QUOTE(cobo @ Sep 22 2011, 12:27 AM)
6 gate with robo for obs or without robo?can post some replay? enlighten us(protoss) pls to def 1 1 1
This post has been edited by SiewKaiz: Sep 22 2011, 12:37 AM
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Sep 22 2011, 12:34 AM
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304 posts Joined: Nov 2008 |
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Sep 22 2011, 12:35 AM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 22 2011, 12:37 AM
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Newbie
1 posts Joined: Apr 2006 From: petaling jaya |
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Sep 22 2011, 12:51 AM
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853 posts Joined: Aug 2008 |
kaiz, start from watching his stream. saw him did it convincingly b4.
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Sep 22 2011, 01:22 AM
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304 posts Joined: Nov 2008 |
QUOTE(cobo @ Sep 22 2011, 12:37 AM) 2 gate -> expo -> add another 2 gate + 1 robo -> pump unit -> add another 2 gate kay i try~ make sure ur food got more than 80 in around 10min, the more u got, the higher chance to win QUOTE(quest_5692 @ Sep 22 2011, 12:51 AM) dun hav his stream link also |
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Sep 22 2011, 02:39 AM
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56 posts Joined: Feb 2009 |
QUOTE To all the fellow protoss, to counter 1 1 1, what i would normally do is push with 1 VR 1 Sentry and the rest Stalkers when warp tech is finished with 3 Chrono boast...by all means pleaze, keep ur VR alive this is very important cuz it lets u see the high ground, in this case i dont bother to build the 2nd VR cuz all my money will be spending on stalkers Huk 1 gate 20 expand can be done also, but this is harder, usually i do this when both of us spawned furthest away by ground... http://www.teamliquid.net/forum/viewmessag...topic_id=223726 Rule of Thumb 1) scout with your 1st stalker, hug ur opponent's ramp when before u go up his ramp to see whether got marauder shooting u, then u can run away, if not when u go up the ramp u have no chance of running cuz of the marauder slow - credit for combatex. if u see only marines, u can assume marine tank banshee raven coming to u, otherwise, marine tank which this will hit rather earlier cuz the terran would be skipping banshee and raven, keep going up and down the ramp to make sure he has only marines 2)if all marines, throw down a robo(1st) and twilight council(2nd) ASAP when u have the gas, throw down 2 more assimilators in the meantime. chrono 2 obs 1 in your base 1st and 1 in your opponent base 2nd, if Marine Tank Banshee Raven, the initials 2 stalkers should be in your main mineral line, warp 2 more in your natural to def vs banshee, warp 3 more gates, other than those chronoboast i have mentioned, use all of them for ur probes considerably, no units are made during this phrase except for the 2 stalkers 3)get charge and chrono it, warp only zealots and tons of it, dont engage with them when u dont have charge, dont engage with your stalkers until ur chargelots clear all the ground units cuz P.Diddy wont allow it, when all his ground units died, warp all stalkers, chrono them if necessary as we all know, 1 1 1 doesnt hit just once, just get as much chargelots and stalkers as u want, they wont be able to break u, u might also need blink if they keep send banshee attcking ur mineral line if Marine Tank only, go rampage with your zealots and stalkers to the watch tower and engage him in the middle of the map when his siege tank cant prepare for it, dont bother to research the charge cuz u probably cant have it when his push come, or cancel it if ure researching it, try to probes up during this try to occupied all the watch towers during the game, get immortals only when u have extra money (prolly due to poor macro), cuz u have to get everything in your arsenal to defend this push hope this helps i started to realise the thing i posted was in terran strat thread instead of protoss thread continue...do u know when 1 1 1 will not hit u the 2nd time? when they cant even do dmg to ur econ in the 1st push and u stim rolled his 1st push with mass chargelots and stalker, this time, scout for hidden expo, cuz they will be turtling in the base with siege tech hoping u never scout his hidden expo. this build only requires a little to near no micro to clean out his 1st push, chargelots and stalkers, no crazy forcefield and immortal micro required, pls find attached replay to refer u can see my micro is minimal and poor with some low apm, which would normally cost me a game, even i got my robo late which his banshee could kill several of my probes and still defended this build, i would say its upgrades win, i wonder which upgrade u choose when u 1 1 1, mech? air weapon? bio? upgrade all? no u dont upgrade at all, late game die http://www.megaupload.com/?d=9HMZT55A this build doesnt not guarantee helions proof, helions imba as hell This post has been edited by pepsi89: Sep 22 2011, 03:02 AM |
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Sep 22 2011, 09:48 AM
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QUOTE(cobo @ Sep 22 2011, 12:37 AM) 2 gate -> expo -> add another 2 gate + 1 robo -> pump unit -> add another 2 gate i go back try make sure ur food got more than 80 in around 10min, the more u got, the higher chance to win can u post a replay on that? thx Edit: i tried, hard to execute by 9min30sec terran start attack, around that time 70 food only This post has been edited by axn992: Sep 22 2011, 05:06 PM |
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Sep 22 2011, 08:15 PM
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QUOTE(axn992 @ Sep 22 2011, 09:48 AM) i go back try i never save any replay. i will save it after i met 1 game of 111 can u post a replay on that? thx Edit: i tried, hard to execute by 9min30sec terran start attack, around that time 70 food only Added on September 22, 2011, 8:16 pm QUOTE(SiewKaiz @ Sep 22 2011, 01:22 AM) http://www.twitch.tv/cobobobo This post has been edited by cobo: Sep 22 2011, 08:16 PM |
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Sep 22 2011, 08:16 PM
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676 posts Joined: Jan 2008 |
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Sep 23 2011, 08:22 AM
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thx cobo for ur 2 gate xpand~ eventhough not yet defended 1 1 1(coz haven't meet 1 yet for this BO) but i feel that this build r easier to defend early pressure compare to 1 gate fe
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Sep 23 2011, 09:47 AM
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1 posts Joined: Apr 2006 From: petaling jaya |
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Sep 23 2011, 09:59 AM
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304 posts Joined: Nov 2008 |
ur 2 star aggression against z so good~ but dun u think it is vulnerable to runby?
i wanna try but i not good in defending runby~ This post has been edited by SiewKaiz: Sep 23 2011, 10:00 AM |
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Sep 23 2011, 01:14 PM
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Sep 23 2011, 02:50 PM
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QUOTE(SiewKaiz @ Sep 23 2011, 09:59 AM) ur 2 star aggression against z so good~ but dun u think it is vulnerable to runby? i wanna try but i not good in defending runby~ QUOTE(gladfly @ Sep 23 2011, 01:14 PM) put a well located cannon at the mineral line ....(PROFIT) buy u some time to warp in some zealots to kau tim the runby le This strategy is created by me, i do little mistake last night that i forget to turn my gate to warp gate and no cannon to defend !!! i guess maybe just add 1-2 zeolot more, 1 sentry and 2 cannon to defend up my base, but i forget to do that because too focus on void ray micro lol |
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Sep 23 2011, 03:17 PM
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QUOTE(cobo @ Sep 23 2011, 02:50 PM) This strategy is created by me, i do little mistake last night that i forget to turn my gate to warp gate and no cannon to defend !!! i guess maybe just add 1-2 zeolot more, 1 sentry and 2 cannon to defend up my base, but i forget to do that because too focus on void ray micro lol i see.....so ur purpose is to force hydra instead infestor then bbq them with imbalosus or just bbq them with mass vr? |
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Sep 24 2011, 02:45 AM
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1 posts Joined: Apr 2006 From: petaling jaya |
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Sep 24 2011, 08:22 AM
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Sep 24 2011, 01:32 PM
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Duskbin.cobo vs altpig replay !
6 void ray getting more solid lol This post has been edited by cobo: Sep 24 2011, 01:43 PM |
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Sep 24 2011, 02:39 PM
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676 posts Joined: Jan 2008 |
QUOTE(cobo @ Sep 24 2011, 01:32 PM) i saw the build, very interesting, tapao GM player just like that |
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Sep 24 2011, 09:49 PM
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1,007 posts Joined: Apr 2007 |
post more protoss replays, dear malaysian GM.
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