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 The Zerg Strategy v1.0, Cheer for the overmind!

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Quazacolt
post Aug 11 2011, 09:52 AM

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QUOTE(sayming @ Aug 11 2011, 02:54 AM)
IDRA FTW!!!  rclxms.gif
*
^

definitely. hes packed with entertainment, and these days, i watch esports for the lulz
quest_5692
post Aug 11 2011, 06:41 PM

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DRG.DRG.DRG.DRG.DRG.DRG.

my friend has an interesting choice, July, cuz of his aggressive style.
keretapir
post Aug 15 2011, 03:40 AM

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guys.what will happen if i somehow neural parasite a medivac with cargo inside it?
hsi3nrhu
post Aug 15 2011, 08:14 PM

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Hi guys how do i counter mass thor hellion pushes ?
SiewKaiz
post Aug 15 2011, 08:30 PM

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QUOTE(hsi3nrhu @ Aug 15 2011, 08:14 PM)
Hi guys how do i counter mass thor hellion pushes ?
*
QQ and type gg:)

roach hydra? or muta banelings+lings
quest_5692
post Aug 15 2011, 11:36 PM

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what im doing right now is......2 base, get roach warren, get about 5-7 roach to make a defensive wall...can use evo chamber and queen position to help. then crazy drone + get third and spire/bling nest to anticipate the tank marine push coming soon....

make only the minimal amount of roach to fend off the BFH, cuz roaches got no other fking use in ZvT.

well, im a noob tho so there might be a btr way to defend it. however, unless your micro is 1-2 league higher than ur opponent, you prolly need roaches to fend off BFH.
evofantasy
post Aug 16 2011, 12:12 AM

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i notice high lvl zergs (GM) go roach hydra vs mech now...
which is actually very very good...
quest_5692
post Aug 16 2011, 07:40 AM

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to die to sieged tanks fire...well, if you are super ahead in food count then its another story.

i think multipronged drops are what zergs need to start doing. 200/200 and 100/100 1 time expense compare to medivac's price per unit, its really worth it, just that the researching time for 200/200 is super long most of the time it signifies a huge commitment in tech path.

load up blings to clear mineral line, load up 2-3 ovie worth of cracklings or roaches can wreck the hell out of the production facility point.
SiewKaiz
post Aug 16 2011, 08:52 AM

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QUOTE(quest_5692 @ Aug 16 2011, 07:40 AM)
to die to sieged tanks fire...well, if you are super ahead in food count then its another story.

i think multipronged drops are what zergs need to start doing. 200/200 and 100/100 1 time expense compare to medivac's price per unit, its really worth it, just that the researching time for 200/200 is super long most of the time it signifies a huge commitment in tech path.

load up blings to clear mineral line, load up 2-3 ovie worth of cracklings or roaches can wreck the hell out of the production facility point.
*
u go try few rounds with ur this new imba strat n post the replay here~ when terran got 2 base having 2 or 3 OC lost 20 scv doesnt matter much when u got mules compare to 4 blue flame hellion drop slaughter drones.... dropping bane = double edge blade success or not i still lost my unit(mineral and gas)
hsi3nrhu
post Aug 16 2011, 10:44 AM

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QUOTE(evofantasy @ Aug 16 2011, 12:12 AM)
i notice high lvl zergs (GM) go roach hydra vs mech now...
which is actually very very good...
*
how bout tanks and thors ?
evofantasy
post Aug 16 2011, 01:39 PM

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QUOTE(quest_5692 @ Aug 16 2011, 07:40 AM)
to die to sieged tanks fire...well, if you are super ahead in food count then its another story.

i think multipronged drops are what zergs need to start doing. 200/200 and 100/100 1 time expense compare to medivac's price per unit, its really worth it, just that the researching time for 200/200 is super long most of the time it signifies a huge commitment in tech path.

load up blings to clear mineral line, load up 2-3 ovie worth of cracklings or roaches can wreck the hell out of the production facility point.
*
the trick is to keep ur pressure up instead of being defensive...
try getting replays of GM zergs over in SEA...
tat seemed to be the fotm atm...
and ppl like koros have claimed success with it...
nagflar
post Aug 18 2011, 02:03 PM

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when protos forge expand at the early of the games .

zerg should take a third expansion or rush early . ?



evofantasy
post Aug 18 2011, 03:00 PM

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QUOTE(nagflar @ Aug 18 2011, 02:03 PM)
when protos forge expand at the early of the games .

zerg should take a third expansion or rush early . ?
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both works...
usually zerg prefer a quick 3rd around 20-30 food (aka the nestea/losira)
gladfly
post Aug 19 2011, 12:18 PM

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QUOTE(hsi3nrhu @ Aug 16 2011, 10:44 AM)
how bout tanks and thors ?
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fooyoh...got enough gas to do this combo ke?

SiewKaiz
post Aug 19 2011, 12:34 PM

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QUOTE(gladfly @ Aug 19 2011, 12:18 PM)
fooyoh...got enough gas to do this combo ke?
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zerg and protoss are more gas intensive why not?
quest_5692
post Aug 19 2011, 01:16 PM

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2 base all in why nott
gladfly
post Aug 19 2011, 02:04 PM

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QUOTE(quest_5692 @ Aug 19 2011, 01:16 PM)
2 base all in why nott
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2 base still can call all in meh?

2 base Tanks and Thors means at least:-

3 fac, 1 amoury, siege research, 1 thor is 200 gas 1 tank is 125 gas.. to go hit must at least 3 thors..(to counter mutas) and 4 tanks to counter roaches/lings

I dunno wats the ideal composition, but really by the time ready to go ...at least 10 minutes pass liao...still all in meh?

Noob here..tongue.gif

aLertz
post Aug 19 2011, 02:15 PM

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all in doesn't consider time...
it means moving your whole army (sometimes including workers) rolling into enemy base...if ur army gone, then gg.com...lol
SiewKaiz
post Aug 19 2011, 02:59 PM

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all in means that once u failed u r mostly f***ed up wait to die
pepsi89
post Aug 22 2011, 02:51 AM

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so cheese = all in? i love ppl calling this an all in than cheese, why ppl have 2 separated terms but they are having the same meaning, ppl calling it a cheese becuz they dont approve it as a valid strat, while 'all in' is a valid strat in their opinions, ironic

This post has been edited by pepsi89: Aug 22 2011, 02:51 AM

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