Welcome Guest ( Log In | Register )

24 Pages « < 6 7 8 9 10 > » Bottom

Outline · [ Standard ] · Linear+

 Malaysia iPhone Apps & Games Developers Thread, No JOB ADVERTISING ALLOWED!!

views
     
david888
post Mar 7 2010, 05:35 PM

Regular
******
Senior Member
1,069 posts

Joined: Jan 2003
From: Batu Berendam, Melaka
hi developers here,

i had completed one of the app using the microphone as the input, but during distribution in appstore, i can't select the required device only for iphone 3G/3GS.

i used the UIRequiredDeviceCapabilities in the xml file, but after submitted for distribution, apple will automatically includes the ipod touch (2nd gen) in the distribution list, weird,?i remembered few months back it's different. anyone here facing the same issue?
samchong87
post Mar 7 2010, 09:43 PM

Getting Started
**
Junior Member
177 posts

Joined: Jun 2009


Anyone can teach me how to make an application? I'm willing to learn and do work for free as long as I learn something.

Thanks!
iGrimLock
post Mar 12 2010, 08:02 PM

New Member
*
Junior Member
24 posts

Joined: Dec 2009
QUOTE(david888 @ Mar 7 2010, 05:35 PM)
hi developers here,

i had completed one of the app using the microphone as the input, but during distribution in appstore, i can't select the required device only for iphone 3G/3GS.

i used the UIRequiredDeviceCapabilities in the xml file, but after submitted for distribution, apple will automatically includes the ipod touch (2nd gen) in the distribution list, weird,?i remembered few months back it's different. anyone here facing the same issue?
*
Hey, AFAIK, this UIRequiredDeviceCapabilities means zilch for the app. I tried it before, it doesnt do anything for some reason. One of my apps is using the accelerometer, and had that included. When submitted, it says binary error.

My guess is that the iTunesconnect now auto selects the device for you depending on what classes/api you use. (speculating at that, not sure).

Just make sure you handle the absent of mic in your app, then you should be ok.
david888
post Mar 12 2010, 09:23 PM

Regular
******
Senior Member
1,069 posts

Joined: Jan 2003
From: Batu Berendam, Melaka
QUOTE(iGrimLock @ Mar 12 2010, 08:02 PM)
Hey, AFAIK, this UIRequiredDeviceCapabilities means zilch for the app. I tried it before, it doesnt do anything for some reason. One of my apps is using the accelerometer, and had that included. When submitted, it says binary error.

My guess is that the iTunesconnect now auto selects the device for you depending on what classes/api you use. (speculating at that, not sure).

Just make sure you handle the absent of mic in your app, then you should be ok.
*
hi,

problem solved. previously i inserted wrongly. at 2nd try, i manually insert the UIRequiredDeviceCapabilities into the info.plist xml file as shown below, the Apple ituneconnect will check for the UIRequiredDeviceCapabilities first. biggrin.gif hope it helps developers here. biggrin.gif . i'm really not so used to the Xcode way of doing program, still using the TextEdit way, old way of writing code smile.gif .

<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>microphone</key>
<true/>
</dict>
<key>NSMainNibFile</key>
<string>MainWindow</string>

This post has been edited by david888: Mar 12 2010, 09:24 PM
XCool
post Mar 13 2010, 10:21 PM

Getting Started
**
Junior Member
92 posts

Joined: Apr 2005
QUOTE(david888 @ Mar 12 2010, 09:23 PM)
i'm really not so used to the Xcode way of doing program, still using the TextEdit way, old way of writing code  smile.gif .


my goodness.. at first glance, i thought u were saying TextMate, which is a great text editor for programmers on the Mac OS X. but then you seriously using TextEdit?? omg.. are you going to tell me that you make ur own MAKE files to compile the binary? biggrin.gif
bizkutrai
post Mar 13 2010, 10:24 PM

Getting Started
**
Junior Member
144 posts

Joined: Oct 2008
From: Golden Sand



QUOTE(david888 @ Mar 12 2010, 09:23 PM)
i'm really not so used to the Xcode way of doing program, still using the TextEdit way, old way of writing code  smile.gif .
Old way of writing code is using vi whistling.gif
david888
post Mar 14 2010, 12:10 AM

Regular
******
Senior Member
1,069 posts

Joined: Jan 2003
From: Batu Berendam, Melaka
QUOTE(XCool @ Mar 13 2010, 10:21 PM)
my goodness.. at first glance, i thought u were saying TextMate, which is a great text editor for programmers on the Mac OS X. but then you seriously using TextEdit?? omg.. are you going to tell me that you make ur own MAKE files to compile the binary? biggrin.gif
*
haha, smile.gif seriously i really use the TextEdit sometimes for certain files (like the one info.plist), because i feel it is harder for me using the Xcode to modify the info.plist. TextMate? maybe will try it out when i have more time. in windows OS, i use the vi.

"make ur own MAKE files to compile the binary? LOL!" i still use the Xcode IDE for compiling and build smile.gif .

This post has been edited by david888: Mar 14 2010, 12:10 AM
dvc323
post Mar 16 2010, 03:53 PM

New Member
*
Newbie
20 posts

Joined: Aug 2008
I'm looking for a freelance iPhone developer to complete an unfinished iPhone App. Anyone interested, do email me at dvc323@gmail.com .

Willing to pay good money for it. Thanks!
CPURanger
post Mar 17 2010, 08:04 AM

Enthusiast
*****
Senior Member
889 posts

Joined: Jun 2008


QUOTE(david888 @ Mar 14 2010, 12:10 AM)
haha,  smile.gif  seriously i really use the TextEdit sometimes for certain files (like the one info.plist), because i feel it is harder for me using the Xcode to modify the info.plist.  TextMate? maybe will try it out when i have more time. in windows OS, i use the vi.

"make ur own MAKE files to compile the binary? LOL!"  i still use the Xcode IDE for compiling and build smile.gif  .
*
I prefer TextWrangler , it's free smile.gif . Previous Xcode version, edit .plist files is similar editing source text, free form. Anyway the latest Xcode it not so bad, it save you from making mistake when comes to edit .plist file .
eventants
post Mar 17 2010, 10:35 PM

New Member
*
Junior Member
8 posts

Joined: Sep 2009
Sad. No people willing to teach me even i work for free.


iGrimLock
post Mar 18 2010, 03:13 AM

New Member
*
Junior Member
24 posts

Joined: Dec 2009
QUOTE(david888 @ Mar 12 2010, 09:23 PM)
hi,

problem solved. previously i inserted wrongly. at 2nd try, i manually insert the UIRequiredDeviceCapabilities into the info.plist xml file as shown below, the Apple ituneconnect will check for the UIRequiredDeviceCapabilities first.  biggrin.gif  hope it helps developers here. biggrin.gif . i'm really not so used to the Xcode way of doing program, still using the TextEdit way, old way of writing code  smile.gif .

<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<dict>
  <key>microphone</key>
  <true/>
</dict>
<key>NSMainNibFile</key>
<string>MainWindow</string>
*
Woah.. you write all the codes in XML?? Even the nibs? Hm.. probably for microphone it works. For Accelerometer, it does not.. for some reason keep on saying binary error. I omitted it, and it just works fine anyways. lol.


Added on March 18, 2010, 3:21 am
QUOTE(eventants @ Mar 17 2010, 10:35 PM)
Sad. No people willing to teach me even i work for free.
*
eventants, why don't you try to learn by yourself? There are just tonnes and tonnes of tutorials in google.
That is how i started last year. Took about few days to familiarize with xcode. Then in 1 month,
my first app was out already. tongue.gif

And i don't think anyone wants to 'hire' someone who do not know how to code, even if it is for free.
It just makes developing apps harder and slower. What you are asking is not you work for them for free,
its more like you want them to teach/train you for free. So that is not going to happen i think.

Give it a try learning by yourself (buy books or from internet). Or pay someone to teach you. wink.gif

This post has been edited by iGrimLock: Mar 18 2010, 03:21 AM
nyem
post Mar 19 2010, 01:51 AM

Enthusiast
*****
Senior Member
751 posts

Joined: Jan 2007


QUOTE(kamen_rider @ Oct 27 2009, 10:59 AM)
Hey guys, I want to introduce my web-app, Astro TV Guide for iPhone. Probably a native app will be released some time this year.

One more thing my other app, iMangaX has been submitted to app store and waiting for approval but in the mean time, you can access it at http://imanga.co.cc.
*
Nice webapp thumbup.gif
But the duration all show 7h 30m. Having a search feature would be cool.






sk00
post Mar 23 2010, 04:53 PM

Getting Started
**
Junior Member
96 posts

Joined: Sep 2008


Please help to review and comment on my application. Any feedback is greatly appreciated.

JoggerTracker - www.appicstudio.blogspot.com

QUOTE(chooikw @ Mar 10 2009, 09:06 AM)
user posted image

http://developer.apple.com/iphone/

This thread is sole for iPhone Developers to present thier work and also to support our local developers.

Post your comments or suggestion and do not spam this thread with oneliner - 'thank you' post or unproductive post as it will be deleted. Thank you should be done via PM to the respective developers.

iPhone Developers

1) fyire
2) david888
3) chooikw
4) honcheng
5) wahkiz
6) ken_wickedboy
7) XCool
--
iPhone Developers Application

1) Puzzlelympic (Sudoko): AppStore Link
2) BuUuk: AppStore Link
3) APIIT: AppStore Link
4) Photo Spot: AppStore Link
5) iPropCast: AppStore Link
6) Shizhi: AppStore Link
7) Senseless: AppStore Link
8) Xemoji: AppStore Link

--

Thread Merged from LYN Discussion On Games and Apps.

Updated with a list of developers and applications list (3/5/09)

Cheers

**************************************************************

Hi everyone, i'm not sure whether this is the right forum for me to promote this. My company has developed a sudoku game on iPhone platform, hope you guyz can give a comment  biggrin.gif  It can be purchased from App Store

APP Name: Puzzlelympic
Screenshots:
user posted image
user posted image
user posted image

For more info please visit http://www.mobilearts.asia/products.htm
*
rasyid
post Mar 23 2010, 11:12 PM

Getting Started
**
Junior Member
231 posts

Joined: Jun 2007
how much does is the normal rate to develop an app ? i would say the difficulty is 4 out of 10 ...

need someone to develop an app ..
birdkingz
post Mar 24 2010, 01:11 AM

Getting Started
**
Junior Member
179 posts

Joined: Aug 2008
Just want to ask around, is it the application "BuUuk" is developed by local people?
david888
post Mar 26 2010, 08:05 PM

Regular
******
Senior Member
1,069 posts

Joined: Jan 2003
From: Batu Berendam, Melaka
QUOTE(iGrimLock @ Mar 18 2010, 03:13 AM)
Woah.. you write all the codes in XML?? Even the nibs? Hm.. probably for microphone it works. For Accelerometer, it does not.. for some reason keep on saying binary error. I omitted it, and it just works fine anyways. lol.


Added on March 18, 2010, 3:21 am

eventants, why don't you try to learn by yourself? There are just tonnes and tonnes of tutorials in google.
That is how i started last year. Took about few days to familiarize with xcode. Then in 1 month,
my first app was out already.  tongue.gif

And i don't think anyone wants to 'hire' someone who do not know how to code, even if it is for free.
It just makes developing apps harder and slower. What you are asking is not you work for them for free,
its more like you want them to teach/train you for free. So that is not going to happen i think.

Give it a try learning by yourself (buy books or from internet). Or pay someone to teach you.  wink.gif
*
iGrimLock,

i don't think you need to include the accelerometer because from the hardware spec, ipod touch,iphone or ipad all with the hardware accelerometer built-in.

siaukia
post Mar 29 2010, 10:51 PM

Regular
******
Senior Member
1,491 posts

Joined: Jan 2003
I’m just wondering if I can be counted as a iphone app developer though didn’t use xcode in doing the development. I’m using flash cs5.

lol.

prabu
post Apr 4 2010, 10:40 AM

New Member
*
Junior Member
10 posts

Joined: Jul 2005


Interunix has just launched it's iPhone development division and are currently accepting requests !

Check us out at : http://www.iphonedevelopmentmalaysia.com

Contact us at : iphone@interunix.my

Looking forward to building some epic iPhone apps for you guys !
babyshey
post Apr 9 2010, 05:49 PM

Getting Started
**
Junior Member
80 posts

Joined: Sep 2004
Hi Iphone Developer!!

i have some ideas on iphone/ipad apps, and need developers to help me to do the coding part.

please PM me if anyone interested to involved in the project smile.gif
xeNOS
post Apr 12 2010, 03:49 PM

.:floccinaucinihilipilification:.
******
Senior Member
1,194 posts

Joined: Nov 2006
im new to MACs... so a very nb Qs here... can v develop apps under windows os ? thx

24 Pages « < 6 7 8 9 10 > » Top
 

Change to:
| Lo-Fi Version
0.0250sec    0.55    6 queries    GZIP Disabled
Time is now: 29th November 2025 - 02:42 AM