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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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MintDarker
post Aug 28 2010, 01:14 PM

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The change is okay for mid game, 1 extra warpgate is all you need. But toss will have hard time countering early rush like proxy rax marauder, and 6pool lings especially in 1v1 short distance map. T.T Kinda surprise they keep marauders unchange duh.
MintDarker
post Sep 5 2010, 12:08 AM

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QUOTE(ExCrIpT @ Sep 4 2010, 05:46 PM)
against terran..how to apply pressure when their siege tanks are out...going near them means feeding them d
headache fighting terran
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I use 2 gate robo against terran, 1 ob on his ramp and 2 immortal bombard his wall, kinda effective.
MintDarker
post Sep 21 2010, 08:22 AM

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QUOTE(evofantasy @ Sep 21 2010, 02:46 AM)
korean technique known as mineral scout build...
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Mind elaborate a little bit? I tried google it, but can't get any result hmm.gif
MintDarker
post Oct 22 2010, 03:16 PM

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I think roaches with speed upgrade walk faster than stalker off creep, coz whenever I retreat my stalker those roaches are able to chase up and hit. correct me if im wrong.
MintDarker
post Oct 25 2010, 02:00 PM

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I just got 7RR by a zerg yesterday, no idea how to defend even with cannon up T.T
MintDarker
post Nov 1 2010, 04:23 PM

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lol..now i know why I cant win with 13 gate, coz i misunderstood the meaning of 13 GATES

 

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