Isn't me only or does terrans is little bit overpowered?
I gotta tech up greatly and play a great game to overcome simple mass marines + marauder
Hmm...
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Sep 20 2010, 12:17 PM
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Senior Member
1,053 posts Joined: Mar 2006 From: Stop monitoring =) |
Isn't me only or does terrans is little bit overpowered?
I gotta tech up greatly and play a great game to overcome simple mass marines + marauder Hmm... |
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Sep 20 2010, 12:18 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 20 2010, 01:01 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Quazacolt @ Sep 20 2010, 10:11 AM) 2-3 photon cannons to keep them at bay until ur stalkers can arrive with obs (in case cannons got wiped) ^and blink is almost a must to either get to ur base in time, or taking out the banshees to even the score depending on how much dmg is done to ur base robotics is still the more steady method against terran. colo takes out MM ball and tanks too. though ideally you'd want a couple of templars too if the MM ball is too heavy and they can STILL snipe ur colo ignoring ur army of zealots/stalkers. this... go HuK's 2 gate robo fast obs build and it wouldn't be hard to stop banshee harass... on the other hand, marine+banshee+raven timing push is retarded to stop, u need to go 3gate-1robo-1stargate build (like wut tester and lots of koreans do)... |
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Sep 20 2010, 01:12 PM
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135 posts Joined: Sep 2007 |
QUOTE(Quazacolt @ Sep 20 2010, 10:11 AM) 2-3 photon cannons to keep them at bay until ur stalkers can arrive with obs (in case cannons got wiped) The only problem with Templar is that it's right over the other production chain. And worse off, they'll be a gap of emptiness within when you're trying to tech up to Templars and yet getting harassed, if you get what I mean.and blink is almost a must to either get to ur base in time, or taking out the banshees to even the score depending on how much dmg is done to ur base robotics is still the more steady method against terran. colo takes out MM ball and tanks too. though ideally you'd want a couple of templars too if the MM ball is too heavy and they can STILL snipe ur colo ignoring ur army of zealots/stalkers. |
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Sep 20 2010, 01:19 PM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(incx @ Sep 20 2010, 01:12 PM) The only problem with Templar is that it's right over the other production chain. And worse off, they'll be a gap of emptiness within when you're trying to tech up to Templars and yet getting harassed, if you get what I mean. dont leave a gap then lol. at the end of the day its a gateway unit and it aint to bad to get that templar's archive. (personally i dont favor it though, and i only really really get it if the MM ball is too heavy for colo alone to handle) |
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Sep 20 2010, 02:47 PM
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135 posts Joined: Sep 2007 |
Not like a big gap but it does take up a lot of gas and I usually run on 1 geyser, which is good enough till mid game. It's good against early pushes but somehow you fall back later on.
And sometimes it's really frusfrating to see the Terran is capable of pumping units so much faster compared to Warpgates. Going against 6 rax builds is like going against a never ending waves of pure MMM. And each Collosus that goes down, it's just like blowing a nexus off the map. |
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Sep 20 2010, 02:58 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(incx @ Sep 20 2010, 02:47 PM) Not like a big gap but it does take up a lot of gas and I usually run on 1 geyser, which is good enough till mid game. It's good against early pushes but somehow you fall back later on. thats why you dont just stick on single gas lol. stalker, colo, thermal lance, psi storm, or even sentries, very VERY gas heavy lol.And sometimes it's really frusfrating to see the Terran is capable of pumping units so much faster compared to Warpgates. Going against 6 rax builds is like going against a never ending waves of pure MMM. And each Collosus that goes down, it's just like blowing a nexus off the map. |
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Sep 20 2010, 03:21 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
try going heavy sentry to hold off...
watched tester's RO64 in GSL and u can see how important are FFs in breaking the MM balls |
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Sep 20 2010, 03:26 PM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(evofantasy @ Sep 20 2010, 03:21 PM) try going heavy sentry to hold off... cept we all arent tester and we cant erect aprox. 8-9 FF within a god damn second and not get our sentires slaughtered by MM balls. lol.watched tester's RO64 in GSL and u can see how important are FFs in breaking the MM balls |
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Sep 20 2010, 03:31 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Quazacolt @ Sep 20 2010, 03:26 PM) cept we all arent tester and we cant erect aprox. 8-9 FF within a god damn second and not get our sentires slaughtered by MM balls. lol. hmmm i think i did pretty good for my 2s these few days...been going sentry heavy and managed to lay some key FFs... heck even FF surrounded a baneling army during a timing push LOL... 1 thing i failed was to def a 2 gate proxy with a 1 gate lol... nt up to tester's 400apm lvl LOL |
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Sep 20 2010, 04:37 PM
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101 posts Joined: Oct 2008 |
Important! A look behind the numbers - Shields
This post has been edited by JuzJoe: Sep 20 2010, 04:37 PM |
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Sep 20 2010, 04:59 PM
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104 posts Joined: Mar 2008 |
QUOTE(NicJolin @ Sep 20 2010, 12:17 PM) Isn't me only or does terrans is little bit overpowered? exactly, how i feel... all they build are tech 1 tier which is rax....I gotta tech up greatly and play a great game to overcome simple mass marines + marauder Hmm... while we protoss need to tech up greatly, just to bear rines and rauders... freakin bull |
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Sep 20 2010, 05:11 PM
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5,691 posts Joined: Mar 2006 |
yeah seriously, i watch these videos and i see mass ff's block off a whole fooking wide area instantly. i can barely block off the wider ramps with my a$$ apm.
anyways finally pulled my wlr from 43% up to 50% even. feel like i'm getting better. managed to fend off a marine/marauder push with just gateway units (with zealot legs) and then caught him on the counter while he was teching to mech ... yay die terran /flex [edit] oh yeah he actually lifted off his command centre and flew to the corner ... sigh waste a few minutes to build starports and chrono boost some vr's to kill it This post has been edited by deodorant: Sep 20 2010, 05:16 PM |
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Sep 20 2010, 05:23 PM
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1,190 posts Joined: Jan 2003 |
FF is very crucial to bolster the PvT game.
Had a game where I baited the Terran to move his forces back into his main with a single VR, then proceeded to use my Zeal/Stalk/Sentry/Coll to destroy his expansion. Guess what happened when he tried to move back and defend it? =p Too bad my micro still kinda sucked, need to practice aiming those darn Vikings with my Stalkers. |
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Sep 20 2010, 10:51 PM
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135 posts Joined: Sep 2007 |
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Sep 20 2010, 11:10 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 21 2010, 12:15 AM
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135 posts Joined: Sep 2007 |
Really nice vid. Thanks. I'm really impressed that tester can actually block off a 2 gate rush with 1 gate.
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Sep 21 2010, 01:29 AM
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4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
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Sep 21 2010, 02:46 AM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 21 2010, 08:22 AM
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187 posts Joined: Mar 2005 From: 天国 |
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