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 Golden Oldies, In memory of...

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zenix
post Jun 17 2016, 09:18 AM

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QUOTE(tripleB @ Jun 16 2016, 02:27 PM)
True, just like today's consoles. Framerate or better FPS? Which is why I find it very hard to believe that today's modern consoles still have a hard time running 1080p at 60fps. Even the new God of War shown off during E3 didn't really run at a stable framerate. Granted, it did look really, really good.
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the only thing good about consoles is a stable and known hardware so they can tweak and tune the code to utilize the console to its maximum.
usually sacrifices are made in other areas the user doesn't really notice like background/npc
tripleB
post Jun 17 2016, 11:41 AM

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QUOTE(zenix @ Jun 17 2016, 09:18 AM)
the only thing good about consoles is a stable and known hardware so they can tweak and tune the code to utilize the console to its maximum.
usually sacrifices are made in other areas the user doesn't really notice like background/npc
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Consoles are good because it offers the developers a known hardware environment, that's true. No need to worry whether their code will run on different hardware specs. Kinda makes me pity PC developers back in 1997, when unified APIs like DirectX weren't yet the standard. Instead, the developers had to worry about supporting as many 3D accelerator cards as possible. You had Glide (3Dfx), Rendition (3D Labs), RAGE (ATI), Trio/Savage (S3), Orchid, Intel, M3D/Mystique (Matrox), and way too many for me to remember. Nvidia was actually the new kid on the block at that time, with their first Nvidia RIVA card back in 1998. Ugh I'm oooooold cry.gif
zenix
post Jun 17 2016, 12:27 PM

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QUOTE(tripleB @ Jun 17 2016, 11:41 AM)
Consoles are good because it offers the developers a known hardware environment, that's true. No need to worry whether their code will run on different hardware specs. Kinda makes me pity PC developers back in 1997, when unified APIs like DirectX weren't yet the standard. Instead, the developers had to worry about supporting as many 3D accelerator cards as possible. You had Glide (3Dfx), Rendition (3D Labs), RAGE (ATI), Trio/Savage (S3), Orchid, Intel, M3D/Mystique (Matrox), and way too many for me to remember. Nvidia was actually the new kid on the block at that time, with their first Nvidia RIVA card back in 1998. Ugh I'm oooooold  cry.gif
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API, DirectX, etc. helps but it also creates a bottleneck issue.
As they still have to cater to the specs of the lowest denominator.
tripleB
post Jun 17 2016, 01:09 PM

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QUOTE(zenix @ Jun 17 2016, 12:27 PM)
API, DirectX, etc. helps but it also creates a bottleneck issue.
As they still have to cater to the specs of the lowest denominator.
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Oh definitely. Any kind of middleware or API will require more resource and incur performance hit. The consoles more or less talked direct to the hardware, hence getting more performance out of relatively low specs. I think the Saturn required programmers to be proficient at Assembly language, versus just using C for the Playstation. SEGA even blamed "lazy programmers" for being unable to squeeze power out of the Saturn like they could. Well, those "lazy programmers" just ended up being pro-Playstation and never looked back. I really don't how SEGA thinks sometimes, despite my love for them. shakehead.gif
LiangZhuge
post Jun 17 2016, 01:32 PM

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QUOTE(tripleB @ Jun 17 2016, 11:41 AM)
Consoles are good because it offers the developers a known hardware environment, that's true. No need to worry whether their code will run on different hardware specs. Kinda makes me pity PC developers back in 1997, when unified APIs like DirectX weren't yet the standard. Instead, the developers had to worry about supporting as many 3D accelerator cards as possible. You had Glide (3Dfx), Rendition (3D Labs), RAGE (ATI), Trio/Savage (S3), Orchid, Intel, M3D/Mystique (Matrox), and way too many for me to remember. Nvidia was actually the new kid on the block at that time, with their first Nvidia RIVA card back in 1998. Ugh I'm oooooold  cry.gif
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Riva, hahaha .. that was like a poor man card if you cannot afford a Voodoo smile.gif how time flies. I also remember during that time I seen some NEC PowerVR cards as well but it was more of a fringe card.
tripleB
post Jun 17 2016, 02:13 PM

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QUOTE(LiangZhuge @ Jun 17 2016, 01:32 PM)
Riva, hahaha .. that was like a poor man card if you cannot afford a Voodoo smile.gif how time flies. I also remember during that time I seen some NEC PowerVR cards as well but it was more of a fringe card.
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Oh yeah, PowerVR! At that time it was considered very powerful, but it uses tile-based rendering, which was ok for the time, but cannot possibly compare to later tech that uses hardware transform and lighting. Eventually this was used as the graphics processor on the Dreamcast, where it finally had mass market penetration.
zenix
post Jun 17 2016, 02:36 PM

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QUOTE(tripleB @ Jun 17 2016, 01:09 PM)
Oh definitely. Any kind of middleware or API will require more resource and incur performance hit. The consoles more or less talked direct to the hardware, hence getting more performance out of relatively low specs. I think the Saturn required programmers to be proficient at Assembly language, versus just using C for the Playstation. SEGA even blamed "lazy programmers" for being unable to squeeze power out of the Saturn like they could. Well, those "lazy programmers" just ended up being pro-Playstation and never looked back. I really don't how SEGA thinks sometimes, despite my love for them.  shakehead.gif
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At the time Playstation was a new kid on the block.
Sega and Nintendo were the playground bullies.
Playstation iinm was initially just a CDROM upgrade for a Sega console but scrapped.
I guess Sega thought they could bully programmer.
Playstation was easy to develop games for eventhough there were many junk titles and piracy was crazy back then.
But I think it was all a strategy to gain market share.
The rest is history.
tripleB
post Jun 17 2016, 03:04 PM

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QUOTE(zenix @ Jun 17 2016, 02:36 PM)
At the time Playstation was a new kid on the block.
Sega and Nintendo were the playground bullies.
Playstation iinm was initially just a CDROM upgrade for a Sega console but scrapped.
I guess Sega thought they could bully programmer.
Playstation was easy to develop games for eventhough there were many junk titles and piracy was crazy back then.
But I think it was all a strategy to gain market share.
The rest is history.
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Playstation was the internal working code for the Super Famicom CD add-on by Sony. This was a famous backstab by Nintendo, but the story goes that Sony wanted control of the manufacturing of the game discs, which Nintendo doesn't like. Remember, ONLY Nintendo can manufacture the Famicom and Super Famicom cartridges and no one else. This guaranteed big profits, since they were monopolizing the manufacturing and sales of cartridges.

Then, on the day they were supposed to co-present the Playstation add-on to the world, Nintendo announced that they have a chosen a different partner, Philips, for the CD add-on. This betrayal angered Sony, that they were determined to beat Nintendo at their own game. Enter the Sony PlayStation (notice the capitalized S). Cheap to manufacture, powerful 3D graphics, and much bigger storage than cartridges, Sony steamrolled both Sega and Nintendo, despite being the newcomer.

As for the Philips partnership, Philips came up with the CD-i, which DID have some Nintendo authorized games. Too bad they were shockingly bad. I guess it's already infamous by now, but The Legend of Zelda: Faces of Evil and some other games I can't be bothered to Google right now, were garbage. And to think this was what Nintendo had in mind for a partnership...
zenix
post Jun 17 2016, 05:32 PM

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QUOTE(tripleB @ Jun 17 2016, 03:04 PM)
Playstation was the internal working code for the Super Famicom CD add-on by Sony. This was a famous backstab by Nintendo, but the story goes that Sony wanted control of the manufacturing of the game discs, which Nintendo doesn't like. Remember, ONLY Nintendo can manufacture the Famicom and Super Famicom cartridges and no one else. This guaranteed big profits, since they were monopolizing the manufacturing and sales of cartridges.

Then, on the day they were supposed to co-present the Playstation add-on to the world, Nintendo announced that they have a chosen a different partner, Philips, for the CD add-on. This betrayal angered Sony, that they were determined to beat Nintendo at their own game. Enter the Sony PlayStation (notice the capitalized S). Cheap to manufacture, powerful 3D graphics, and much bigger storage than cartridges, Sony steamrolled both Sega and Nintendo, despite being the newcomer.

As for the Philips partnership, Philips came up with the CD-i, which DID have some Nintendo authorized games. Too bad they were shockingly bad. I guess it's already infamous by now, but The Legend of Zelda: Faces of Evil and some other games I can't be bothered to Google right now, were garbage. And to think this was what Nintendo had in mind for a partnership...
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What about the capital S?

I thought the CD-i came about the same way as the Playstation.....a failed partnership hmm.gif
tripleB
post Jun 17 2016, 06:16 PM

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QUOTE(zenix @ Jun 17 2016, 05:32 PM)
What about the capital S?

I thought the CD-i came about the same way as the Playstation.....a failed partnership  hmm.gif
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Err,I mean, the internal codename was Playstation with a small s. The final console by Sony is PlayStation with a capital S. Although I don't capitalize it all the time, it's supposed to be spelled PlayStation. Which I hate typing haha.

Oh make no mistake, the CD-i was a colossal failure. Basically both Nintendo and Philips became losers once the PlayStation (I hate this spelling!) hit the market

This post has been edited by tripleB: Jun 18 2016, 10:59 AM
zenix
post Jun 18 2016, 07:39 AM

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QUOTE(tripleB @ Jun 17 2016, 06:16 PM)
Err,I mean, the internal codename was Playstation wiyh a small s. The final console by Sony is PlayStation with a capital S. Although I don't capitalize it all the time, it's supposed to be spelled PlayStation. Which I hate typing haha.

Oh make no mistake, the CD-i was a colossal failure. Basically both Nintendo and Philips became losers once the PlayStation (I hate this spelling!) hit the market
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Capital S for Sony



I dunno why I thought PS was Sony + Sega blush.gif
tripleB
post Jun 23 2016, 09:52 PM

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Today I just learned that the Japanese pronunciation of Nintendo 64 is NOT Nin-ten-do Shi-ku-su-ti-fo, but Nin-ten-do Roku-ju-yon. Since the Super Famicom was pronounced just like the English spelling, I kinda thought Nintendo 64 would be the same. Whoaaaa dudeeeee rclxub.gif
Faidzal
post Jun 23 2016, 11:38 PM

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QUOTE(zenix @ Jun 16 2016, 08:57 AM)
color and timing?
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in superfamicom/snes street fighter II, the obvious sacrifice would be the background stages.

in dhalsim's stage, there's only 4 elephants as opposed to 6 in the original arcade.

in guile's stage, the crowd iinm is stationary (not moving).

in m.bison's stage (las vegas) and vega (Thailand), same issue with guile.

in sagat's stage the palm tree in foreground is also missing.

the best ports for street fighter II are in the psone/sega Saturn street fighter collection 2 and also the ps2/xbox Capcom classics collection.

oh and the psp also had their version of Capcom classics collection...


Faidzal
post Jun 23 2016, 11:43 PM

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zenix and tripleB you guys should read 'console wars' by blake j harris...

https://www.amazon.com/Console-Wars-Nintend...n/dp/0062276700

user posted image

I bought it using my waifu's spare baucer buku 1malaysia (it's a academic business book, really!), very nice insight on the corporate war behind the actual console war of the 1990s....

it's gonna be turned into a movie (think 'wolf of wallstreet'/'the big short') too, and guess the movie distributor?

sony pictures!

what irony!
Faidzal
post Jun 23 2016, 11:47 PM

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QUOTE(tripleB @ Jun 15 2016, 06:21 PM)
Video game art, like all types of art, is subjective. Some people might like something that represents the game well, some people just like to have simple art. As for me, I do like video game art from the 90s, but MOSTLY the Japanese covers. For whatever reason, the Western cover absolutely must be as different as possible from the Japanese cover. Just look at the Street Fighter II covers:
» Click to show Spoiler - click again to hide... «

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this has to do with marketing and focus group results....

also, you guys might want to check out polygon's history of street fighter, quite an awesome read...

http://www.polygon.com/a/street-fighter-2-oral-history

and the followup feature on the street fighter movie (which is now deemed a cult favourite!)

http://www.polygon.com/features/2014/3/10/...what-went-wrong
tripleB
post Jun 24 2016, 12:04 AM

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QUOTE(Faidzal @ Jun 23 2016, 11:38 PM)
in superfamicom/snes street fighter II, the obvious sacrifice would be the background stages.

in dhalsim's stage, there's only 4 elephants as opposed to 6 in the original arcade.

in guile's stage, the crowd iinm is stationary (not moving).

in m.bison's stage (las vegas) and vega (Thailand), same issue with guile.

in sagat's stage the palm tree in foreground is also missing.

the best ports for street fighter II are in the psone/sega Saturn street fighter collection 2 and also the ps2/xbox Capcom classics collection.

oh and the psp also had their version of Capcom classics collection...
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Ada la some things that are off. The music speed up is wrong. Background characters missing frames of animation, like the people in Ken and Zangief stage. Actually any background characters have less frames of animation. Some slight loading juuust before loading the characters' win animation. But back when "arcade perfect" wasn't possible yet, I think the Super Famicom version would be considered the best home port during the 16 bit era.

The classics collection version is emulated though, so the best port for me would be Saturn version on the SF Collection. Sharp X68000 version is something else entirely, but it doesn't count though. Tak aci since SF2 was developed on X68000.
killermall
post Jun 24 2016, 05:32 AM

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Nah


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zenix
post Jun 24 2016, 09:10 AM

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QUOTE(Faidzal @ Jun 23 2016, 11:38 PM)
» Click to show Spoiler - click again to hide... «
don't have older consoles now so can't tell.
if the stages don't move it feels like one of those ripoff ports i played on my 486 laugh.gif

QUOTE(Faidzal @ Jun 23 2016, 11:43 PM)
» Click to show Spoiler - click again to hide... «
i'll wait for the movie then.
well when all is done and dusted sony and microsoft are the current king of the hills owned by nintendo and sego previously.
Faidzal
post Jun 24 2016, 10:05 AM

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QUOTE(zenix @ Jun 24 2016, 09:10 AM)
don't have older consoles now so can't tell.
if the stages don't move it feels like one of those ripoff ports i played on my 486  laugh.gif
i'll wait for the movie then.
well when all is done and dusted sony and microsoft are the current king of the hills owned by nintendo and sego previously.
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well Nintendo could've made it a 3-some if not for the failure of wii u....

during the previous gen. just a few years ago, Nintendo was no. 1 with the revolutionary wii, despite not having the same HD graphics as their competitors....

icon_idea.gif icon_idea.gif icon_idea.gif

but they still rule handhelds, even after the advent of tablets/smartphones....

icon_rolleyes.gif
zenix
post Jun 24 2016, 11:57 AM

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i guess since MS isn't into handhelds they're safe.

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