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 Malaysia iPhone Apps & Games Developers Thread, No JOB ADVERTISING ALLOWED!!

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david888
post Mar 28 2009, 05:05 PM

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Been in the USA "what's Hot" Category biggrin.gif

user posted image

user posted image

Daily Expenses app exports your daily expenses data into spreadsheet program via email. It is a personal expenses tracking application that allows you to manage your expenses while on the go.

Features:
* Exports your daily expenses data into spreadsheet program via email.
* Track spending from multiple payment types/accounts (eg. Cash/Credit Card/Checking/Saving) .
* Secure your private financial data with Passcode protection.
* Ability to capture images for Item Photo and Receipt Photo as proof of expense, with function to export to Photos Album.
* Summary reports based on categories, months, payment types/accounts.
* Specific dates selection for summary report.
* List all the monthly summary reports in one page for easier month to month expenses comparison.
* Customizable categories (Add New/Edit/Delete Categories).
* Summary with pie chart and percentage.
* Customizable color themes.
* Itemized category in the Summary Report for both monthly report and specific date report.
* Simple and intuitive interface.
* Quickly enter transactions.
* 66 types of currency symbol for selection.
* Supports iOS4.2.1 and above.

Daily Expenses

This post has been edited by david888: Oct 5 2011, 04:03 PM
david888
post Apr 12 2009, 02:35 PM

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hi,

just to check with malaysia iphone developers, how does Apple make the payments to developers, by cheque or by direct wire transfer into our malaysia bank account?
david888
post Apr 12 2009, 02:44 PM

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QUOTE(Mike3300 @ Apr 12 2009, 02:37 PM)
They will mail you the cheque.
*
thanks for the reply. btw, do u know which bank is the fastest to clear USA cheque?

This post has been edited by david888: Apr 12 2009, 03:03 PM
david888
post Apr 13 2009, 10:09 AM

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QUOTE(friends @ Apr 12 2009, 04:43 PM)
well.... can someone posts a very simple sample coding for newbies that who wants to know or learn more about Objective C programming for iPhone ?

That would be great... kudos to all M'sian iPhone Developers ! rclxms.gif
*
a simple "hello world" program for iphone from the internet without using Interface builder:

http://ktundwal.blogspot.com/2008/03/hello...iphone-sdk.html

UIView *mainView = [[UIView alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
UITextView *textView = [[UITextView alloc] initWithFrame: CGRectMake(10.0f, 10.0f, 320.0f, 480.0f)];

[textView setEditable:YES];
[window addSubview: mainView];
[mainView addSubview:textView];
[textView setText:@"Hello World"];

This post has been edited by david888: Apr 13 2009, 10:20 AM
david888
post Apr 13 2009, 10:48 AM

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fyire,

rclxms.gif very good explaination.

QUOTE(fyire @ Apr 13 2009, 10:42 AM)
For those confused about the []

take this line for example:

UITextView *textView = [[UITextView alloc] initWithFrame: CGRectMake(10.0f, 10.0f, 320.0f, 480.0f)];

in Java (for example) syntax, it'll be something like:

UITextView textView = new UITextView(new CGRectMake(10.0f, 10.0f, 320.0f, 480.0f));

and
[textView setEditable:YES];

is like: textView.setEditable(YES);

syntax wise, this is one of the areas where OBJ C differs. But you can still mix in C/C++ into your OBJ C code though.

alloc is how u allocate memory for the particular object that you're initializing (instead of using malloc), and the init* basically calls the constructor

and then the purist would add this to the bottom of that code snippet:

[textView release];

to remove the memory reference to textView as defined earlier, as there's already a reference to it in the window when it was added there as a sub view
*
This post has been edited by david888: Apr 13 2009, 10:49 AM
david888
post May 11 2009, 04:50 PM

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any iphone developer here already upgraded to iphone OS3.0 beta 5 sdk? i received an email from apple asking me to test my apps on OS3.0 beta sdk, but i worry i am unable to reverse back to older OS2.2.
david888
post May 11 2009, 11:24 PM

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QUOTE(fyire @ May 11 2009, 08:58 PM)
just downloaded it to my office, and collecting the whole bunch of files tomorrow (SDK, OS images + itunes 8.2 beta). And yes, you cannot revert back to the 2.x OS after updating. Of which is why I'm not updating it on my iPhone, but testing it out for the time being on a pair of iPod Touches (1G and 2G)
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wow, fyire, looks like you have all the ipod series!!! smile.gif if i make enough extra money from iphone apps, then i will buy some more for testing purpose. now, i better wait for the more stable release first. smile.gif

This post has been edited by david888: May 11 2009, 11:29 PM
david888
post Jul 18 2009, 02:11 PM

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Hi matblogger,

do you sell your iphone apps internationally? Apple seperates the payments by different currencies, example: USD, YEN, CAD, EUR..., and each currency need to be reached equal value of USD250 to get a pay, i was wonder except the USD, how they calculate the other currency, based on international currency conversion or apple's own conversion or local bank currency? did u receive the direct bank in of others payments except USD currency?


QUOTE(matblogger @ Jul 3 2009, 07:07 AM)
They will actually bank it directly into your account. You will need to setup your bank account on itunesconnect. I have setup my MAYBANK account and they direct debit into my account. Thats the reason they wait for the earnings to reach USD $250 since they do not want to spend money for bank transfers for lower amounts of payouts. It will not make sense for Apple.


Added on July 3, 2009, 7:08 am

Hi I would be interested. Are you still looking for a developer?
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david888
post Aug 23 2009, 01:00 PM

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Hi all malaysia iphone developers,

just would like to know how much the wire transfer fee the bank charging you?


This post has been edited by david888: Aug 28 2009, 05:30 PM
david888
post Nov 1 2009, 10:39 PM

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hi,

any iphone developer here from melaka? i would like to copy the iphone sdk 3.1.2 (2.73GB) from him/her. i tried more than 2 days to download the sdk, but failed twice.

This post has been edited by david888: Nov 1 2009, 10:42 PM
david888
post Nov 2 2009, 08:41 AM

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QUOTE(H4RRY @ Nov 2 2009, 02:17 AM)
You use Firefox to download it, right? Here's a tip.

Download the SDK. When it failed, don't cancel it. Copy the *.part file to another folder. Then start the download again. A new *.part file will be created. Stop the new download. Overwrite the new *.part file with the old *.part file. Continue your download and walla, you're back to where your download was cancelled. Continue until you're done.


Added on November 2, 2009, 2:19 am
Awesome app, dude. How do you get all those data from Astro? Are you affliated with them? Hope this Astro app will be free but it's worth paying for it too.
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H4RRY,

thanks for the info, i never thought got this type of solution. i will try again later. anyway, all the while i use the safari browser to download the sdk, will switch to firefox next time.
david888
post Nov 5 2009, 09:00 PM

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thanks to H4RRY & bizkutrai, finally i successfully downloaded and upgraded to the sdk 3.1.2. now doing whole system backup using time machine.
david888
post Nov 6 2009, 11:46 AM

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QUOTE(seelim99 @ Nov 5 2009, 09:49 PM)
I've started my application for the "iPhone Developer Program". Anyone know what's the waiting time ?

Thanks.
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now should be less than 24 hours, last time about 2 weeks.
david888
post Mar 7 2010, 05:35 PM

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hi developers here,

i had completed one of the app using the microphone as the input, but during distribution in appstore, i can't select the required device only for iphone 3G/3GS.

i used the UIRequiredDeviceCapabilities in the xml file, but after submitted for distribution, apple will automatically includes the ipod touch (2nd gen) in the distribution list, weird,?i remembered few months back it's different. anyone here facing the same issue?
david888
post Mar 12 2010, 09:23 PM

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QUOTE(iGrimLock @ Mar 12 2010, 08:02 PM)
Hey, AFAIK, this UIRequiredDeviceCapabilities means zilch for the app. I tried it before, it doesnt do anything for some reason. One of my apps is using the accelerometer, and had that included. When submitted, it says binary error.

My guess is that the iTunesconnect now auto selects the device for you depending on what classes/api you use. (speculating at that, not sure).

Just make sure you handle the absent of mic in your app, then you should be ok.
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hi,

problem solved. previously i inserted wrongly. at 2nd try, i manually insert the UIRequiredDeviceCapabilities into the info.plist xml file as shown below, the Apple ituneconnect will check for the UIRequiredDeviceCapabilities first. biggrin.gif hope it helps developers here. biggrin.gif . i'm really not so used to the Xcode way of doing program, still using the TextEdit way, old way of writing code smile.gif .

<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>microphone</key>
<true/>
</dict>
<key>NSMainNibFile</key>
<string>MainWindow</string>

This post has been edited by david888: Mar 12 2010, 09:24 PM
david888
post Mar 14 2010, 12:10 AM

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QUOTE(XCool @ Mar 13 2010, 10:21 PM)
my goodness.. at first glance, i thought u were saying TextMate, which is a great text editor for programmers on the Mac OS X. but then you seriously using TextEdit?? omg.. are you going to tell me that you make ur own MAKE files to compile the binary? biggrin.gif
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haha, smile.gif seriously i really use the TextEdit sometimes for certain files (like the one info.plist), because i feel it is harder for me using the Xcode to modify the info.plist. TextMate? maybe will try it out when i have more time. in windows OS, i use the vi.

"make ur own MAKE files to compile the binary? LOL!" i still use the Xcode IDE for compiling and build smile.gif .

This post has been edited by david888: Mar 14 2010, 12:10 AM
david888
post Mar 26 2010, 08:05 PM

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QUOTE(iGrimLock @ Mar 18 2010, 03:13 AM)
Woah.. you write all the codes in XML?? Even the nibs? Hm.. probably for microphone it works. For Accelerometer, it does not.. for some reason keep on saying binary error. I omitted it, and it just works fine anyways. lol.


Added on March 18, 2010, 3:21 am

eventants, why don't you try to learn by yourself? There are just tonnes and tonnes of tutorials in google.
That is how i started last year. Took about few days to familiarize with xcode. Then in 1 month,
my first app was out already.  tongue.gif

And i don't think anyone wants to 'hire' someone who do not know how to code, even if it is for free.
It just makes developing apps harder and slower. What you are asking is not you work for them for free,
its more like you want them to teach/train you for free. So that is not going to happen i think.

Give it a try learning by yourself (buy books or from internet). Or pay someone to teach you.  wink.gif
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iGrimLock,

i don't think you need to include the accelerometer because from the hardware spec, ipod touch,iphone or ipad all with the hardware accelerometer built-in.

david888
post Apr 15 2010, 09:21 PM

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QUOTE(lalalee @ Apr 15 2010, 02:27 AM)
i manage to make some app like bmi calculator. lol.
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it's a good start! start with something easier is always better than never start anything!! biggrin.gif
david888
post Apr 16 2010, 09:06 AM

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QUOTE(JusticeDeserves @ Apr 16 2010, 12:47 AM)
Do I need the SDK? How much would it cost if needed?
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SDK is free. get it here. http://developer.apple.com/iphone/ ,but if you need to run the program on your device and submit to Apple fro distribution, yearly fee is USD $99. smile.gif if you just need to learn, you can always use the free iPhone simulator(with some limitations) comes together with the SDK.


david888
post Jun 17 2010, 11:28 PM

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QUOTE(ron4 @ Jun 10 2010, 10:07 AM)
If u want to develop in Windows PC better u develop for Windows Mobile or WinCE application, also got a huge market for this. And if u still insist to develop other than XCode and Objective-C in Mac OS X, u can try using MonoTouch using MonoDevelop IDE and C# .NET http://monotouch.net/
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if i'm not mistaken, the MonoTouch had been banned by Apple. pls double check from the internet.

This post has been edited by david888: Jun 17 2010, 11:47 PM

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