yea, can charge on own unit...iirc, if u dun click away, it will attack it soon after...lol
oh, and i now noticed how op is 3 bunker with 12 marines and 4 marines outside is without stim...
it can take out a lot of toss units and the only way to break that is with collosi...>.<"
u rarely wanna break 3 bunkers even with sentries to prevent repairs... 2 bunker is possible, 3 would depend on how big is ur army and how godly is ur FFs... usually when they have 3 bunkers, u should know that they'll be passive thus free to tech/ expand =p
i had no choice to bust down those bunkers since i had like 2 banshees with cloak tech in my base harassing my probes...=(
my army size i would say not bad...but it's an uphill (ramp) battle and there's only 1 way to go...up...lol
oh well, next time should be smarter when i see 3 bunkers...robo bay and retreat my army...no point sitting outside...or i could try the hallu tech and warp in via back door...XD
cloak banshee = build order win 4 gate. from the point the banshee reach your base, you already lost because you cant get up ramp and he can rofl rape you with his banshees.
whenever you saw 1 bunker infront of the ramp of terran, btr transition out of 4 gate (best is 2 gate robo), get your robo asap and chrono observer cuz most likely a cloak banshee is coming.....
Added on February 1, 2011, 7:28 pmbut 4 gate has no transition WAHAHA
This post has been edited by quest_5692: Feb 1 2011, 07:28 PM
cloak banshee = build order win 4 gate. from the point the banshee reach your base, you already lost because you cant get up ramp and he can rofl rape you with his banshees.
whenever you saw 1 bunker infront of the ramp of terran, btr transition out of 4 gate (best is 2 gate robo), get your robo asap and chrono observer cuz most likely a cloak banshee is coming.....
Added on February 1, 2011, 7:28 pmbut 4 gate has no transition WAHAHA
depends, 4 gate can beat a banshee build if u get the timing rite... general rule is SCOUT... based on wut u scouted u can adapt accordingly vs terran...
i would suggest learning from artosis... he maybe a zerg as main, his toss is generally good and i think he cover some basic in PvT very very well (despite it being about stopping 1 base terran)...
note: u die to 1 base terran even if u are 2 base since their timing window is better than urs
nope, he didn't manage to repair it on time...the high ground advantage and the small ramp did help him fortify his base, nearly impossible to break it down with a 3 gate robo rush, lol...only 16 marines...gawd...>.<"
oh, and got 2 seige tanks...but no seige tech yet iirc
This post has been edited by LostWanderer: Feb 1 2011, 08:31 PM
nope, he didn't manage to repair it on time...the high ground advantage and the small ramp did help him fortify his base, nearly impossible to break it down with a 3 gate robo rush, lol...only 16 marines...gawd...>.<"
oh, and got 2 seige tanks...but no seige tech yet iirc
wait he got marines, siege tanks and banshee wit cloak? i think ur attack too slow already >.<
when i pushed out and took a peek at his ramp, he only had 1 seige, after i push down and noticed the banshee which he did proxied it right at the bottom right of the base, i was like, i'll push up and the 2nd tank just spawned
should be ard the 11min mark i think
xelnaga and 2 immortals walking there takes a while even with cb used...although not being constantly boosted, haha
when i pushed out and took a peek at his ramp, he only had 1 seige, after i push down and noticed the banshee which he did proxied it right at the bottom right of the base, i was like, i'll push up and the 2nd tank just spawned should be ard the 11min mark i think
xelnaga and 2 immortals walking there takes a while even with cb used...although not being constantly boosted, haha
definitely too slow for him to get all those up... since u are going 3 gate robo why not play safe with 1 obs and expand etc? else follow the artosis vid i posted... its among the safest build ever!
at the 9 min mark his army = 16 marines, 1 seige tank + 2 banshess on the way to my base
my army = 5 lots, 4 stalkers 2 sentries 1 immortal
pulled back due to 3 bunkers on ramp and my units shields depleted due to that
then when the banshees reached my base...my my army added prolly 2 stalkers, 1 lot and 1 immortal...
and that seige tech just kicked in as well...all within the 9 min 30 sec mark...
my bad actually to not move my units as well when that seige tech kicked in and it's all lumped in the ramp...lol
artosis had units in his base, and i was pushing out with all my units...XD, nothing to guard against banshees...haha
i think ur army is a little small still at that time... i would say too much resources spent on stalkers... vs terran u cant really be aggressive unless its pure gateway
if there's no bunkers...well at least not 3 of them, those 2 immortals could have taken it out easily...didn't expect to see 3 of them there, lol
4 gate vs terran still not that good isn't it?o_O
good for some maps but then again 4 gate would die to 2-3 bunkers as well with repairs etc... try to play a macro game else whitera's warp prism play...
nowadays ppl dont conc open anymore cuz of the potential voidray threat....at least i have not used that for some time. 12 nexi was awesome because only proxy barracks can stop last time, without marauder of course.