QUOTE(david888 @ Mar 12 2010, 09:23 PM)
hi,
problem solved. previously i inserted wrongly. at 2nd try, i manually insert the UIRequiredDeviceCapabilities into the info.plist xml file as shown below, the Apple ituneconnect will check for the UIRequiredDeviceCapabilities first.

hope it helps developers here.

. i'm really not so used to the Xcode way of doing program, still using the TextEdit way, old way of writing code

.
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>microphone</key>
<true/>
</dict>
<key>NSMainNibFile</key>
<string>MainWindow</string>
Woah.. you write all the codes in XML?? Even the nibs? Hm.. probably for microphone it works. For Accelerometer, it does not.. for some reason keep on saying binary error. I omitted it, and it just works fine anyways. lol.
Added on March 18, 2010, 3:21 amQUOTE(eventants @ Mar 17 2010, 10:35 PM)
Sad. No people willing to teach me even i work for free.
eventants, why don't you try to learn by yourself? There are just tonnes and tonnes of tutorials in google.
That is how i started last year. Took about few days to familiarize with xcode. Then in 1 month,
my first app was out already.
And i don't think anyone wants to 'hire' someone who do not know how to code, even if it is for free.
It just makes developing apps harder and slower. What you are asking is not you work for them for free,
its more like you want them to teach/train you for free. So that is not going to happen i think.
Give it a try learning by yourself (buy books or from internet). Or pay someone to teach you.
This post has been edited by iGrimLock: Mar 18 2010, 03:21 AM