QUOTE(westley0214 @ Jan 17 2011, 02:20 AM)
Then your Toss opponents will be able to win by just simply making Mothership and wait for you to get disconnected from the game?
If the mothership comes onto my screen, yes. But they don't know that Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Jan 17 2011, 06:50 PM
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Junior Member
114 posts Joined: May 2010 |
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Jan 17 2011, 07:51 PM
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Senior Member
860 posts Joined: Jul 2005 |
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Jan 17 2011, 07:53 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Jan 17 2011, 07:51 PM) Try to play at a lower display setting and see whether the same problem occurred. Mamaship needs a display requirement nerf. its actually more towards the cloaking effect when it jz came out form the nexus...after that it is fine =p Added on January 22, 2011, 4:08 amhttp://www.ustream.tv/recorded/12145541 this is how u pvp This post has been edited by evofantasy: Jan 22 2011, 04:08 AM |
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Jan 26 2011, 01:35 PM
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Senior Member
853 posts Joined: Aug 2008 |
hey, watched Bisu vs Zero just now, suddenly thought of, in broodwar, protoss almost ALWAYS forge expand against zerg cuz even if zerg 5 pool rush, as long as the cannon is up, you can fend it off.....do you guys think its plausible to forge expand every game against zerg? maybe pylon + forge + cannon blocking the lower ramp like how terran block the lower ramp with depot and rax.....then expand and extend your wall to your nat....
could work on shakuras, lost temple, scrap station, steppes.....or its just another trivia? This post has been edited by quest_5692: Jan 26 2011, 01:35 PM |
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Jan 26 2011, 01:44 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(quest_5692 @ Jan 26 2011, 01:35 PM) hey, watched Bisu vs Zero just now, suddenly thought of, in broodwar, protoss almost ALWAYS forge expand against zerg cuz even if zerg 5 pool rush, as long as the cannon is up, you can fend it off.....do you guys think its plausible to forge expand every game against zerg? maybe pylon + forge + cannon blocking the lower ramp like how terran block the lower ramp with depot and rax.....then expand and extend your wall to your nat.... it is possible for some maps as you put it...could work on shakuras, lost temple, scrap station, steppes.....or its just another trivia? other maps, the zerg can jz go into roaches etc... most zergs now respond to toss's FE by double expanding themselves... |
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Jan 26 2011, 01:57 PM
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853 posts Joined: Aug 2008 |
well, thats what zerg normally do, into 3 base muta then hydralurk drop.....the standard meta game in broodwar because the maps are basically.....large. unlike in sc2 u get stupid maps like blistering, jungle basin and delta quadrant -.-
when zerg go roach, as long as toss can D it, its toss's game because zerg's econ will be way behind. for the double expand....clutch pylon block at zerg nat is vital and can put you waaaayyyy in front...can pylon block ramp, pylon at zerg nat....owh wai..... |
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Jan 26 2011, 02:26 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(quest_5692 @ Jan 26 2011, 01:57 PM) well, thats what zerg normally do, into 3 base muta then hydralurk drop.....the standard meta game in broodwar because the maps are basically.....large. unlike in sc2 u get stupid maps like blistering, jungle basin and delta quadrant -.- i still do the pylon block at the ramp with 3 cannons though zergs nowadays jz take another natural with the drone outside or nydus their way out >.<when zerg go roach, as long as toss can D it, its toss's game because zerg's econ will be way behind. for the double expand....clutch pylon block at zerg nat is vital and can put you waaaayyyy in front...can pylon block ramp, pylon at zerg nat....owh wai..... some maps u need good sim city to prevent ling runby but the most common is zerg double expanding... i think pylon blocking the nat is better than the 3 pylon 1 cannon block at the ramp |
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Jan 31 2011, 04:30 PM
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Senior Member
853 posts Joined: Aug 2008 |
i lost to a 39 APM protoss today......4 gate to aiur
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Jan 31 2011, 04:47 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
lol wut was his apm during the battle?
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Jan 31 2011, 04:51 PM
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853 posts Joined: Aug 2008 |
60ish, i admit its my fault i rushed into a forcefield but then....he is still a pretty high plat his build order is just...as 4 gate as you can get....
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Jan 31 2011, 05:37 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Feb 1 2011, 12:55 PM
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2,030 posts Joined: Dec 2005 From: Melbourne |
How good do you guys rate charge?
For 200/200 in the middle of teching up to robo or stargate, plus the resources for twilight council, sometimes, I'm so tempted to skip that altogether. Although I know it does well against marauder heavy terrans. I find charge sucks against zerg T1 units though. lings, roaches and some hydras. Anyone use it as a staple for a 3gate or 4gate build? |
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Feb 1 2011, 01:11 PM
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Senior Member
860 posts Joined: Jul 2005 |
As a terran I found that charge is damn powerful and effective against MM. it can make a chargelot fights like, hmm.. Maybe 3 zealots without charge?
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Feb 1 2011, 01:14 PM
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Junior Member
212 posts Joined: Jan 2009 From: Nibleheim |
i f***ing lost all my ladder match today on NA.. All terran are goin the pure mrech build... Tanks and Thor with marines support.. Nothing can kill it..
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Feb 1 2011, 01:43 PM
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2,446 posts Joined: Oct 2008 |
I'll post a replay on how i defeat mechs, I think it's the best option because mechs can't replenish asap compared to mm
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Feb 1 2011, 04:12 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Grimm @ Feb 1 2011, 12:55 PM) How good do you guys rate charge? without charge, the terran can just kite u...For 200/200 in the middle of teching up to robo or stargate, plus the resources for twilight council, sometimes, I'm so tempted to skip that altogether. Although I know it does well against marauder heavy terrans. I find charge sucks against zerg T1 units though. lings, roaches and some hydras. Anyone use it as a staple for a 3gate or 4gate build? charge increases the effectiveness of ur zeal a lot (maybe situational in PvP due to FFs) but it is one of the key upgrade imho as it is rarely 'bad' (only time its bad when ur sentry need to catch up and provide GS to them)... u cant go to late game without it as it good against both bio (though good terrans can kite a bit lol, i kited a group of chargelots 3 rounds around him base b4 using all of my stim) and mech... besides u still need the council for +2 upgrades... This post has been edited by evofantasy: Feb 1 2011, 04:15 PM |
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Feb 1 2011, 04:23 PM
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Junior Member
315 posts Joined: Apr 2008 |
sometimes, charge is a double edge sword as well when ur lots run into the enemy army and suicide when ur not looking, lol
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Feb 1 2011, 04:30 PM
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Junior Member
369 posts Joined: Jun 2005 |
Hmmm, tho auto charge can turn on and off right?
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Feb 1 2011, 04:36 PM
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Senior Member
853 posts Joined: Aug 2008 |
mech build on TvP? reminds me of Flash's double armory build lol.....
those pros in GSL should start trying double armory build XD |
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Feb 1 2011, 04:49 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(LostWanderer @ Feb 1 2011, 04:23 PM) sometimes, charge is a double edge sword as well when ur lots run into the enemy army and suicide when ur not looking, lol that's ur problem of not micro-ing it well enuff haha...btw just a tip, u can charge to a friendly unit =p QUOTE(heaven @ Feb 1 2011, 04:30 PM) yup u can turn it off and use it to charge back to ur units etc...QUOTE(quest_5692 @ Feb 1 2011, 04:36 PM) mech build on TvP? reminds me of Flash's double armory build lol..... actually clide did it with his mech...those pros in GSL should start trying double armory build XD clide is a well known mech player before GSL in fact which is why he is so highly rated by tastosis |
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