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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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RtP|DEV
post Aug 7 2010, 09:54 PM

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QUOTE(True Parallels @ Aug 7 2010, 03:05 PM)
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
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Storm = profit?
-ZeN-
post Aug 8 2010, 11:45 AM

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marauder counter blink stalker is not really that good, with tank is also ok but not good also cause blink in close then tank GG if in siege mode. and if not in siege mode then they blink away also same.

Still didnt find a useful way to counter stalker. unless is marauder with medvac, but then stalker always aim for them to chase them down 1st, then blink away to regen shield tthen come back atk again.

Against protoss i always died on that. especially those that mass stalker while we T cant mass marauder due to need anti air for void ray rush or atk observer.

so any idea?
Quazacolt
post Aug 8 2010, 12:33 PM

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QUOTE(-ZeN- @ Aug 8 2010, 11:45 AM)
marauder counter blink stalker is not really that good, with tank is also ok but not good also cause blink in close then tank GG if in siege mode. and if not in siege mode then they blink away also same.

Still didnt find a useful way to counter stalker. unless is marauder with medvac, but then stalker always aim for them to chase them down 1st, then blink away to regen shield tthen come back atk again.

Against protoss i always died on that. especially those that mass stalker while we T cant mass marauder due to need anti air for void ray rush or atk observer.

so any idea?
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rauder and tank, nuff said. if you can tech up, thors and banshees are good units too especially cloaked banshees if you know he dont have observers.

opt to bring in scv to repair, or even direct mule drop (the mineral mule offer is NOTHING if ur gonna have ur army wiped) that can also help you repair faster!
same goes to repairing ur medivac, while scv/mule repair medivacs should the stalkers aim them. do steady pushes. thats how terran roll.
Moonflown
post Aug 8 2010, 05:14 PM

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I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.

No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle.

<< Learned this from campaign since I'm a really bad terran player =D
evofantasy
post Aug 8 2010, 06:18 PM

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QUOTE(Moonflown @ Aug 8 2010, 05:14 PM)
I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.

No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle.

<< Learned this from campaign since I'm a really bad terran player =D
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i thot campaign u have the superb mech medivec style air unit lol...
i jz spam those >.<
Wolf516
post Aug 8 2010, 08:10 PM

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does mass vikings works againts zerg early air rush?
Quazacolt
post Aug 8 2010, 09:13 PM

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QUOTE(Moonflown @ Aug 8 2010, 05:14 PM)
I found that pushes with SCV really could change the tide of battle. Just remember to activate auto-repair.

No units will auto-target your SCVs unless its an area attack. A longer lasting thor/tanks may be enough to change to tide of battle.

<< Learned this from campaign since I'm a really bad terran player =D
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DEFINITELY. i even mule drop to mech push on my thors/tanks.

shit was so cash lol


Added on August 8, 2010, 9:14 pm
QUOTE(Wolf516 @ Aug 8 2010, 08:10 PM)
does mass vikings works againts zerg early air rush?
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zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one.

This post has been edited by Quazacolt: Aug 8 2010, 09:14 PM
Wolf516
post Aug 8 2010, 10:05 PM

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QUOTE(Quazacolt @ Aug 8 2010, 09:13 PM)
DEFINITELY. i even mule drop to mech push on my thors/tanks.

shit was so cash lol


Added on August 8, 2010, 9:14 pm

zerg isnt all bout air too lol. what happens when he rolls in a buncha zergling or speedlings? cheap and hella effective and would tear either ur workers or ur vikings a new one.
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sad.gif usually they come with speedy zerglings, then the mutalisk will sneak to the workers and rape them.... by the time my starport done, half my svc turned into corpses
Quazacolt
post Aug 8 2010, 10:54 PM

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QUOTE(Wolf516 @ Aug 8 2010, 10:05 PM)
sad.gif  usually they come with speedy zerglings, then the mutalisk will sneak to the workers and rape them.... by the time my starport done, half my svc turned into corpses
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theres always missle turrets lol
-ZeN-
post Aug 9 2010, 11:49 AM

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i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.

Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet.
Quazacolt
post Aug 9 2010, 12:43 PM

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QUOTE(-ZeN- @ Aug 9 2010, 11:49 AM)
i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.

Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet.
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if you look at my other replay (posted on the protoss thread) with void rays, you can see some terran being very mad at me 1 shotting his turrets lol
evofantasy
post Aug 9 2010, 12:48 PM

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QUOTE(-ZeN- @ Aug 9 2010, 11:49 AM)
i do have the habit of putting up missile turret near mineral line, saved me a lot of time from muta rush and void ray rush.

Still i think stim up marines do good on muta and void ray too. Just that i will be lagging behind a bit while pump marine too much and tech up stim too fast. Timing is still quite blurry for me cause i haven't played any other race yet.
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VR > turrets anytime...
a good toss would pre-charge before entering and pew pew everything kaboom...
if u send ur marines, u can burn them down really fast wit fazing...

and in high numbers, u can attack move wit void rays and still blow things up...

This post has been edited by evofantasy: Aug 9 2010, 12:49 PM
aLertz
post Aug 9 2010, 04:38 PM

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dear terrans, js wanna ask a noob question...
wat does MMM stands for?

Marine, Marauder n Medivac??any other M?? sweat.gif
evofantasy
post Aug 9 2010, 04:39 PM

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QUOTE(aLertz @ Aug 9 2010, 04:38 PM)
dear terrans, js wanna ask a noob question...
wat does MMM stands for?

Marine, Marauder n Medivac??any other M?? sweat.gif
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u got it right =p
aLertz
post Aug 9 2010, 04:42 PM

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QUOTE(evofantasy @ Aug 9 2010, 04:39 PM)
u got it right =p
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i thought got other M units...lol
thx a lot biggrin.gif
Moonflown
post Aug 9 2010, 05:35 PM

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Ya, Mengsk =D
-ZeN-
post Aug 9 2010, 06:48 PM

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lol, didnt think we can use him at all in sc2.

Anyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield.
True Parallels
post Aug 10 2010, 09:59 AM

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QUOTE(-ZeN- @ Aug 9 2010, 06:48 PM)
lol, didnt think we can use him at all in sc2.

Anyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield.
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I put 1 -3 turrets too, and at least one at bunkers for detection heehhe damn observers
Quazacolt
post Aug 10 2010, 10:04 AM

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QUOTE(True Parallels @ Aug 10 2010, 09:59 AM)
I put 1 -3 turrets too, and at least one at bunkers for detection heehhe damn observers
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4 marines 3 turrets 1 bunker is 600 minerals. thats 2 thors.

:/
luminaryxi
post Aug 10 2010, 03:46 PM

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whats mmm?

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