QUOTE(STEAMboi @ Apr 1 2009, 11:41 AM)
Getting 4 survivors into the safe room at every map will not be possible. Usually there is one spawn room near the safe room. What if, there are already 3 survivors left when they reach that safe room and proceeds to rescue the 4th survivor. Right after that, a horde attacks which results in one survivor death. What then? They can't use the
same spawn room any more because it is already used, even if you close the door again. So there lies the conundrum ...
Which gives me the impression that adding in penalty time based on player deaths is the way to go. At least this way, the team can formally plan strategise whether or not is it worth it to lose a player for faster time.
here come the trick and team play~
then the team must go another spawn point to get another survivor up thus waste more time~
everybody mention b4 that this game is team based, by suggest this rule, the team will more jaga the 1 with hitam putih screen and stick together instead of chicken running to the safe house...
if giving time penalty, the team can still be solo rambo-ing without worry about their team die
ps: unless penalty 15min per death~~
Added on April 1, 2009, 7:17 pmQUOTE(king99 @ Mar 31 2009, 08:41 PM)
Hmm, Let's say Just 1 sec before a safe house, a tank,boomer,hunter, smoker spawn and WTF Pwn 3 ppl.
The 1st person who enter the room in panic close the door ( Tank Outside safe house + SI + Mob )
=.=
tell me cicak wat are the odd for that to happen to 4 pros?
if 3 of them, all sekali kena pwn b4 infected they do deserve it
Added on April 1, 2009, 7:30 pmbtw on blood harvest 3rd level where survivor activate the train to ram the bridge, is it counted as crescendos if the survivorrun run directly to safe house?
coz iknow avoiding horde like the 1 "lowering the crane" level where survivor can jump to the fence to avoid hordes and lower the crane is counted as crescendos .
This post has been edited by Edison83: Apr 1 2009, 07:30 PM