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 L4D Rules and Regulations (Time Trial & Versus), for e-Club events

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TSSTEAMboi
post Mar 26 2009, 10:34 AM, updated 17y ago

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Heya,
Hopefully this is the correct place to post this.

From the last tournament it was clear that there needs to be more specific rulings to some cases. So I have devised two categories that concentrates on different aspect of the tournament.

This post is for the Time Trial tournament. The two categories are Speed and Teamwork. I want you to vote on which one is more interesting and challenging. At the same time, give suggestions or ideas on how you can improve on the rules. There is no poll in this thread, so just post what you vote for in your posting. Or to make it even more interesting, using either one of the rulings for different time trial tournaments.

LATEST:
Each player death will have a penalty of 3 minutes of time added in to the final official run time.

PREVIOUS version is under the spoiler tag:
» Click to show Spoiler - click again to hide... «

After a successful run, time completion, survivors left and friendly fire total will be recorded. Team ranking will determined by time completion first and if tied, on survivors left, and if tied, on friendly fire total (less is better).

This post has been edited by STEAMboi: May 7 2009, 11:33 AM
TSSTEAMboi
post Mar 26 2009, 10:36 AM

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VERSUS MODE

EXPLOITS
Exploits deemed illegal include, but are not limited to...

Bypassing Crescendo’s
Bypassing crescendos is illegal. For example, on No Mercy 3. Destroying the door, rather then using the scissor lift is illegal.

Weapon Switch Melee
Constantly switching between weapons to increase the frequency of your melee attack is illegal.

3rd Person View
Any over the shoulder, or third person view is illegal. All players must play using first person view.

Gatling Gun
Any kind of "bouncing", "jumping" or "teleporting" using the Gatling Gun is illegal.

Blocking the Survivors Routes
It is ok to block the route of the survivors to the safe room with cars and logs etc, as long as there is at least 1 route which remains unimpeded so that it is physically possible for the survivors to make it to the safe room. If all routes are blocked then that is deemed illegal.


No Mercy Final under ramp
It is illegal to camp, or even go, under the ramp on No Mercy Final.

Taking Advantage of Catch-up
It is illegal to abuse the Catch-up feature as the infected. The most obvious example of this is when you are a Boomer and you vomit on the survivors, and then quickly run back far enough so that you can use the Catch-up feature, and then spawn near them with your vomit meter full in half of the time it normally takes. It also goes for any infected doing this to regain full health.

Door Glitching
It is illegal to glitch through a closed door.

The following are deemed illegal sprays.

- Medic Supply Models
- NPC Models
- Weapon Models
- Ammo Dump Models
- Enemy Player Models (Zombies)
- Zombie Models

Wall clipping
At no time may any player, survivor or infected, clip through a wall to cause damage to another player. This INCLUDES tanks bashing through walls. Survivors MAY shoot through walls as this was explicitly included in the game by the developers.


Out of Bounds Areas

The following areas are out of bounds, it is illegal to take advantage of them.

• Any areas that common infected cannot reach are considered out of bounds. This includes and is not limited to the window sills in NM2, and the tractor in BH5.
• You CANNOT camp any area that clearly glitches the Tank and causes it to come to a crawl.
• In addition to the above, you cannot camp inside the vents at the start of No Mercy 2 and behind the elevator on No Mercy 4 during any period in a match when the Tank is active. This period of activity is determined by the Tank music, and shaking camera when it is moving close by. As always if there is a dispute as to when exactly it came, admins will decide.


No Mercy
On No Mercy 1 "Apartments" it is illegal to jump down from the roof of the building you start on as Survivors.

On No Mercy 2 "Sewers", the ledge above the roller door towards the end of the map, and adjacent machinery and furniture is out of bounds.

In the event that other possible exploits are brought to our attention, it will be brought to the L4D admin team who will decide whether it is legitimate or illegal.

If a dispute is filed for a match with a complaint about a possible exploit which is not explicitly outlined above, the admin team reserves the right to come to a decision and possibly enforce the ruling on the exploit on the match in question, so if you are unsure as to whether or not something is match legal, please get in contact with a Left 4 Dead admin who will clear it up.

Game Scoring Issues

The passing of pills from one survivor to another with the obvious intent to take advantage of the scoring system is illegal. Staff will review this on a case by case basis when needed.

If anyone on your team violates one of the above rules, your team will forfeit the map on which it occured.

If you team violates three or more of the above rules your team forfeits the match. To clarify, one rule broken 3 times counts as 3 violations and will result in the loss of the match.



This post has been edited by STEAMboi: Apr 17 2009, 03:42 PM
TheNameX
post Mar 26 2009, 11:20 AM

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So mafan by coming out all these rules, the organizer is like thinking hard to stop exploit. I tell you what, fix em up with penalty for each survivor who does not make it to the safe room, then end of all the exploits.

Example,

For each survivor who do not make it to the safe room, delay their start of next map by xx minutes while those others who have 4 survivors made their way in first map can start on time. However, this may require extra manpower to guard those naughty players.

Another easier way, add up xx minutes to their final time for each survivor who does not make it to the safe room at the the end of every map.

Solo run, kill or your own mate with these new rules ?? Be my guest. The only possible exploit you can have with these new rules is that how to send all the survivor into the safe room in the fastest way, and I believe that's what everyone, including the audience wish to see.

And when it come to a tie, give priority to the team who can complete all maps with survivors who survive to the safe room. Tie breaker game only will be available should both team also have the same survivors.
Szzz
post Mar 26 2009, 11:53 AM

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Great post. Infact I was thinking of making this thread especially for VS. Another way for time trial is maybe adding a penalty for every death in the team. 30 secs maybe?

For example a team takes 20mins to finish the run and has a total of 10 deaths. 10 x 30sec = 5mins. Their overall time would be 25mins.

As for VS, I see 2 problems with the default config for the current version. Firstly, it is very disadvantageous for the winning team to start first because it is possible that a team could start first for all 5 maps. This works for public games(balances out the team, giving the underdog slight advantage) but for competitive play, IMO VS should be using the ABBA format.

Example, Team A plays first for BH1 and BH4 while Team B plays BH2 and BH3 first (finale doesnt matter). After BH1 is completed, player must take a screenshot and game marshall jots down the time and remake the game. In the end, whoever has the highest cumulative score wins.

Secondly is the number of maps played. IMO it would be better to play 3 segment matches rather than 5 segment matches. This means a game would only go through 3 maps (each teams picks 1 map from 1-4 and the finale would be the third map). Why is this better? Because organisers usually have tournaments for only 1 day and time could be a problem. 5 segment matches could last up to 2 hrs for some teams while 3 segment would probably cut down the time by almost half
DemonasGodz
post Mar 26 2009, 04:16 PM

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This post has been edited by DemonasGodz: Jul 26 2016, 01:24 PM
~perverty~
post Mar 29 2009, 06:00 AM

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well i was wonderin for vs mode will the new patch be used?
and will teams that melee their way through the map be allowed?
its quite annoyin to see teams huddled in a conner spamin their melee esp if u playin boomer.. biggrin.gif
sHin0bi
post Mar 29 2009, 09:07 AM

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i demand new patch!

plus time trial is zzZZZzzz... balik rumah tido lagi bagus

This post has been edited by sHin0bi: Mar 29 2009, 09:08 AM
TSSTEAMboi
post Mar 29 2009, 01:02 PM

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New patch is always used. Closet camping is not an exploit. Especially with the melee fatigue in, it will be harder for survivors to melee.
heaven
post Mar 29 2009, 05:19 PM

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With the melee fatigue new patch, VS will be better for competition as it is what competitive L4D meant to be played, when will we see a real L4D VS tournament in the future?

I'm not particularly attracted of time trials as they are more prone to abuse which needs some special rules to be enforced.
Szzz
post Mar 30 2009, 07:49 AM

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QUOTE(DemonasGodz @ Mar 26 2009, 04:16 PM)
time trial add time using number of deaths throughout the whole campaign would be better, that way teams that 'abbadon' their teamate would be discouraged..
can jz follow CAL rules for vs mode..
*
CAL config has this

versus_tank_chance_intro 1
versus_tank_chance_finale 1
versus_tank_chance 1
versus_witch_chance_finale 1
versus_witch_chance 1

Dunno if its better or not lol...but it makes spectating for fun i guess


and ya no more time trial....vsssss
TSSTEAMboi
post Mar 30 2009, 10:14 AM

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We will always push for versus. It all depends on whether or not the event have the proper factors for a versus tournament.

Is CAL dead? Its website has been down for a week now.
AndyLim88
post Mar 30 2009, 12:52 PM

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I like the time trial rules for speed. Sounds balanced.
Btw, how do I check out the ABBA and CAL formats for l4d versus?
Thanks.
Szzz
post Mar 30 2009, 03:48 PM

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Unfortunately, CAL is dead for awhile already because of changes in management. The CAL config file is floating somewhere in the web tho..
RMaliff
post Mar 31 2009, 12:02 AM

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I think a mix of both rules would be good for time trial. Especially the no killing team mate. Helping incapped team mates must be made compulsory imho.
~perverty~
post Mar 31 2009, 02:12 AM

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QUOTE(RMaliff @ Mar 31 2009, 12:02 AM)
I think a mix of both rules would be good for time trial. Especially the no killing team mate. Helping incapped team mates must be made compulsory imho.
*
of course we must help teammates.. but i tink yet again is by discretion lar.. imagine finale dy.. BH.. ur last men get pulled dy.. tank of the way.. how? are u all gonna leave the transport vehicle and try to save ur friend? in the end i guess it depends on the marshals on where u can leave teammates and when u cant.. but deff no team killing lar.. biggrin.gif
NecrosavaNt
post Mar 31 2009, 03:02 AM

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steamboi :
wait for the upcoming l4d DLC. then u can use survivor mode for tournies instead of co-op.
or better still, versus.


TSSTEAMboi
post Mar 31 2009, 10:24 AM

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QUOTE(NecrosavaNt @ Mar 31 2009, 03:02 AM)
steamboi :
wait for the upcoming l4d DLC. then u can use survivor mode for tournies instead of co-op.
or better still, versus.
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Yeap that is true. However, the release date for the DLC is April 21st unless I am mistaken.
Edison83
post Mar 31 2009, 11:09 AM

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how about alternative rules for time trial?

like no exploit and need 4 survivor entering the safe house at the end?
dun care how the player play as long it doesnt count as exploit and a must that 4 survivor enter the safe house?
TSSTEAMboi
post Mar 31 2009, 12:18 PM

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QUOTE(Edison83 @ Mar 31 2009, 11:09 AM)
how about alternative rules for time trial?

like no exploit and need 4 survivor entering the safe house at the end?
dun care how the player play as long it doesnt count as exploit and a must that 4 survivor enter the safe house?
*
No exploits and cheats are a given. Exploits like skipping the crescendos are not allowed.

And what do you mean that there must be 4 survivors that enter the safe house?

At this moment, I am liking the suggestion that we punish any player deaths (listed in the end credits) by adding in more time to their final campaign completion run time.
Edison83
post Mar 31 2009, 12:30 PM

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QUOTE(STEAMboi @ Mar 31 2009, 12:18 PM)
No exploits and cheats are a given. Exploits like skipping the crescendos are not allowed.

And what do you mean that there must be 4 survivors that enter the safe house?

At this moment, I am liking the suggestion that we punish any player deaths (listed in the end credits) by adding in more time to their final campaign completion run time.
*
it mean like if 1 of ur team die near safe house, the team hav to go to the nearest respawn point to revive the survivor ( time are wasted same as penalty)
if u imply this rules, the survivor wont/cant leave their frens behind right?

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