:14 PM
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.
No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle. << Learned this from campaign since I'm a really bad terran player =D |
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Aug 8 2010, 06:18 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Moonflown @ Aug 8 2010, 05:14 PM) I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair. i thot campaign u have the superb mech medivec style air unit lol...No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle. << Learned this from campaign since I'm a really bad terran player =D i jz spam those >.< |
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Aug 8 2010, 08:10 PM
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Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
does mass vikings works againts zerg early air rush?
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Aug 8 2010, 09:13 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Moonflown @ Aug 8 2010, 05:14 PM) I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair. DEFINITELY. i even mule drop to mech push on my thors/tanks.No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle. << Learned this from campaign since I'm a really bad terran player =D shit was so cash lol Added on August 8, 2010, 9:14 pm QUOTE(Wolf516 @ Aug 8 2010, 08:10 PM) zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one.This post has been edited by Quazacolt: Aug 8 2010, 09:14 PM |
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Aug 8 2010, 10:05 PM
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Senior Member
589 posts Joined: Jul 2007 From: The Reality Known As Hell |
QUOTE(Quazacolt @ Aug 8 2010, 09:13 PM) DEFINITELY. i even mule drop to mech push on my thors/tanks. shit was so cash lol Added on August 8, 2010, 9:14 pm zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one. |
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Aug 8 2010, 10:54 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
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Aug 9 2010, 11:49 AM
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353 posts Joined: Feb 2005 |
i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.
Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet. |
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Aug 9 2010, 12:43 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(-ZeN- @ Aug 9 2010, 11:49 AM) i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush. if you look at my other replay (posted on the protoss thread) with void rays, you can see some terran being very mad at me 1 shotting his turrets lolStill i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet. |
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Aug 9 2010, 12:48 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(-ZeN- @ Aug 9 2010, 11:49 AM) i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush. VR > turrets anytime...Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet. a good toss would pre-charge before entering and pew pew everything kaboom... if u send ur marines, u can burn them down really fast wit fazing... and in high numbers, u can attack move wit void rays and still blow things up... This post has been edited by evofantasy: Aug 9 2010, 12:49 PM |
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Aug 9 2010, 04:38 PM
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
dear terrans, js wanna ask a noob question...
wat does MMM stands for? Marine, Marauder n Medivac??any other M?? |
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Aug 9 2010, 04:39 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Aug 9 2010, 04:42 PM
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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Aug 9 2010, 05:35 PM
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
Ya, Mengsk =D
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Aug 9 2010, 06:48 PM
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Junior Member
353 posts Joined: Feb 2005 |
lol, didnt think we can use him at all in sc2.
Anyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield. |
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Aug 10 2010, 09:59 AM
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Junior Member
11 posts Joined: Aug 2010 |
QUOTE(-ZeN- @ Aug 9 2010, 06:48 PM) lol, didnt think we can use him at all in sc2. I put 1 -3 turrets too, and at least one at bunkers for detection heehhe damn observersAnyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield. |
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Aug 10 2010, 10:04 AM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
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Aug 10 2010, 03:46 PM
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Senior Member
584 posts Joined: Aug 2009 |
whats mmm?
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