don't think there's dark archon anymore...
dark templars will merge to become archon instead...
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Aug 3 2010, 03:34 PM
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#1
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
don't think there's dark archon anymore...
dark templars will merge to become archon instead... |
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Aug 9 2010, 02:15 PM
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#2
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
in a 2v2...definitely nit partner backup also...
for example, 1 mass ground/melee/tanker while the other mass air/anti-air/range? |
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Aug 12 2010, 05:43 PM
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#3
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(popcorn513 @ Aug 12 2010, 03:42 PM) Don't think cannon rush will be effective against human, most of them will build somewhere you don have the visibility and slowly expand to your base but too slow, however ussually they will lose by that. Only stupid AI allow us build pylon next to their nexus it still works but u have to be smart to hide the pylon and try get the cannons near enough to shoot mineral line to prevent them from mining or cc to straight ko them...lol |
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Aug 13 2010, 04:24 PM
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#4
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(XenoFr3ak @ Aug 13 2010, 03:48 PM) Today i saw Huk did an unexpected strat, He got around 5 Void Rays (i think), the opponent with 10 mauraders, 3 medivac and 5 vikings, all coming to Huk gold expansion, and what Huk did was, he uses his Void Rays to destroy his own Nexus at the gold to full charged up his Void Rays and then kill all his opponent units. link link?? Now i know why Huk is #1 currently in the whole US region. |
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Aug 16 2010, 04:05 PM
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#5
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
he is so gooooooooodddddddd ~
da mothership strat was executed perfectly... + sentry prism block and pylon to warp... not to say cannons sumore perfect gameplay ~ totally pwn ~ lolz... and i didn't knw of the "different animation" when building mothership...lolz This post has been edited by aLertz: Aug 16 2010, 04:05 PM |
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Oct 20 2010, 12:54 PM
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#6
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(Sky.Live @ Oct 20 2010, 12:42 PM) Is there a single viable and easy to execute b.o for team games? Wanna improve my protoss game play.. When I random always hate picked protoss mass zealot, stalker + sentry...if opponent mass marine+marauder, try expand n get collo...and continue mass all the 4 units + upgrades... end of story btw, it's a 4gate build as start... This post has been edited by aLertz: Oct 20 2010, 12:55 PM |
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Oct 20 2010, 02:26 PM
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#7
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
QUOTE(Sky.Live @ Oct 20 2010, 01:31 PM) 4 gate in single player is usually 1 gate pump around 1 stalker 1 zealot while waiting warp tech to complete, while warp gate is about to finish throw another 3 gate to sync with the warp tech timing. When all gate is done, it's ready to attack bring along probe, build pylon and attack.. well i dun really follow the real 4gate...The other problem is that in team game it's always harder to expand for me i usually get 1 gate, then cybernatic then another gate... depending on opponent...if they got like 2 zerg at least...then get 2 gate 1st... but overall, the concept is the same...doesn't really need to follow 100% since team game is based on your enemy and teammates play style... |
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