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 L4D Rules and Regulations (Time Trial & Versus), for e-Club events

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Edison83
post Mar 31 2009, 11:09 AM

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how about alternative rules for time trial?

like no exploit and need 4 survivor entering the safe house at the end?
dun care how the player play as long it doesnt count as exploit and a must that 4 survivor enter the safe house?
Edison83
post Mar 31 2009, 12:30 PM

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QUOTE(STEAMboi @ Mar 31 2009, 12:18 PM)
No exploits and cheats are a given. Exploits like skipping the crescendos are not allowed.

And what do you mean that there must be 4 survivors that enter the safe house?

At this moment, I am liking the suggestion that we punish any player deaths (listed in the end credits) by adding in more time to their final campaign completion run time.
*
it mean like if 1 of ur team die near safe house, the team hav to go to the nearest respawn point to revive the survivor ( time are wasted same as penalty)
if u imply this rules, the survivor wont/cant leave their frens behind right?
Edison83
post Apr 1 2009, 07:15 PM

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QUOTE(STEAMboi @ Apr 1 2009, 11:41 AM)
Getting 4 survivors into the safe room at every map will not be possible. Usually there is one spawn room near the safe room. What if, there are already 3 survivors left when they reach that safe room and proceeds to rescue the 4th survivor. Right after that, a horde attacks which results in one survivor death. What then? They can't use the same spawn room any more because it is already used, even if you close the door again. So there lies the conundrum ...

Which gives me the impression that adding in penalty time based on player deaths is the way to go. At least this way, the team can formally plan strategise whether or not is it worth it to lose a player for faster time.
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here come the trick and team play~
then the team must go another spawn point to get another survivor up thus waste more time~
everybody mention b4 that this game is team based, by suggest this rule, the team will more jaga the 1 with hitam putih screen and stick together instead of chicken running to the safe house...

if giving time penalty, the team can still be solo rambo-ing without worry about their team die

ps: unless penalty 15min per death~~ biggrin.gif tongue.gif


Added on April 1, 2009, 7:17 pm
QUOTE(king99 @ Mar 31 2009, 08:41 PM)
Hmm, Let's say Just 1 sec before a safe house, a tank,boomer,hunter, smoker spawn and WTF Pwn 3 ppl.

The 1st person who enter the room in panic close the door ( Tank Outside safe house + SI + Mob )
*
=.=
tell me cicak wat are the odd for that to happen to 4 pros?

if 3 of them, all sekali kena pwn b4 infected they do deserve it


Added on April 1, 2009, 7:30 pmbtw on blood harvest 3rd level where survivor activate the train to ram the bridge, is it counted as crescendos if the survivorrun run directly to safe house?

coz iknow avoiding horde like the 1 "lowering the crane" level where survivor can jump to the fence to avoid hordes and lower the crane is counted as crescendos .

This post has been edited by Edison83: Apr 1 2009, 07:30 PM
Edison83
post Apr 1 2009, 08:05 PM

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QUOTE(NecrosavaNt @ Apr 1 2009, 07:36 PM)
do you even know which part of your sentence is referring to a crescendo ?
QUOTE(Edison83 @ Apr 1 2009, 07:15 PM)
btw on blood harvest 3rd level where survivor activate the train to ram the bridge, is it counted as crescendos if the survivor run directly to safe house?coz iknow avoiding horde like the 1 "lowering the crane" level where survivor can jump to the fence to avoid hordes and lower the crane is counted as crescendos .
*

Added on April 1, 2009, 8:06 pmwithout facing all the hordes ofcourse after the train ram to the bridge

This post has been edited by Edison83: Apr 1 2009, 08:06 PM
Edison83
post Apr 4 2009, 12:21 PM

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if u keep rush without dying is impossible. if u play it safe... alot will survive.

but if u play the original ways, 4 pros probably can finish the game with onli 1 or 2 death or no death.

i did say 5min for the penalty
Edison83
post Apr 6 2009, 12:48 PM

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tak pening ke refree record so many things?
Edison83
post Apr 23 2009, 11:54 AM

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yeah, so many rules now
i dont even the refree or the player can remember all

however in survival mode i dont see any glitch or exploitable area

rules are stay as along as possible biggrin.gif

ps:refree takyah sakit kapla, player pun sama
Edison83
post Apr 24 2009, 12:10 PM

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QUOTE(DemonasGodz @ Apr 23 2009, 02:24 PM)
^ survival mode got bug. . .  we play suddenly tank stop spawning ,_,
but one game only


Added on April 23, 2009, 3:54 pmedit **
survival mode bugged with max among of Special infected SPAWNED
ie, smokers wont attack you if u have sight of them, so its posibble to prevent tanks from spawning after stacking alot of other SI in a place where they r hiding from u,
ie. ReasonGaming played survival mode 60+ mins b4 suiciding...
*
thats onli happen on certain map
not all map are like that

i certainly like to see that happen in light house~~ biggrin.gif
Edison83
post Apr 25 2009, 01:04 AM

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the new update fix alot of stuff

but seriously, wat the fun playing by exploit? u know that u will win, wats challege in that?

seriously, even i play on normal map, alot of my fren try to exploit every level they see, at the end i say no exploit, otherwise u go play alone.



 

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