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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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quest_5692
post Nov 25 2010, 02:18 PM

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the imba 4 gate Huk feared so much in korea is possible.

http://www.teamliquid.net/forum/viewmessag...topic_id=171264

computer calculated. 6.13 5 zealot 8 stalker. wtfisthisshit.
quest_5692
post Nov 29 2010, 01:37 PM

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QUOTE(axn992 @ Nov 29 2010, 10:25 AM)
what is the best strategy to win zerg?
*
mass sentry.....FF are so imba
quest_5692
post Nov 29 2010, 02:21 PM

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sentries forcefields to prevent repair.....FF are so imba...
quest_5692
post Nov 29 2010, 03:40 PM

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evo, i was more than half joking but FF are imba. lol....
quest_5692
post Nov 29 2010, 04:47 PM

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QUOTE(evofantasy @ Nov 29 2010, 04:12 PM)
it can handle roach pretty well but hydras is GG for u (fall back and go colossus)...
its a timing push to handle mutaling/ roach...
imba when used right and in high number...
had a guy raged on me yesterday when: -
- FF him and his partner's army
- FF his ramp while my partner whoop his army

but for 1v1 against good players, 1 bad FF is game over for u instantly...
since unlike 2v2 etc u can FF and ur partner have the dps, 1v1 u dun have enuff dps if u commit to sentry heavy...
*
to add the lulz...


sen complaining sentry FF imba, he played protoss, go against a 2200 diamond korean and roflstomped mutaling with about 10 sentries....FF the lings away from muta and rape muta. then mass stalker to win the game (up blink d but din use at all XD)

ok, this is for the lulz, dun take it too seriously.
quest_5692
post Nov 30 2010, 01:17 AM

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something about mass muta is....they come at 9 minutes which is quite late....if u let them get up to 15-20 ish muta (critical mass to ignore cannons) then thats your fault to let him macro up that high. that will take like 13-15 minutes with 2k gas....you could end the game b4 10 min wif some ground forces...
quest_5692
post Nov 30 2010, 09:13 AM

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shared base? i hate those kind of maps...if not shared base just bust the zerg b4 spire is up...
quest_5692
post Dec 1 2010, 09:13 PM

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QUOTE(evofantasy @ Dec 1 2010, 08:35 PM)
pylon block his natural...
expand...
then 2 base timing push the zerg...
*
this is fking imba
quest_5692
post Dec 1 2010, 09:36 PM

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2 rax marine all in cant kill early speed.......im actually bottlenecked tvz when they go fast speed to protect fast hatch...
quest_5692
post Dec 2 2010, 01:50 AM

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err....in higher level, if zerg is going hatch 1st, then you put down 2 pylon to block the ramp right after the hatchery pops out. then throw down a forge at your main and cannon up. it will 70% force a 1 base roach bust...as zergling takes quite some time and lots of casualty to bust the ramp...then open with immortal and its instawin XD

theorycrafting as im only a spectator of pvz
quest_5692
post Dec 6 2010, 08:50 AM

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hey calvin bro, pls post this on our new replay data base =) its out there.
quest_5692
post Dec 22 2010, 01:29 PM

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2 base pheonix build can be more deadly than robo tech o.o im having a hard time playing against that......toss basically keep me on my foot with 4-5 pheonix sniping my scv and lone tanks then 1 big push of collo stalker....*to react to pheonix harrass i committed too much to marine thor vikings hence no good composition to defend.....*

Procobo raped me with that build on jungle basin. o.o watched the replay and was so speechless i dno wat i can improve......bottleneck T.T
quest_5692
post Dec 22 2010, 07:16 PM

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i think 1 stargate with chrono is sufficient to harrass mineral line + scouting...2 stargate might be too much of a commitment to 1 tech....if your pheonix survives, they can protect the collosus at late game. pretty smooth transition from 1 star 2/3 gate to collo/pheonix....all off 2 base of course... -.- 1 base protoss cant do much other than all ins *troll face*
quest_5692
post Dec 25 2010, 09:45 PM

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its too expensive....until i think only in a blind DT rush, DT can be useful.
quest_5692
post Dec 27 2010, 10:33 PM

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thats a waste of at least 300 mineral =/
quest_5692
post Jan 7 2011, 09:58 AM

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captain obvious pheonix will be a btr choice cuz BL cant hit air but sometimes player will choose to go blink stalker because they are already massing gateway. (it will be too late and expensive to go stargate)
quest_5692
post Jan 8 2011, 09:48 AM

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genius's immortal drop is sick...why no1 does that b4? 1 immortal in the middle of tank line could take down 3-5 tanks easily o.o
quest_5692
post Jan 9 2011, 10:22 AM

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im not a protoss player but when i ask my good friend to do it, he say adding a warp prisms to the battlefield = much more micro. i guess its time to buck up! XD

terran got too lil micro space i guess XD
quest_5692
post Jan 11 2011, 07:05 PM

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protoss have the two most broken spell in sc2.

FF and storm

FF is uncounterable until recent patch of huge units can walk over FF. yet still, terrain is one of the main factor of RTS and now you have 10 seconds of terrain advantage??

storm > all terran main army

This post has been edited by quest_5692: Jan 11 2011, 07:07 PM
quest_5692
post Jan 12 2011, 10:00 AM

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-evo, wat kind of timing is that, so many upgrades o.o conc stim cloak blue flame WTF...all in 1 base? a long way to go mang....

-cuteday use stormmmmmmmmm but thats a long tech path so maybe collo + stalker or collo + pheonix is btr.

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