QUOTE(Faidzal @ Apr 9 2016, 06:46 PM)
That red Gc very hard to find la,that black Gc if for My friends.only the silver GC is mineGolden Oldies, In memory of...
Golden Oldies, In memory of...
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Apr 9 2016, 11:44 PM
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Apr 11 2016, 08:55 AM
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6,249 posts Joined: Jul 2006 |
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Apr 29 2016, 09:55 PM
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18 posts Joined: Sep 2007 From: kelantan |
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Apr 30 2016, 10:19 PM
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May 1 2016, 12:42 AM
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18 posts Joined: Sep 2007 From: kelantan |
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May 2 2016, 10:02 AM
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6,249 posts Joined: Jul 2006 |
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May 5 2016, 07:35 PM
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18 posts Joined: Sep 2007 From: kelantan |
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May 5 2016, 11:24 PM
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240 posts Joined: Aug 2008 From: From JB to KL! |
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May 7 2016, 09:13 AM
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6,249 posts Joined: Jul 2006 |
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May 10 2016, 11:41 AM
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18 posts Joined: Sep 2007 From: kelantan |
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Jun 4 2016, 06:25 PM
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201 posts Joined: Jan 2003 From: Subang Jaya |
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Jun 5 2016, 02:03 AM
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240 posts Joined: Aug 2008 From: From JB to KL! |
QUOTE(tripleB @ Jun 4 2016, 06:25 PM) Thank you bro killermall for this haul! My first time owning game cartridges, so I probably went bonkers asking for all these hehe. And it was a pleasure finally meeting for the first time. Really awesome to meet fellow retro enthusiasts too! ffffffuuuuuuu banyaknya beli!![]() |
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Jun 6 2016, 03:00 AM
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Junior Member
18 posts Joined: Sep 2007 From: kelantan |
QUOTE(tripleB @ Jun 4 2016, 07:25 PM) Thank you bro killermall for this haul! My first time owning game cartridges, so I probably went bonkers asking for all these hehe. And it was a pleasure finally meeting for the first time. Really awesome to meet fellow retro enthusiasts too! Nice to meet u too broDon't forget to play that games hahaha Absolutely mad Crazy!!!! |
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Jun 15 2016, 11:45 AM
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Junior Member
201 posts Joined: Jan 2003 From: Subang Jaya |
Back then, when I didn't have access to a Super Famicom or Megadrive, I always used to adore games that were on the consoles. Especially if it's an arcade port. I swore that Street Fighter II for Super Famicom looked "arcade perfect" back then. Now that I can finally run it, I can see the sacrifices that had to be made when porting to consoles. Just the other day, I fired up SF2 Turbo Hyper Fighting, and noticed them right away. Yup, sometimes nostalgia can cloud your judgement, and you lose sight of objectivity. Nonetheless, I can still appreciate that it was still an excellent port, given its limitations.
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Jun 15 2016, 05:02 PM
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Junior Member
132 posts Joined: May 2008 |
QUOTE(tripleB @ Jun 4 2016, 06:25 PM) Thank you bro killermall for this haul! My first time owning game cartridges, so I probably went bonkers asking for all these hehe. And it was a pleasure finally meeting for the first time. Really awesome to meet fellow retro enthusiasts too! I honestly feel the art on boxes in 90s are far more better designed and have more "soul" than the crappy ones that appear since PS2 days.Even looking at these makes me want to play them all again... |
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Jun 15 2016, 06:21 PM
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Junior Member
201 posts Joined: Jan 2003 From: Subang Jaya |
Video game art, like all types of art, is subjective. Some people might like something that represents the game well, some people just like to have simple art. As for me, I do like video game art from the 90s, but MOSTLY the Japanese covers. For whatever reason, the Western cover absolutely must be as different as possible from the Japanese cover. Just look at the Street Fighter II covers:
Super Famicom Super Nintendo Megadrive Genesis |
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Jun 16 2016, 08:57 AM
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Senior Member
6,249 posts Joined: Jul 2006 |
QUOTE(tripleB @ Jun 15 2016, 11:45 AM) Back then, when I didn't have access to a Super Famicom or Megadrive, I always used to adore games that were on the consoles. Especially if it's an arcade port. I swore that Street Fighter II for Super Famicom looked "arcade perfect" back then. Now that I can finally run it, I can see the sacrifices that had to be made when porting to consoles. Just the other day, I fired up SF2 Turbo Hyper Fighting, and noticed them right away. Yup, sometimes nostalgia can cloud your judgement, and you lose sight of objectivity. Nonetheless, I can still appreciate that it was still an excellent port, given its limitations. color and timing? |
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Jun 16 2016, 09:45 AM
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Junior Member
201 posts Joined: Jan 2003 From: Subang Jaya |
QUOTE(zenix @ Jun 16 2016, 08:57 AM) A few things actually. Resolution would be the first one. Then, you start noticing the background detail, frames of animation, music, speech. But I won't say timing. The console versions retain the gameplay of the arcade version, which is still the most important trait. I can replicate my Guile combos pretty well even on Super Famicom. Haven't tested the Megadrive version yet though. |
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Jun 16 2016, 09:57 AM
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Senior Member
6,249 posts Joined: Jul 2006 |
QUOTE(tripleB @ Jun 16 2016, 09:45 AM) A few things actually. Resolution would be the first one. Then, you start noticing the background detail, frames of animation, music, speech. But I won't say timing. The console versions retain the gameplay of the arcade version, which is still the most important trait. I can replicate my Guile combos pretty well even on Super Famicom. Haven't tested the Megadrive version yet though. i guess all of that sacrificed for user input timing |
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Jun 16 2016, 02:27 PM
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Junior Member
201 posts Joined: Jan 2003 From: Subang Jaya |
QUOTE(zenix @ Jun 16 2016, 09:57 AM) True, just like today's consoles. Framerate or better FPS? Which is why I find it very hard to believe that today's modern consoles still have a hard time running 1080p at 60fps. Even the new God of War shown off during E3 didn't really run at a stable framerate. Granted, it did look really, really good. |
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