QUOTE(zenix @ Jun 17 2016, 02:36 PM)
At the time Playstation was a new kid on the block.
Sega and Nintendo were the playground bullies.
Playstation iinm was initially just a CDROM upgrade for a Sega console but scrapped.
I guess Sega thought they could bully programmer.
Playstation was easy to develop games for eventhough there were many junk titles and piracy was crazy back then.
But I think it was all a strategy to gain market share.
The rest is history.
Playstation was the internal working code for the Super Famicom CD add-on by Sony. This was a famous backstab by Nintendo, but the story goes that Sony wanted control of the manufacturing of the game discs, which Nintendo doesn't like. Remember, ONLY Nintendo can manufacture the Famicom and Super Famicom cartridges and no one else. This guaranteed big profits, since they were monopolizing the manufacturing and sales of cartridges.
Then, on the day they were supposed to co-present the Playstation add-on to the world, Nintendo announced that they have a chosen a different partner, Philips, for the CD add-on. This betrayal angered Sony, that they were determined to beat Nintendo at their own game. Enter the Sony PlayStation (notice the capitalized S). Cheap to manufacture, powerful 3D graphics, and much bigger storage than cartridges, Sony steamrolled both Sega and Nintendo, despite being the newcomer.
As for the Philips partnership, Philips came up with the CD-i, which DID have some Nintendo authorized games. Too bad they were shockingly bad. I guess it's already infamous by now, but The Legend of Zelda: Faces of Evil and some other games I can't be bothered to Google right now, were garbage. And to think this was what Nintendo had in mind for a partnership...